Shipwright Archive
Thread: Summary of borked schematics due to using asteroid resources
sumner wrote:
This is the best news I have heard in quite a while! I just had my Deci in DS the other night with a few guildies, and we got killed...fast =( The thought of using this ship in PvP with a full crew is great! Please allow frogs on TC to test this, just limit the skills to master pilot and shipwright, that will keep the smacktards away
No frogs on TC-Prime.
I sure hope they put up an additional TC-Clone and not mothball TC-prime.
Red-Dwarf wrote:
All they need to do is come on TC-Prime and the Master Pilots and Shipwrights of TC take you all up as our gunners
Darth_Platypus wrote:
Allow me to revive this post from the dead, and forgive me my necroposting sins.
Awesome work on compiling this info AhrienTerrik. I agree with your fix suggestions, and have implemented something exactly along those lines for Publish 24 to fix the experimentation issues with the Elite components and mining tools. When Pub 24 hits TC, you'll see that resource requirements have changed for all of these components to make experimentation more favorable.
You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force. I've tweaked those stats before, but not to this extent. People have told me that a crewed multiplayer vessel should be about as deadly as if those people were each flying a starfighter, and the stat increases I implemented should put the elite components into that range. I'll tweak in testing as needed based on your feedback and our QA, so once you guys get a hold of these changes, please let me know how close I am to being on target with these changes.
Cheers, and have a good weekend.
great!
can't wait to take my nova out of the hangar and fly whit it again!
just hope the batterys isn't flat. its so long sins i used it. i'll take a battery charger whit me just in case
Red-Dwarf wrote:
Hmm, I have some asteroid sitting in my house, may need some more to get a few POB ships kitted out once this on TC.
I may be asking for volunteers to come fly with me to test them (I have master on each pilot prof on TC, so can test in each ship)
I have some too. Actually, I have been collecting the stuff on and off to outfit 1-2 pob ships myself. So I'll be helping out testing those as well if I can get a crew.
Can't wait for this.
We have a blast in my Nova Cruiser as it is, but this will really open up another world of fun!
May the force be with you.
- Omadda Szool
Kauri
Darth_Platypus wrote:
Allow me to revive this post from the dead, and forgive me my necroposting sins.
Awesome work on compiling this info AhrienTerrik. I agree with your fix suggestions, and have implemented something exactly along those lines for Publish 24 to fix the experimentation issues with the Elite components and mining tools. When Pub 24 hits TC, you'll see that resource requirements have changed for all of these components to make experimentation more favorable.
You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force. I've tweaked those stats before, but not to this extent. People have told me that a crewed multiplayer vessel should be about as deadly as if those people were each flying a starfighter, and the stat increases I implemented should put the elite components into that range. I'll tweak in testing as needed based on your feedback and our QA, so once you guys get a hold of these changes, please let me know how close I am to being on target with these changes.
Cheers, and have a good weekend.
you are my hero
Darth_Platypus wrote:
You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force.
Theory: Could this be because Capital ships will need players to load thier own components into them, and would suggest that player controlled captial ships will be added soon? Within, say, the next two or three publishes?
/crossfingers
Tiggs wrote:
Test Center
Pre-Publish 24
Profession: Shipwright
- Fixed a reverse engineering issue where the energy maintenance statistic was not applying the proper Reverse Engineering bonus.
Quests
- Fixed the Y-8 mining Ship Convoy Protection quest. Waypoints, quest ships, and pirates will all appear as they should.
Space
- Fixed an issue where players were unable to move furniture up and down inside the Y-8 Mining Ship. Please feel free to decorate your mining vessels.
- Increased the amount of resources given per asteroid chunk absorbed during space mining. It is now 40 units for pieces gathered with the tractor beam and 20 units for destroyed pieces.
- Added two new front mounted turrets to the Y8 to improve its effectiveness. Now 5 people, including the pilot, can take control of the weapons on the Y8 for exciting mining and fighting action.
Multiplayer Ship Component Changes
- To make multiplayer ships more formidable, major Elite component changes have been made. These changes will affect newly created Elite components.
- All component and armor hitpoints on Elite components have been boosted to three times their previous values.
- All asteroid resource requirements in Elite components have been halved from 1250 to 625.
- Elite Booster speed and energy values have been increased.
- Elite Boosters now take Liquid Petrochemical Fuel like other booster components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
- Elite Capacitor energy and recharge values have been increased.
- Elite Engine YPR (Yaw, Pitch and Roll) has been increased, giving multiplayer ships greater mobility through their engines.
- Elite Engines now take radioactive ore instead of aluminum, like other engine components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
- Elite Reactor generation rates have been increased.
- Elite Shields have had their shield points increased significantly in front and back, as well as their recharge rate.
- Elite Gauss Cannon, Null Bolt, and Railguns have all had their damage increased.
And from the original post:
AhrienTerrik wrote:
This post reviews all component schematics that use asteroid resources in an effort to identify the borked ones.
I'll first post the schematics that are not borked (meaning all stats required are in at least 1 resource used), and then the borked ones. The range for each stat is something I am still working on and it's out of the scope of this post, but is my believe that when the schematics are fixed we can then discuss if the range stats are good enough for pilots to use PoB ships.Elite Booster (POB ship only)
Requires Steel, Aluminum, Silicaceous Asteroid, Methane Asteroid.- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Booster Acceleration
2. Experimental Booster Consumption
3. Experimental Booster Energy
4. Experimental Booster Recharge Rate
5. Experimental Booster Speed
This one can be fixed by changing any metal used for an asteroid resource and a asteroid resource for Liquid Petrochem Fuel.FIXED
Any Cargo Hold
Requires 2 random Asteroid resources.- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% UT, a stat that none of the resources used has.
1. Experimental Hitpoints
2. Experimental Mass
3. Maximum Hold Capacity
This one can be fixed by changing any asteroid resource used for any metal or ore.From TC reports this one seems to be fixed, but there's no notes in the patch about this change,
Elite Engine (POB ship only)
Requires Steel, Acidic Asteroid, Carbonaceous Asteroid, Aluminum.- This schematic is borked and using perfect resources you cannot ever experiment over 66% on the following stats due to the fact that they use 33% PE, a stat that none of the resources used has.
1. Experimental Pitch
2. Experimental Roll
3. Experimental Yaw- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
4. Experimental Speed
This one can be fixed by changing any metal used for an asteroid resource and a asteroid resource for Radioactive.FIXED
Mark I & Mark II Mining Laser
Requires Iron Asteroid, Organometallic Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass
This one can be fixed by changing two asteroid resources used for Radioactive and Steel.
Mark III Mining Laser
Requires Iron Asteroid, Organometallic Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass
This one can be fixed by changing two asteroid resources used for Radioactive and Steel.
Elite Mining Laser (Y8 only)
Requires Iron Asteroid, Diamond Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass
This one can be fixed by changing two asteroid resources used for Radioactive and Steel.
Tractor Beam
Requires Iron Asteroid, Crystal Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Firing Rate
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
2. Experimental Energy Maintenance
3. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
4. Experimental Armor Hitpoints
5. Experimental Hitpoints
6. Experimental Mass
This one can be fixed by changing two asteroid resources used for Radioactive and Steel.
Hope this helps the devs realizing the desing mistakes of the 50% of the new RotW component schematics.
This patch is a dream make true for all SW, but I was wondering if a small effort could be done and the last borked schematics be fixed before this patch goes live.
We SW salute you, DP.
Message Edited by AhrienTerrik on 09-03-2005 09:59 AM