Shipwright Archive
Thread: So... Now that you're 'back' styx...
styx66 wrote:
Also, I have a dev statement about why factories are the way they are. I will post when I get the OK.
It has been nearly 3 weeks since this post, and yet you still haven't posted this answer. I as well as most of the other people that would like to see factories in game for shipwrights need to see this statement from the all mighty devs on why they felt a need to gimp the one CRUCIAL profession in the expansion. And now you're saying the devs haven't responded to you at all, thats a pity really, altho I'm sure everyone that was in the shipwright forums during the entire length of the beta could have seen this coming.
An answer would be nice, an explanation from an actual dev would be great, I'll be holding my breath for that one.
styx66 wrote:
never posted it because the person who i wished to quote never gave nor denied me perimssion. its an unfortunate scenario thatthere is a blanket "NDA" in essence on whatever we are told in there, so unless we hear otherwise, it is for our knowledge only.
the avenues of communication between corr and dev are not as fluid as one might think or hope. i wish this was different and have suggested it be addressed.
styx66 wrote:
never posted it because the person who i wished to quote never gave nor denied me perimssion. its an unfortunate scenario thatthere is a blanket "NDA" in essence on whatever we are told in there, so unless we hear otherwise, it is for our knowledge only.
the avenues of communication between corr and dev are not as fluid as one might think or hope. i wish this was different and have suggested it be addressed.
Doesn't this sort of make having a "go-between" sort of redundant? I mean, if we have to wait until the DEVs "okay" anything we're told ...then why do we need correspondants? The DEVscan just post about it when they want us to know.
I'm sure the basic answer is "Well ...we bring the community concerns to the DEVs in a coherant fashion which promotes our agenda as a whole and keeps them from sifting through all the crap." Thats fine and dandy ...but why do you guys/gals get replies that we're not all privy to? Whats the big secret? While there are some that willwhine and cry about everything, the playerbase is certainly able to take anything thrown at us. We may not like the answers we get, but we're always happier GETTING an answer than when we get NOTHING.
I've never been very happy with the situation of having one person to represent an entire profession, but this just furthers my displeasure with it. One person, from the given profession, knows exactly what is going on. What we will get, won't we won't get, and why. This person in turn tells his/her closest pals in the game who become the "in-the-know" minority ...and then I get to hope for 18th or 20th-hand info as things eventually leak to me, by which time the DEVs finally give the "okay" to postinformation which in the eyes of mostis typicallytrivial and by no meansdoes it require the "Super-sekrit!!" treatment.
As my representative ..please pass along this message for me...
"I want answers ...I don't care what the answers are, but I wantthem in a timely manner. I'm tired of waiting for the DEVs to give "clearance" for information ortreat every little change/addition/modification to this game like it's coming straight from AREA 51."
styx66 wrote:never posted it because the person who i wished to quote never gave nor denied me perimssion. its an unfortunate scenario that there is a blanket "NDA" in essence on whatever we are told in there, so unless we hear otherwise, it is for our knowledge only.
Again, with bad answers. Are you representing us? or the Devs? I don't understand how you're helping us, if you're admitting in other threads, they aren't listening too you, then why listen to them? If they aren't going to give us information who the hell is? ...
DarthDominus wrote:
Doesn't this sort of make having a "go-between" sort of redundant? I mean, if we have to wait until the DEVs "okay" anything we're told ...then why do we need correspondants? The DEVscan just post about it when they want us to know.
I'm sure the basic answer is "Well ...we bring the community concerns to the DEVs in a coherant fashion which promotes our agenda as a whole and keeps them from sifting through all the crap." Thats fine and dandy ...but why do you guys/gals get replies that we're not all privy to? Whats the big secret? While there are some that willwhine and cry about everything, the playerbase is certainly able to take anything thrown at us. We may not like the answers we get, but we're always happier GETTING an answer than when we get NOTHING.
True, though the issue is basically a dev wants control of what he says and how it enters the mainstream. I know I would. When its your ass on the line, and you're responsible, you want to be 100% sure it is info that is correct and ready to be made public. As for big secrets, there really are very few occasions when this is true. But it unfortunately isn't up to the correspondents to decide what is most likely safe enough to repeat and what a dev would rather have us hold off on repeating. And unfortunately again, they usually dont say either way. The last thing any of us corrs want to do is get on a devs bad side, if ya know what i mean...
I've never been very happy with the situation of having one person to represent an entire profession, but this just furthers my displeasure with it. One person, from the given profession, knows exactly what is going on. What we will get, won't we won't get, and why.
HeheI wish!!!!!! The deep space pvp decay change was totally out of the blue. And if RD and other TC players hadn't accidentally spotted it, so would the changes to the starter ships.
Obviously sometimes we get some imformation that only we are privy to, but its never for very long - usually just to get our feedback on how our community is likely to feel about the change...
As my representative ..please pass along this message for me...
"I want answers ...I don't care what the answers are, but I wantthem in a timely manner. I'm tired of waiting for the DEVs to give "clearance" for information ortreat every little change/addition/modification to this game like it's coming straight from AREA 51."
Added to my communication post
bozotheclowno wrote:
styx66 wrote:
never posted it because the person who i wished to quote never gave nor denied me perimssion. its an unfortunate scenario that there is a blanket "NDA" in essence on whatever we are told in there, so unless we hear otherwise, it is for our knowledge only.
Again, with bad answers. Are you representing us? or the Devs? I don't understand how you're helping us, if you're admitting in other threads, they aren't listening too you, then why listen to them? If they aren't going to give us information who the hell is? ...
i represent both of you, by definition.
What is it you want from me?
styx66 wrote:
What is it you want from me?
Nothing more than a straight answer on information you're with holding... YOU let the teaser out, YOU now should in turn either get on said dev to give you permission or deny you permission to post it, you are obviously thinking that he's going to let you or the reason for putting the teaser out there would be a bit illogical.
EdOWar wrote:
I don't mean to diminish the efforts and contributions of Styx, andall correspondents (who I feel work very hard on our behalf, for zero pay), but I rather get the feeling that correspondents are meant to be anadded layer of 'insulation' between the devs and the player base. Basically, they're fall guys. They take the heat from the players when things break, when things aren't fixed and when the players never get any answers to questions and issues that have been asked over and over again.
When the devs want to ignore something that's been broken for months so they can focus on the Jedi revamp or JtL,the buck is basically passed on to the correspondents to placate the masses: "Hold on a little longer...Smuggler will get it's revamp in 3 months, no wait 6 months, er I mean 18 months..oh, sometime before SWG2".
Every correspondent deals with the same BS from the devs that Styx has to deal with...basically posting suggestions, wish lists, bug lists and questions that never seem to be acknowledged, fixed or answered by the devs. I know that broken Beserker Rifle stabilizers has been an issue for Weaponsmiths for many many months now, without even a peep about it fromthe devs.
From my admittedly limited viewpoint,correspondent appears to be a crappy, unappreciatedjob. I salute the correspondents for doing it simply for the love of their professions and the love of the game...god knows more than one correspondent has quit already because of the BS.
Slim Vargo, Corbantis
You pretty much hit the nail on the head there, but there are upsides too.
Usually a corr is well respected by his community regardless of any progress that is made. Being respected by many is a big perk for most people. Makes ya feel good. When I was the AS corr, a lot of good things happened in my tenure - whether I had anything to do with it really, I'm not sure. But I had the backing of virtually everyone on the AS boards, and it was hard to leave when I did.
With shipwright things are quite different. We have a brand new community still easing into place, with a player base that is very passionate. Some of the biggest issues are so evenly opposed that its quite a challenge to find a common ground. My poll was surprising to me how close some of the votes were.
The other thing is besides a few bug fixes, we havent yet recieved any love. If anything, we've taken steps backward, and that will reflect badly on me whether or not it is deserved. Needless to say I don't like that, and besides being constructive and open minded while pleading my case to the devs, there isn't a heck of a lot I can do.
So i have to deal with the 1-star ratings and whatever is thrown at me right now until things start looking up.
As far as the whole dev/corr relationship - yeah it needs improvment, mainly in simple communication.
I wish i could do more for people who ask it of me, but I assure you I am doing what I can within my limits. I'm not new to this job and I have gotten things done before, and I won't just let things slide if they don't get done...
I ask for everyones support and faith thatwe will be heard, and that they will acknowledge us.
bozotheclowno wrote:
styx66 wrote:
What is it you want from me?
Nothing more than a straight answer on information you're with holding... YOU let the teaser out, YOU now should in turn either get on said dev to give you permission or deny you permission to post it, you are obviously thinking that he's going to let you or the reason for putting the teaser out there would be a bit illogical.
Why don't you people chill out? The Devs don't work for him. He doesn't get paid to do this. Maybe you'd just prefer there's no correspondent at all--you think the Devs would then feel obligated to post in the actual profession forum? Go try being a smuggler for a while if that's what you think.
So what if styx maybe said more than he should have by giving a "teaser." You, bozo, and many others have apparently not actually played the game for as long as it would seem by looking at your registration dates. If you had actually played during all that time, you'd know how things work: Devs make decisions and changes without asking or considering anything but their own thoughts.
Neither players--nor correspondents--have any say, any authority, any anything. The only decision you can offer to the Devs that will give them pause is the decision to cancel your subscription. Other than that, they have no interest whatsoever in hearing from you or about you. This game has been managed like that from the getgo--did you just suddenly wake up or something?