Shipwright Archive
Thread: Crafted Capacitors The Next Generation
What upgrades are people finding get the best finished product? I think I've been switching back and forth between Quick-Charge and Heavy batteries, but neither seems to be the go-to yet.
Tokklyym wrote:
Now that we have this nice boost in stats, I'm actually making some now. I have to say I've pretty much ignored capacitors since JTL launched because they were so flat-out bad.
What upgrades are people finding get the best finished product? I think I've been switching back and forth between Quick-Charge and Heavy batteries, but neither seems to be the go-to yet.
I stick to heavy batteries. sure the super high regen of quick-charge is nice, but I would like to think that most people are running weap. cap. overcharge anyway, and that not only increases your recharge, but gives you a whopping cap energy pool to move to your shields -- which is what i consider more important anyway.
though, it may be worth looking into how much you can regen in say, 15 seconds -- because sometimes you find yourself in that situation where your smashing cap to shield as fast as you can
Speaking as a pilot not a shipwright I always go for recharge rate on capacitors. Point being the pool is largely useless if you can get a recharge rate that never drains. And even then with the capacitors I use I can recharge while firing and still hit cap to shield shunt 3 as often as it recycles and have my gunners shooting the entire time.
In a fighter I use the same method. It seems that high 40s to low 50s in recharge is good enough for anything except the Krayt gunship. 4 guns drianing can really suck it down. Even with cap overcharge.
Depends on what my guns eat per shot. I try to look for a bit more than half of what all my guns consume together.
So my adv. X-Wing got two lvl 9 quick shots with ~30/per shot and my cap has ~36 recharge. I never stopped the time but it would take me ages to empty it with running programs.
The battery is indeed interesting for recharging the shields. I try to look for over 1000 base.
Those are looted ones though.
Now I am interested.How heavy would a cap be that is better than mine?
yeah... much better now
Quick Charge
Mark V 983.3 max energy with a 62.6 recharge
POB 1227.1 max energy 66.5 recharge
Heavy Battery
Mark V 1303.8 max energy 55.6 recharge
POB 1542.5 max energy 59.6 recharge
MDaniel wrote:
I too have noticed that when a heavy battery is used and points thrown into recharge, it make a much nicer cap than a quick recharge part with points thrown toward cap energy.
I don't have any numbers yet, but I've been getting that impression, too.