Shipwright Archive
Thread: Shipwright Links, FAQ (Including How to Grind Shipwright), Including Ship Pictures!
all Ships are the Ixiyen Style 3
I hope i am right on the colors...
Primary Color=Blue
Secondary Color=Yellow
Texture 1
http://www.imagedump.com/index.cgi?pick=get&tp=154091
Texture 2
http://www.imagedump.com/index.cgi?pick=get&tp=154092
Texture 3
http://www.imagedump.com/index.cgi?pick=get&tp=154093
Texture 4
http://www.imagedump.com/index.cgi?pick=get&tp=154094
Texture 5
http://www.imagedump.com/index.cgi?pick=get&tp=154095
Texture 6
http://www.imagedump.com/index.cgi?pick=get&tp=154096
As soon as i get up in Privateer and Rebel Pilot more Pics are sure to come, if ya want to have some Pictures of Imperial Crafts (I am Imperial Ace Pilot, and all Crafts are avaible... Inside Screens of the Deicmator ? But for good quality pics i would need some webspace, since i only use imagedump
Message Edited by Deel_Fargus on 11-25-2004 11:30 PM
Message Edited by Deel_Fargus on 11-25-2004 11:31 PM
Rihkxyrk (Style 4)
http://www.imagedump.com/index.cgi?pick=get&tp=177748
All 6 in one Screen
Barb-Wire wrote:one other thing the key to looted items should be through RE not just getting a hot piece of loot. should have more effort spent in that area. loot should only become uber via Reverse engineering.
I tend to agree.... For instance, you may have a lev 8 gun that does close to 4000 damage, but weighs a TON... you need to RE it with other pieces to get the weight down...
I think that no ONE piece of loot should be Über. If it has 1 outstnading stat, the others should be pretty crappy, necessitating the need to RE it
Tiggs wrote:
Some feedback for you on your bug list.
- Crafted Ship Components names drop to the first word in the generic name upon being removed from a ship. Closed - Fixed
- Shipwright trainers do not show up in the proper place on the overhead map, nor when using /find This item seems to be included in the November 4th patch, waiting for confirmation that it works before removing it from this list. -- As designed not bugged
- If you choose a reserved name for the new name on a RE-ed component, you don't get a second chance to name it. Additionally you don't get an option to name an item when using the last charge of the Component Analysis Tool - Bugged
- Amazing Assembly bonus has no affect over Great Success. The stats remain identical, I have tested this with a variety of parts. INVESTIGATING -- could use more information please
- Chaff Launchers various levels don't tell you which certification level they are during the creation process, only when completed. -- Bugged
- Definite issues with Droid Interfaces. They've fixed higher lvl items being better (you want low speed btw), but RE'ing still pushes it the wrong way. -- Bugged
That's not a bug, it's an issue/wish-list item. Check out styx's stickied thread on Issues/Bugs/Wish List items for stuff like this. In my mind a bug is something that is not working as intended, where as an issue is more of a design decision. Since craft caps and loot caps (talking about capacitors and caps is confusing) are just coded numbers I assert this is a design decision and not a bug.
Barb-Wire wrote:
you missed one crafted capacitors are no where near as good as the worst of the looted capacitors. loot vs crafted is still upside down. loot better than the best crafted items should be the exception not the rule. this diminsihes both crafting and hunting for loot. when EVERYTHING you loot is better than what can be made it creates a ho-hum aspect on killing htings for loot when a good item loot is selling for 2k on the bazaar when it should be having auctions going on the boards for bidding rights something is wrong.
if this isnt fixed ASAP its going to trivialize looted items.
Some feedback for you on your bug list.
- Crafted Ship Components names drop to the first word in the generic name upon being removed from a ship. Closed - Fixed
- Shipwright trainers do not show up in the proper place on the overhead map, nor when using /find
This item seems to be included in the November 4th patch, waiting for confirmation that it works before removing it from this list. -- As designed not bugged - If you choose a reserved name for the new name on a RE-ed component, you don't get a second chance to name it. Additionally you don't get an option to name an item when using the last charge of the Component Analysis Tool - Bugged
- Amazing Assembly bonus has no affect over Great Success. The stats remain identical, I have tested this with a variety of parts. INVESTIGATING -- could use more information please
- Chaff Launchers various levels don't tell you which certification level they are during the creation process, only when completed. -- Bugged
- Definite issues with Droid Interfaces. They've fixed higher lvl items being better (you want low speed btw), but RE'ing still pushes it the wrong way. -- Bugged
Tiggs wrote:
Some feedback for you on your bug list.
- Crafted Ship Components names drop to the first word in the generic name upon being removed from a ship. Closed - Fixed
- Shipwright trainers do not show up in the proper place on the overhead map, nor when using /find
This item seems to be included in the November 4th patch, waiting for confirmation that it works before removing it from this list. -- As designed not bugged
- If you choose a reserved name for the new name on a RE-ed component, you don't get a second chance to name it. Additionally you don't get an option to name an item when using the last charge of the Component Analysis Tool - Bugged
- Amazing Assembly bonus has no affect over Great Success. The stats remain identical, I have tested this with a variety of parts. INVESTIGATING -- could use more information please
- Chaff Launchers various levels don't tell you which certification level they are during the creation process, only when completed. -- Bugged
- Definite issues with Droid Interfaces. They've fixed higher lvl items being better (you want low speed btw), but RE'ing still pushes it the wrong way. -- Bugged
you missed one crafted capacitors are no where near as good as the worst of the looted capacitors. loot vs crafted is still upside down. loot better than the best crafted items should be the exception not the rule. this diminsihes both crafting and hunting for loot. when EVERYTHING you loot is better than what can be made it creates a ho-hum aspect on killing htings for loot when a good item loot is selling for 2k on the bazaar when it should be having auctions going on the boards for bidding rights something is wrong.
if this isnt fixed ASAP its going to trivialize looted items.