Shipwright Archive

Thread: Summary of borked schematics due to using asteroid resources

silversaber
Fri Aug 26, 2005 6:59 pm
#14






sumner wrote:

This is the best news I have heard in quite a while! I just had my Deci in DS the other night with a few guildies, and we got killed...fast =( The thought of using this ship in PvP with a full crew is great! Please allow frogs on TC to test this, just limit the skills to master pilot and shipwright, that will keep the smacktards away






No frogs on TC-Prime.


I sure hope they put up an additional TC-Clone and not mothball TC-prime.


Loki_Ashaman
Fri Aug 26, 2005 7:08 pm
#15






Red-Dwarf wrote:
All they need to do is come on TC-Prime and the Master Pilots and Shipwrights of TC take you all up as our gunners





Between this and the supposed SL fixes in Pub 24, I am so there.




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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


Lolindir
Fri Aug 26, 2005 7:22 pm
#16


Darth_Platypus wrote:
Allow me to revive this post from the dead, and forgive me my necroposting sins.

Awesome work on compiling this info AhrienTerrik. I agree with your fix suggestions, and have implemented something exactly along those lines for Publish 24 to fix the experimentation issues with the Elite components and mining tools. When Pub 24 hits TC, you'll see that resource requirements have changed for all of these components to make experimentation more favorable.

You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force. I've tweaked those stats before, but not to this extent. People have told me that a crewed multiplayer vessel should be about as deadly as if those people were each flying a starfighter, and the stat increases I implemented should put the elite components into that range. I'll tweak in testing as needed based on your feedback and our QA, so once you guys get a hold of these changes, please let me know how close I am to being on target with these changes.

Cheers, and have a good weekend.





great!

can't wait to take my nova out of the hangar and fly whit it again!

just hope the batterys isn't flat. its so long sins i used it. i'll take a battery charger whit me just in case



Don't argue with idiots, they just drag you down to their lvl and beat you with experience!!


Lolindir: Pre-cu jedi knight

My heavy x-wing, the Battle Hawk
My Nova Courier, the Sungem
Jeave
Fri Aug 26, 2005 10:39 pm
#17






Red-Dwarf wrote:

Hmm, I have some asteroid sitting in my house, may need some more to get a few POB ships kitted out once this on TC.


I may be asking for volunteers to come fly with me to test them (I have master on each pilot prof on TC, so can test in each ship)






I have some too. Actually, I have been collecting the stuff on and off to outfit 1-2 pob ships myself. So I'll be helping out testing those as well if I can get a crew.



--
Jeave Humon
Jedi
Test Center
omadnay
Fri Aug 26, 2005 10:48 pm
#18

I've got a master on live, but not on Test... but I am SO there to crew for you all!

Can't wait for this.

We have a blast in my Nova Cruiser as it is, but this will really open up another world of fun!

May the force be with you.


- Omadda Szool
Kauri

MeciniaLua
Sat Aug 27, 2005 5:31 am
#19

DP this sounds good


Remember in Return of the Jedi, the Millenium Falcon charging through the onslaught of TIEs without suffering any critical damage. That's how it should be. Right now the MP ships can be killed to easily, far to easily. I look forward to this change




-Wanderhome- Mecinia, Mecinea
-Intrepid- Yovi
-Radiant- Enoorea, Bienurdau
Collected Expansion Ideas and Game Upgradesi


"There is no emotion, there is peace; There is no ignorance, there is knowledge; There is no passion, there is serenity; there is no choas, there is order;There is no death, there is the Force" from the Jedi code.
neutrineaux
Sat Aug 27, 2005 6:10 am
#20






Darth_Platypus wrote:

Allow me to revive this post from the dead, and forgive me my necroposting sins.

Awesome work on compiling this info AhrienTerrik. I agree with your fix suggestions, and have implemented something exactly along those lines for Publish 24 to fix the experimentation issues with the Elite components and mining tools. When Pub 24 hits TC, you'll see that resource requirements have changed for all of these components to make experimentation more favorable.

You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force. I've tweaked those stats before, but not to this extent. People have told me that a crewed multiplayer vessel should be about as deadly as if those people were each flying a starfighter, and the stat increases I implemented should put the elite components into that range. I'll tweak in testing as needed based on your feedback and our QA, so once you guys get a hold of these changes, please let me know how close I am to being on target with these changes.

Cheers, and have a good weekend.






you are my hero



no, wait, i saw this game... "pong" i think it was called. it was really easy to understand! maybe you could make swg more like pong! think of it! fast paced action! iconic characters! MORE FUN!


Dorsk_81
Sat Aug 27, 2005 9:16 pm
#21



Darth_Platypus wrote:
You'll also notice that the Elite, multiplayer-ship-only components have had some pretty major stat upgrades so that a team of people crewing a multiplayer ship will be a formidable force.





Theory: Could this be because Capital ships will need players to load thier own components into them, and would suggest that player controlled captial ships will be added soon? Within, say, the next two or three publishes?

/crossfingers



___________

Chimaera: Phiane Reyord 1st of April 2004 - 17th of November 2005

I Support A Pre-CU Rollback
Darya_Sunwalker
Mon Aug 29, 2005 11:13 am
#22

Dear Dev Plat,


When I go to the Options and under Ship there is an option to turn of cockpit frame, so when this is turned off all you see in space what is directly infront of your ship. Only it does not work in the Y8.


I have a M22 Krayt and it works in that ship.


This fix would be a imense help to pilots because trying to see out from the bridge is near impossible and doing a zoom out creates a distance viewing problem esp for shooting the chunks roids with mining lasers.


Thanks in advance for all your work on the space game
AhrienTerrik
Sat Sep 03, 2005 12:52 pm
#23

From the new TC Publish 24 notes:






Tiggs wrote:

Test Center
Pre-Publish 24

Profession: Shipwright



  • Fixed a reverse engineering issue where the energy maintenance statistic was not applying the proper Reverse Engineering bonus.

Quests



  • Fixed the Y-8 mining Ship Convoy Protection quest. Waypoints, quest ships, and pirates will all appear as they should.

Space



  • Fixed an issue where players were unable to move furniture up and down inside the Y-8 Mining Ship. Please feel free to decorate your mining vessels.
  • Increased the amount of resources given per asteroid chunk absorbed during space mining. It is now 40 units for pieces gathered with the tractor beam and 20 units for destroyed pieces.
  • Added two new front mounted turrets to the Y8 to improve its effectiveness. Now 5 people, including the pilot, can take control of the weapons on the Y8 for exciting mining and fighting action.

Multiplayer Ship Component Changes



  • To make multiplayer ships more formidable, major Elite component changes have been made. These changes will affect newly created Elite components.
  • All component and armor hitpoints on Elite components have been boosted to three times their previous values.
  • All asteroid resource requirements in Elite components have been halved from 1250 to 625.
  • Elite Booster speed and energy values have been increased.
  • Elite Boosters now take Liquid Petrochemical Fuel like other booster components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
  • Elite Capacitor energy and recharge values have been increased.
  • Elite Engine YPR (Yaw, Pitch and Roll) has been increased, giving multiplayer ships greater mobility through their engines.
  • Elite Engines now take radioactive ore instead of aluminum, like other engine components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
  • Elite Reactor generation rates have been increased.
  • Elite Shields have had their shield points increased significantly in front and back, as well as their recharge rate.
  • Elite Gauss Cannon, Null Bolt, and Railguns have all had their damage increased.








And from the original post:






AhrienTerrik wrote:


This post reviews all component schematics that use asteroid resources in an effort to identify the borked ones.

I'll first post the schematics that are not borked (meaning all stats required are in at least 1 resource used), and then the borked ones. The range for each stat is something I am still working on and it's out of the scope of this post, but is my believe that when the schematics are fixed we can then discuss if the range stats are good enough for pilots to use PoB ships.


Elite Booster (POB ship only)
Requires Steel, Aluminum, Silicaceous Asteroid, Methane Asteroid.
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Booster Acceleration
2. Experimental Booster Consumption
3. Experimental Booster Energy
4. Experimental Booster Recharge Rate
5. Experimental Booster Speed


This one can be fixed by changing any metal used for an asteroid resource and a asteroid resource for Liquid Petrochem Fuel. FIXED


Any Cargo Hold
Requires 2 random Asteroid resources.
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% UT, a stat that none of the resources used has.
1. Experimental Hitpoints
2. Experimental Mass
3. Maximum Hold Capacity


This one can be fixed by changing any asteroid resource used for any metal or ore. From TC reports this one seems to be fixed, but there's no notes in the patch about this change,


Elite Engine (POB ship only)
Requires Steel, Acidic Asteroid, Carbonaceous Asteroid, Aluminum.
- This schematic is borked and using perfect resources you cannot ever experiment over 66% on the following stats due to the fact that they use 33% PE, a stat that none of the resources used has.
1. Experimental Pitch
2. Experimental Roll
3. Experimental Yaw
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
4. Experimental Speed


This one can be fixed by changing any metal used for an asteroid resource and a asteroid resource for Radioactive. FIXED


Mark I & Mark II Mining Laser
Requires Iron Asteroid, Organometallic Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass


This one can be fixed by changing two asteroid resources used for Radioactive and Steel.


Mark III Mining Laser
Requires Iron Asteroid, Organometallic Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass


This one can be fixed by changing two asteroid resources used for Radioactive and Steel.


Elite Mining Laser (Y8 only)
Requires Iron Asteroid, Diamond Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Armor Effectiveness
2. Experimental Damage Max
3. Experimental Damage Minimum
4. Experimental Firing Rate
5. Experimental Shield Effectiveness
- This schematics is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
6. Experimental Energy Maintenance
7. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
8. Experimental Armor Hitpoints
9. Experimental Hitpoints
10. Experimental Mass


This one can be fixed by changing two asteroid resources used for Radioactive and Steel.


Tractor Beam
Requires Iron Asteroid, Crystal Asteroid, Methane Asteroid, Carbonaceous Asteroid.
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% PE, a stat that none of the resources used has.
1. Experimental Firing Rate
- This schematic is borked and using perfect resources you cannot ever experiment over 50% on the following stats due to the fact that they use 50% CD, a stat that none of the resources used has.
2. Experimental Energy Maintenance
3. Experimental Energy Per Shot
- This schematic is borked and using perfect resources you cannot ever experiment over 33% on the following stats due to the fact that they use 66% UT, a stat that none of the resources used has.
4. Experimental Armor Hitpoints
5. Experimental Hitpoints
6. Experimental Mass


This one can be fixed by changing two asteroid resources used for Radioactive and Steel.



Hope this helps the devs realizing the desing mistakes of the 50% of the new RotW component schematics.






This patch is a dream make true for all SW, but I was wondering if a small effort could be done and the last borked schematics be fixed before this patch goes live.

We SW salute you, DP.

Message Edited by AhrienTerrik on 09-03-2005 09:59 AM





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
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