Shipwright Archive

Thread: What is the best selling crafted weapon?

Leata
Sun Aug 28, 2005 6:39 pm
#1


OK I am just getting into weapons and I was wondering what type sells the best?


Thanks

Atans

Message Edited by Leata on 08-28-2005 06:50 PM



Eclipse:
ATANS the Ithorian Shipwright and Privateer
____ __________ Bounty Hunter in training

Kauri:
Thaur the Trando Jedi
Leata the Master of 29 professions (Old school Jedi Grinder)
Nearro
Sun Aug 28, 2005 6:54 pm
#2

It really depends on your market, and the education of the pilots on your server.

If you have a lot of PvPers, Ion Cannons will sell extremely well.
If you have a lot of PvEers, Blasters will sell really well.

If you have a mostly un-educated crowd, they'll want those damage numbers (min and max) to be as high as possible.
If you have some skilled pilots that know a bit about DPS, they'll want those 0.25/0.26 guns.

As far as level ranges, the Advanced and Experimental are about par for me. Typically stay pretty even in sales.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

Leata
Mon Aug 29, 2005 5:22 am
#3

That's a great place to start, thanks. for the info! I guess I'll have to check out the market.



Eclipse:
ATANS the Ithorian Shipwright and Privateer
____ __________ Bounty Hunter in training

Kauri:
Thaur the Trando Jedi
Leata the Master of 29 professions (Old school Jedi Grinder)
Goraf
Mon Aug 29, 2005 5:26 am
#4

I can't keep mid-grade, heavy, and advanced blasters in stock. Green seems to be most popular. Experimentals sell well too, but more slowly. They sell almost as fast as I produce them. I only produce quickshot fast refire ones.

Shields and engines sell almost as quickly.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

Drakulos
Mon Aug 29, 2005 7:40 am
#5

The most popular sellers on my shop are the .249 speed Guns. Although as mentioned earlier, those that do not know about speed, want the High Damage weapons, so I put some of those up as well.




Drakulos / Drakonos / Drakonus
T'Doshan Industries - SHOP
LEGENDARY Shipwright Brand [tm]
+ 2 Chassis, Engines and Weapon Systems Specialist.
Rated A+ by Imperial and Rebel Galactic Business Bureaus
Apotheon, Naboo ( 0% TAX sales ) ( -230, -4145 )
Goraf
Mon Aug 29, 2005 7:55 am
#6



Drakulos wrote:
The most popular sellers on my shop are the .249 speed Guns. Although as mentioned earlier, those that do not know about speed, want the High Damage weapons, so I put some of those up as well.



If you use 1 less experimentation point on refire, are you getting 0.254 refire? There is no difference between 0.249 and 0.254. They both round to 0.25 when you load them and launch.



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

UmmonPrime
Mon Aug 29, 2005 8:24 am
#7






Goraf wrote:





Drakulos wrote:
The most popular sellers on my shop are the .249 speed Guns. Although as mentioned earlier, those that do not know about speed, want the High Damage weapons, so I put some of those up as well.





If you use 1 less experimentation point on refire, are you getting 0.254 refire? There is no difference between 0.249 and 0.254. They both round to 0.25 when you load them and launch.




True, but it looks better to the customer.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


Nearro
Mon Aug 29, 2005 10:58 am
#8



UmmonPrime wrote:


Goraf wrote:


Drakulos wrote:
The most popular sellers on my shop are the .249 speed Guns. Although as mentioned earlier, those that do not know about speed, want the High Damage weapons, so I put some of those up as well.



If you use 1 less experimentation point on refire, are you getting 0.254 refire? There is no difference between 0.249 and 0.254. They both round to 0.25 when you load them and launch.


True, but it looks better to the customer.




QFE

Definately the driving end of our market. It's not what we know crafts better, it's what people are willing to pay for. The same person that drops 100k for a 0.249 probably won't drop it on a 0.254. Does that 0.005 make any difference at all in the end? Nope. Does it make any difference to the majority of the new shoppers? You'd better believe it.



NearroCEO of NearroSpace
Nearro's-Ships CrafterHead Engineer and Productions Manager, NearroSpace
-1033, -4372 Naboo, just 540m North of Oasis, Bloodfin
=====Nearr's Armorsmith Cheat-Sheet=====
=====Nearro's DPS Calculator=====

FriedSquid
Mon Aug 29, 2005 11:18 am
#9

I built what was most effective and let the market come to me after all the high-end pilots on the server decided I was the best and told their friends. Took a while, but eventually I was going out of stock so fast I quit building stuff due to extreme boredom.






It's all gone. And so am I.


Drakulos
Mon Aug 29, 2005 2:58 pm
#10

As a rule, you want to make in the beginning what you think the customers will want and after reviewing your emails for sales, you then start making what you know the customers want.


I have a few shipwrights on the same planet that I try to recommend for things I do not carry, but for the most part, I have 6 parts of each of the Mark II to V components, and 10 of each of the lasers. No more, no less [ unless sold ].


The parts are either mass redux { for the customer looking for something that just fits in the slot they missing } and stat enhanced { varies on parts, engine speed, reactor energy, etc etc }.


Weapons as mentioned are both speed and damage. Ions, Disruptors, Green and Red.


The rules are the same on all servers, try to provide what the customers need and if you do not carry that, know where you can send them for those that can.


We shipwrights are a dying community for those that have stocked shops, helping each other is the only way to not burn out in the end.






Drakulos / Drakonos / Drakonus
T'Doshan Industries - SHOP
LEGENDARY Shipwright Brand [tm]
+ 2 Chassis, Engines and Weapon Systems Specialist.
Rated A+ by Imperial and Rebel Galactic Business Bureaus
Apotheon, Naboo ( 0% TAX sales ) ( -230, -4145 )
Donu
Mon Aug 29, 2005 3:41 pm
#11

I have to speak up here, even though I'm no longer a shipwright thanks to the CU (I still have a token respec waiting in the wings though 8) ).
More and more, I see shipwrights claim that 'informed' or 'knowledgeable' pilots 'know' that refire rate beats max damage. In a crafted weapon I'll agree, but in crafted vs. RE'd, I'll take more bang at a slightly slower speed over pecka-pecka-pecka slightly faster every time. The crux of the arguement is Damage On Target. You might firefive times per second, but if you only hit once, shouldn't it be worth it? No one is a perfect shot.


Here are the numbers I was working with. Keep in mind that I did not have a large cross sample of Crafted guns to work with.

Experimental Blaster (Green)

Crafted Speed Average (2 guns):

Speed: .258

Max Damage: 2900

Damage vs. Shields: .498

Damage vs. Armor: .498

2900 / .498 = 1444.2 DOT per shot


RE'd Lvl 8 Speed Average (4 guns):

Speed: .387

Max Damage: 3482

Damage vs. Shields: .681

Damage vs. Armor: .681

3482 / .681 = 2371.2 DOT per shot


In 3 seconds, the crafted gun can fire 4more shotsthan the RE'd gun, but the difference is:

Crafted: 12 * 1444.2 = 17330.4 DOT in 3 seconds = 5776.8 DPS

RE'd: 8 * 2371.2 = 18969.6 DOT in 3 seconds = 6323.2 DPS


Over time the increased rate of fire will shift the balance to the Crafted gun, but against a single target, the RE'd gun (at least by the numbers I've seen) would be the more effective choice.


If my numbers are off, please show how/where. If a current shipwright can provide better numbers for the Crafted weapons, I'd love to see them.


Donu



If the Universe ever seems as though it just doesn't give a f#*k; Relax, it's being as friendly as it ever gets.
UmmonPrime
Tue Aug 30, 2005 12:12 am
#12

Number 1 rule of sales: You are not the buyer. Sell items that the customer wants or try to educate them on better items.


Always respect your customer. Find what they are looking for. If they say they want the fastest gun, explain the decimals to them. If they don't want to hear it, don't get angry with them, it is thier hard earned credits. If they want a gun with maxed out dmg, explain to them that a fast gun will deal more dmg. Just don't confuse or insult the customer with usless info. Remember, you are the crafter. You have a greater understanding of the mechanics. Most pilots just point thier guns and shoot. The faster the enemies dies, the happier they are.


If you really want them to understand, provide them with two different guns with the different stats and tell them to compair for themselves. Offer to buy the undwanted gun back when they are done testing. This will provide them first hand proof and I gurantee you will always have that pilots business and all his friends business.





Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


MrHawat
Tue Aug 30, 2005 5:40 am
#13


Experimental Blaster (Green)

Crafted Speed Average (2 guns):

Speed: .258

Max Damage: 2900

Damage vs. Shields: .498

Damage vs. Armor: .498

2900 / .498 = 1444.2 DOT per shot


You should find a better SW. The max dam on this thing stinks. I can hit over 3900 on a Mark V. With a speed very close and the vs the same.
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