Shipwright Archive

Thread: Half a million for a TIE Bomber?? Gimmie a break

Graxul
Fri Nov 19, 2004 4:53 am
#53



i've said it once before and i'll say it again. Resources for building a ship should reflect the actual base mass of the ship. Who wants to pay the same price for a bomber as they do a tie interceptor...the resource cost is the same so the price is the same unless a greedy sw wants to charge a higher price for the bomber. Ship resource requirements need to be re-balanced. Smaller mass ships of the same tier should cost less resources than a higher base mass ship of the same tier. Only then will prices of ships become more reasonable for the average player.



Graxul Starweaver-Starsider
Grax Oblivion-Starsider
sumner
Fri Nov 19, 2004 5:47 am
#54

I sell ships at 5 cpu, I think a fare rate. Just to give you a little perspective an FWG uses 121 resources with a scope, at 5cpu that would be 605 credits. Now I don't know about your server, but on mine they go for about 10K, that is almost83cpu...now who is price gouging? If we could sell at the same mark up as a WS a TIE Bomber would cost....grab your ankles.....4,956,000 credits! I don't think we are price gouging by any means! With 5 harvestors running I can pull in enough steel for ...are you ready for this...1.5 TIE bombers per day!!!!!! In the same amount of time a WS can probably make 50 crates of FWGs. I know it is tough, and the prices are high, but these are starships! You'll pay 25K for a gun, 25 Million for a +25 to whining armor attachment, but then complain over our prices?




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


Getoc
Fri Nov 19, 2004 6:44 am
#55

Gathering the ressources for higher level ship self takes to long and if u wanna buy the ressources ure normally get ripped off. dont blame the SW blame the ressource traders. since SW grinding even the grind res prices have gone nuts.




Get'toc : Elder Jedi - Farstar day 1 player - Proud of wearing the 'Teras Kasi Elder Titile' to honor the coolest profession there has ever been in SWG . Black Epsilon Pilot Ace .

Xanea : Trader - Master Shipdesigner and RSF Pilot Ace / Xaneas Shipyard at Arakeen on Lok (closed atm because of spaceloot sickness)

Sharres : Spy by nature and RSF Pilot Ace , Smuggler Pilot Ace , Black Epsilon Pilot Ace and acutal Corsec Pilot Ace
Tanks
Fri Nov 19, 2004 8:09 am
#56

I sell ships at 5 cpu, I think a fare rate.


I am also an Architect, I sell heavy harvs at 165K which come out to 5.9CPU and use grind quality for resources (only ore mining units and final assembly matter for experimentation) and I can not keep it in stock even though I have 2 structure factories going full time.


At 5 CPU you are taking an opportunity loss from selling resources alone.



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
DarthLueder
Fri Nov 19, 2004 8:25 am
#57

I sell my ships for about 5 cpu using top quality materials. I harvest as much of my own resources as I can but I'm still probably losing credits. Why? Because it draws people in to look at my stuff. They may be looking for an even cheaper price but they will come to know that the ship they want is on my vendor. In the mean time they check out that I'm well stocked with my profit items. Engines, armor, weapons, missiles, countermeasures, paint kits (2500 cr btw) etc.



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
Skor S&W - South of Coronet, Corellia 436, -5388

(gggggggggggggxnnnnntnnnnnxggggggggggggg)

AustinSgt
Fri Nov 19, 2004 8:25 am
#58

You know whats funny about all this complaining about ship prices versus resources used, is that nobody has mentioned that it takes about SIX MILLION resources to hit master SW. SW's dont get 2xp per 1 resource like everyone else did, we get 1/4xp per resource.


Lets do the math ... Umm, personally, I dont maintain a stock of 6 million resources, so I ended up combing the galaxy for them. I paidan average of4cpu for these minerals. Unless my math is seriously lacking, this makes for a grand total of 24 million credits.


I charge 5cpu for chassis becauseI think thatsfair, and I will *eventually* earn the 24 million investment back before I even start making a profit. Be glad we SWs arent forming a crafters union and charging 20cpu for them.


Heck, be glad JtL actually released on time and you arent waiting another 6 months to fly


-Leyana

Kettemoor
Ewach
Fri Nov 19, 2004 8:25 am
#59

A contributing problem is the number of people that took up shipwright just so they could make stuff for themselves. I know this is the case because many have approached me asking for advice in the profession.


My first question is- why do you want to be a shipwright?


Quite often the response is "So I can make my own parts and not have to pay high prices for them"


Then I tell them how much it will cost them to become master (using some rounding here and assumptions on resource costs, but makes the point)


6M resources at 3 cpu = 18M credits


After spending that 18M credits, they are Master Shipwright but still have no resources to make anything.


To make decent parts, they not only need bulk materials but all the specialized resources as well.


They would be hard pressed to come even close to spending 18M buying and equipping their ships all the way up and through Master Pilot.


However, all of these extra shipwrights have consumed the excess resources on the servers, contributing to the low supply and high demand.



SWG Lexicon: "Every Player" Means "Except Crafters"



Ewach - Founder of Travelers Respite on Sunrunner
Located halfway between Anchorhead and Mos Eisley (2180, -4684)
Visit my Shop at (2030, -4660)
-Padre-
Fri Nov 19, 2004 8:36 am
#60

'"....... Be glad we SWs arent forming a crafters union and charging 20cpu for them...."'


actually, on scylla, there's been rumors of this happening.




attico
Master Account Canceler
No more anything at -1935 -6522 in Helios, Tatooine
Luke Skywalker's Description of the NGE


Tanks
Fri Nov 19, 2004 8:38 am
#61

"....... Be glad we SWs arent forming a crafters union and charging 20cpu for them...."'

actually, on scylla, there's been rumors of this happening.


Really, I should go help out then. .



Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Aleysian
Fri Nov 19, 2004 9:03 am
#62

To nail the coffin on those who complain about high price let's take the cost factor further.


Grinding Shipwright costs18 millions (at least if you are REALLY lucky with resource prices), most people can't afford that upfront and had to sale has they grind (like me). It took me about 16 hours of game time to master it.


Creating an experiemented component takes about 5 minutes.


The resources I use, through good mining contract cost me 3 cpu.


Now even if I dount count the 18 millions and time invested (worth 1.920 million even under the new quest system (my main character is a Jedi/TKM so I could have grinded money that way instead) (sunk cost).

I still need to make a profit that is supperior to 10k for it to be worth just my time. Not to mention the opportunity cost of not making money using the resources as a weaponsmith or DE (I think that compairing with Chef and armorsmith is not totally fair due to the high price of meat and hide). So let's see I could have grinded weaponsmith with 500k resources and make a markup in the 50 cpu area or do SW and get bitched about making a markup of 20 cpu on components and 5 cpu on chassis.


The equation is simple, if these price are too much an some people start selling at loss it's just not worth it. I don't mind making less money then weaponsmith cause I enjoy making ships, but the resources required to make components makes producing them in factory difficult if you don't have a very large cash flow to purchase resources. Not only that but we also have to contend with loot component. I know you could say that weaponsmith also face looted weapons, but the average looted weapon is crappy and they decay, looted component are not crappy on average and they only degrade if damaged.


With the current pressure from having to compete with the virtual production of looted component and with weaponsmith who don't mind paying 10 cpu for resources, the only way the shipwright profession is going is either higher price, or production or missiles, repair kit and countermeasure only which can easily be mass-produced...


Cheaper ship would mean no production. Anyone that sale below the economic cost is causing a disservice to other SW. Remember time is worth about 120k per hour in SWG (fairly easy amount you can make doing mission as an elite profession minus the buff and food cost - even under the new grouping system). So profit per hour, combined with the resources cost and opportunity cost of not producing weapons, droids, architect goods or selling the resources is what drives the componant price.


You can sale at a lower cost and make an accounting profitbut you would make more money doing something else (which would mean an economic loss), this is what people have to get in their head...
Bsshadow
Fri Nov 19, 2004 9:51 am
#63

Actually grinding Shipwright only costs about 3 million if you mine everything yourself


And I have made that back and alot more charging 3-3.5 cpu for all my chasis. Of course I make more than that on the Components, and people tend to buy their components from me since my chasis were so reasonably priced. The lowest CPU rate on my chasis is actually on Master level ships, which I charge 500k for. But I mine 75-80% of everything I use, so my cost structure is extremely low.


Vedacon



Rebel faction for sale at 120 cpp for up to 10k faction and 110 cpp for 11k or above faction - Sold in 1k blocks
Email Vedacon to place an order


Mariki
Fri Nov 19, 2004 10:15 am
#64

If you think a price is too high, move on, go someplace else. Coming on here and complaining is a waste of everyones time. Price is one of the many ways to regulate just how much you want to participate in this profession. Some people aren't looking to dominate the market. You want to charge 500k for a tie bomber, you want to charge 250k for a tie bomber, really, ask me if I care. You think we are the price police?

This whole topic is as stupid as it gets...



Mariki Lee, Ex Rifleman
Last day Dec 2nd
Death by NGE
- All Hope Gone
Page 5 of 5