Shipwright Archive

Thread: Report on the state of the Shipwright Profession Issues April 2005

CommTampers
Wed Apr 20, 2005 6:35 pm
#53








IIscandar wrote:











Shipwrights unable to compete witheven levelloot



  • The number one dislike about shipwright iseven levellooted components can be drastically better than crafted. In cases such as capacitors (recharge rate) and engines (YPR), a very large portion of loot is better than crafted with no reverse engineering required.

  • Suggestion 1: Increase base stat result onodd level(crafted/looted) engines (ypr) and capacitors (recharge rate). This would allow the current experimentation points to have more of effect and allow only the best of the best loot to beat crafted components as is the case with starship weapons, armor, and many others.It would also add value to theodd level loot andprovidemore reverse engineering opportunities for shipwrights.Currently a great deal of the odd level loot is sold to thenpc orshipwrightsto be reversed then destroyed.

  • Suggestion 2: Add subcomponents to lootable items. It makes sense that portions of some looted components might be destroyed in the fight and only a subcomponent would be intact. (ypr overdriver for example). This looted item could be used by shipwrights to craft engines with ypr that can compete with engines looted whole.

  • Note: A good long look at the balance between all craftable shipwright items and their looted counterparts is in order, but engines, capacitors, and boostersseem to be thethree most often mentioned.





Smarten UP!!!!! Directly add the crafting of even level parts. Let me directly match the stats of the parts I looted by "dissassembling" parts and permanently adding their stats as standart stats for crafted parts of that level. By doing this, shipwrights would no longer have problems from impotent stats.


Read my "Dead Loot System" post in the JTL forum. It has many suggestions for improving the space game.



Don't take it personally. My anger with my feeble crafted parts has led to hate. Hate led to suf f e r i n g in the forums.


Message Edited by CommTampers on 04-20-2005 06:40 PM


By the way, don't nerf any no-decay from deepspace untill shipwrights have the complete ability to repace any decayed out component. Thatincludes levels of the pre-nerf stats. Yes, I mean reward engines.


Message Edited by CommTampers on 04-20-2005 06:43 PM

Just remember, nerfing even leveled loot is NOT THE SOLUTION!!! The big insult to my honor is that NPCs can craft things that we can't. This includes some of the upgraded fighters of ROTW. I WANNA CRAFT THE HEAVY XWING FOR MYSELF!!!!!!!!!!

Message Edited by CommTampers on 04-20-2005 07:20 PM



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
blcoan
Thu Apr 21, 2005 8:34 am
#54

Well written. I agree on all the points, especially factory support.



Capt. Belthil Narya, MD
Elder Riflewoman, Elder Combat Medic, Rebel Pilot 4333
Phalanx Shipyards - Naboo 7345, 5476 (Bloodfin)


Combat Medic: Ut Alius May Ago - That Others May Live
BonesDragon
Sat Apr 23, 2005 12:21 am
#55



ZU wrote:
I'd like to comment on the X-Wings 3 weapon slots vs. the four shown on the graphics model in space/datapad examine:
Firstly it's actualy 6 cannons on the graphics model (one on each wing and and two in the middle of the upper wing)





The thing that people seem to keep missing in these threads is that the way they're portraying weapons here in SWG is 2 weapon barrels for one weapon. This would mean that the X-Wing should have 2 weapons (totalling 4 barrels), and two missile launchers, in order to match movie canon. Anyone claiming that the X-Wing should have 4 or 6 weapons is getting greedy, IMHO

Now, having said that, I could see putting 2 weapons on each turret on the POB ships, to also total 4 barrels. But this also ties in with allowing us to double-up the equipment (2 shields, 2 armor front/rear each, separate capacitor for each turret, etc).




(gnnn[[[[[[[[n]nnWX9ggggggggggggggggggggggggggg
-ZenBones
[Jedi Adept & Master Freelance Pilot / Former Master Shipwright / Kauri Server]

HMMurdock2K
Sat Apr 23, 2005 8:07 am
#56

I like whats been put in so far.


I think it also would be nice if, when opening an SS crafting tool window, when looking all all the things you can craft, you can view their default stats, eg, mass, energy drain, etc.



"Twice the pride, double the fall." - Count Dooku
SOE: "Wanna buy ToOW?
Obi-Wan: "You don't want to sell me ToOW."
SOE: "I don't wanna sell ya ToOW."
Obi-Wan: "You want to go home and re-think your game."
SOE: "I want to go home and re-think my game."

Drop off point 4756, 5099 just outside Restuss, Rori.
CommTampers
Thu May 05, 2005 7:45 pm
#57

What do shipwrights want? They want to be able to craft the new fighters, not some worthless high mass varients of Tier 1 and novice fighters. If we can't craft the fun new fighters, then you DEVs might as well delete shipwright from the game or let crafters join the respec.



In conclusion, the state of shipwright is very poor. The better title for this [contraction] should be "Rage of the Shipwrights."

Message Edited by CommTampers on 05-05-2005 07:48 PM



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
Jagged-F3l
Sun May 08, 2005 7:34 pm
#58






CommTampers wrote:

What do shipwrights want? They want to be able to craft the new fighters, not some worthless high mass varients of Tier 1 and novice fighters. If we can't craft the fun new fighters, then you DEVs might as well delete shipwright from the game or let crafters join the respec.



In conclusion, the state of shipwright is very poor. The better title for this [contraction] should be "Rage of the Shipwrights."

Message Edited by CommTampers on 05-05-2005 07:48 PM




Yelling about this isn't going to help. Rage isn't going to help. Case in point, look at the state of armorsmiths. Let's try to keep feedback and comments to the devs constructive. Work with our player correspondent to present problems and proposed solutions to the devs--we have a pretty damn good player correspondant and I have faith that he is going to do some good things for us. However, let's focus on the good. First, this is a game, and RotW seems to have made it much more fun. Second, focus on what RotW has given you. Start mining asteroid resources and crafting the new items that require them. I have recruited friends and we are having fun.



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CommTampers
Mon May 09, 2005 1:59 pm
#59

New solution; derive it from my new signature. We want these new ships declassified to shipwrights.



Lieutenant Bon ~ Sabre 4 ~ Captain of the Midnight Blue~ Field Doctor
Jagged-F3l
Tue May 10, 2005 5:04 am
#60






CommTampers wrote:
New solution; derive it from my new signature. We want these new ships declassified to shipwrights.






Yeah, I didn't like it either. However, if your business isn't doing well since RotW went live, I have wonder about your business acumen. Everyone wants ships, components, and everything else to do with ships these days. It starts with Kashyyyk--the hook--people travel there and start becoming more curious about space. Asteroid mining is also a big catch these days--if for anything else, it is a fantastic source of income. However, to mine asteroids, you realistically need to be a tier 4 pilot.


So, given all this, I don't think a few chassis are going to help or hinder me. What about the fun factor you ask? Bah--it's no fun clipping through a half stack of steel to make a single ship chassis. In a way, rewarding players with ship deeds might be a blessing in disguise.





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