Shipwright Archive

Thread: Here is a Dev update on POB components, Asteroid resources, and the Y-8 Mining Ship

Farfle
Sun Aug 28, 2005 7:01 pm
#53







PaladinX333 wrote:





Vampiric_Hoshi wrote:

What I *REALLY* wish they'd do is make one of the front two seats the pilot's chair and make the "captain's seat" in the middle of the bridge a second co-pilot chair. This makes flying the ship easier and also allows someone to take on the role as a captain yet still be able to see the exterior of the ship and have a function.


This is a "role play" game afterall, and there are many people that would like to role play a Captain of their mining vessel.








I agree with this. The pilot position in the Y-8 is really awful. I would much rather sit in the left operations chair to pilot the ship. I could then see where I am going.






i like the pilot seat where it is, makes the ship even more unique then all its other features (especially the new ones) although having some kind of control console in front of the pilot chair wouldnt be a bad idea, but dont let that slow the quest and turret updates in pub 24





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Vampiric_Hoshi
Mon Aug 29, 2005 6:42 am
#54

"by "co-pilot" im asssuming u mean ops, which, in all MP ships, doesnt actually do anything besides sit there; and as for captian, i think verbal commands arent fast enough for the gunner's to be totally effective, let alone trying to command a pilot"


I regularly play a "Captain" and sit in the co-pilot seat in my VT-49 and bark orders to the guns and pilot. A captain doesnt tell people every single detail, he directs the flow of the combat. If its time to ignore a fighter and aim for a ship, its the Captain that decides that and its actually quite fun to do if you arnt in the mood for flying or shooting.


"i like the pilot seat where it is, makes the ship even more unique then all its other features (especially the new ones) although having some kind of control console in front of the pilot chair wouldnt be a bad idea, but dont let that slow the quest and turret updates in pub 24"


Its a Captain's chair based from the designs of older "Y" series mining vessels introduced in the EU, therefore they would not add consoles to it simply because it shouldn't have any relation to flying the craft.


If the pilot seat was put to the front and the Captain's seat BECAME a captain's seat it would still give the vessel its uniquness. And may I remind people that the Y-8 was not designed to be a 3-man-crew like other current POB vessels ... its supposed to be a large-crewed vessel with a crew that would mimick vessels like a corellian corvette. I.E. a captain, helm, ops, engineering etc etc.




Abandon all hope
BeIdost
Mon Aug 29, 2005 8:43 am
#55

Glad to hear it DP! Question in regards to those of us quick enough and brave enough to currently have and use the Y8... Will the current Y8's transmorgify themselves into the new ships or will we have to get another one to fly? If answer is another one, hopefully all quest information is reset so that we can do it again



Z'tir


Master Shipwright


Master Merchant


Toejam for Rancors and large Kreetles






Z'tir Nats, Trade Federation
Master Merchant, Master Shipwright, Master Artisan
Owner of Z's Outfitters 6 stores
625 outside of Bestine at -1883 -4004
Owned by every Kreetle on Tempest

Darth_Platypus
Mon Aug 29, 2005 9:30 am
#56



BeIdost wrote:

Glad to hear it
DP! Question in regards to those of us quick enough and brave
enough to currently have and use the Y8... Will the current Y8's
transmorgify themselves into the new ships or will we have to get
another one to fly? If answer is another one, hopefully all quest
information is reset so that we can do it again

Z'tir

Master Shipwright

Master Merchant

Toejam for Rancors and large Kreetles





The turret change will affect all existing and new Y-8 ships---you will
see that two new weapon slots are available to you in the component
management screen. The bottom elevator button that currently
takes you to the lower back turret now has two new options to take you
to Front Turret 1 and 2. No new questing required.



---------------------------------------
William "Darth Platypus" Wallace
Game Designer
Star Wars Galaxies

Qui-Gonzalez
Mon Aug 29, 2005 9:43 am
#57

I read you managed to fix the issue with this quest. Can we expect a fix for the Vaksai/Heavy X/TIE quest as well? Submitted a bug for this myself as have countless others. What happened is I switched pilot factiosn to neutral before finishing the missions given by the CPG at the Kashyyyk station. I had to start these missions over from the beginning when I finally Aced. Well, The lady at the station sends me to see Elyma or whatever the Nautolan's name is, who then sends me back up to see the station for missions again. She then sends me back down and the loop has begun.



Gonz
~ Eclipse's resident Stick-in-the-Mud!~
The "Edit" feature is of the Dark Side..

ZandaarDokedros
Mon Aug 29, 2005 10:06 am
#58



Qui-Gonzalez wrote:
I read you managed to fix the issue with this quest. Can we expect a fix for the Vaksai/Heavy X/TIE quest as well? Submitted a bug for this myself as have countless others. What happened is I switched pilot factiosn to neutral before finishing the missions given by the CPG at the Kashyyyk station. I had to start these missions over from the beginning when I finally Aced. Well, The lady at the station sends me to see Elyma or whatever the Nautolan's name is, who then sends me back up to see the station for missions again. She then sends me back down and the loop has begun.





QFE! QFE! I have the same problem, except the reason i switched was because i got bugged with the strong/weak bug and couldnt handle the long wait till the fix went in, so i thought id switch squadrons in the meantime....when i found out i rebugged myself, i wanted to cry.



Ceylan Ammar - Imperial Ace Pilot
Gorath - Obsidian Asylum

I support His Excellency's Order 66 - You can too!
gera
Mon Aug 29, 2005 10:25 am
#59






Darth_Platypus wrote:






BeIdost wrote:

Glad to hear it DP! Question in regards to those of us quick enough and brave enough to currently have and use the Y8... Will the current Y8's transmorgify themselves into the new ships or will we have to get another one to fly? If answer is another one, hopefully all quest information is reset so that we can do it again



Z'tir


Master Shipwright


Master Merchant


Toejam for Rancors and large Kreetles








The turret change will affect all existing and new Y-8 ships---you will see that two new weapon slots are available to you in the component management screen. The bottom elevator button that currently takes you to the lower back turret now has two new options to take you to Front Turret 1 and 2. No new questing required.








Any thoughts of using Y-8 solo easier?


Turrets or just mining stuff?







Armor removed from Jedi so they can be kited 'as designed' - Blixtev

AhrienTerrik
Mon Aug 29, 2005 10:40 am
#60

I'm extremely happy with these changes, not because a dev thought my suggestions were good enough to be implemented (well, that too) but because it's a pretty good example on how communication between players and devs should be.

Player A finds a bug profession related.
Player A posts the specifics in the profession forum and makes sure the correspondant I notices it.
Correspondant I raises the issue to the devs attention again and again.
Dev D gets the time to look at the issue and goes back to the original post to see the specifics on the issue, even if the post has long been gone from the first page and does not have hundreds of infurated replies.


BTW, since you're still reading this post, there is another crafting bug that needs to be fixed, related to asteroid resources too.

Some resources have a stat cap that is taken into account when crafting. Steel have a CD cap of 650, so any steel close or over to 650 will get near-perfect results.

Problem is that asteroid resources with OQ 500 have a cap of 1000 OQ. Since the OQ is a fixed stat, either the OQ cap should be lowered to 500 for these resources or the OQ of all asteroid resources be raised to 1000.

You can check this for yourself crafting a Mark III mining laser. It uses 250 units of 4 asteroid resources, 2 of which have OQ=1000 and the other 2 have OQ=500.

When experimenting in Refire Rate (50% OQ + 50% PE) the max experimentation % is 37%. We already know that the lack of PE is producing a low quality cannon, but if the stat caps for asteroid resources where as they should, we should be able to experiment up to 50%.

The WRV (Weighted Resource Value) is calculated as follows:
WRVoq = (250 * 1000 + 250 * 1000 + 250 * 500 + 250 * 500) / 1000 = 750
WRVpe = 0 (none of the resources has PE)
WRV = WRVoq * 50% + WRVpe * 50% = 375 => 37% max experimentation

Hope you have the time to look at this too.





Please, deliver any items I buy to my "Astilleros AT - Ventas al publico" vendor. Naboo 6620 -4324

Ahrien Terrik, Master Smuggler & Master Shipwright (12/17/17 points).
Ko'yi Sacure, Light Jedi.
Allison Terrik, Master Doctor (original account, CANCELLED due to SOE turning medics into clerics)
Owet
Mon Aug 29, 2005 11:16 am
#61



ZandaarDokedros wrote:


Qui-Gonzalez wrote:
I read you managed to fix the issue with this quest. Can we expect a fix for the Vaksai/Heavy X/TIE quest as well? Submitted a bug for this myself as have countless others. What happened is I switched pilot factiosn to neutral before finishing the missions given by the CPG at the Kashyyyk station. I had to start these missions over from the beginning when I finally Aced. Well, The lady at the station sends me to see Elyma or whatever the Nautolan's name is, who then sends me back up to see the station for missions again. She then sends me back down and the loop has begun.





QFE! QFE! I have the same problem, except the reason i switched was because i got bugged with the strong/weak bug and couldnt handle the long wait till the fix went in, so i thought id switch squadrons in the meantime....when i found out i rebugged myself, i wanted to cry.




QFE! QFE! QFE! Same issue with me, quit halfway through to pick another pilot branch! DP your the best, I hope you can help out us poor souls that would love to fly a Vaksai!!



Lt. Elcith Weiri
Executive Officer

The Crimson Order
Owet Weiri
Master Crafter of Rocket Launchers


_Monroe_
Mon Aug 29, 2005 11:24 am
#62






Darth_Platypus wrote:


No new questing required.






Praise the maker.




Monroe - Medic (formerly Kiom)
Xana - Jedi
Tarantella - Structures
Cebak - Entertainer
JaekeW
Mon Aug 29, 2005 11:37 am
#63

All good stuff.


Oh, and PLEASE add a loot box.





Expired Dec. 10 2006.
"I'm going on a very long holiday. And I don't expect I shall return. In fact I mean not to. " --- paraphrased with apologies
ZeroEffect
Mon Aug 29, 2005 11:50 am
#64


gera wrote:


Any thoughts of using Y-8 solo easier?




Erm, the Y-8 is supposed to be a multiplayer ship...imho you really shouldn't be able to fly it solo and have it be easy to fly...



Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

Bertywoowoo
Mon Aug 29, 2005 1:07 pm
#65

lol, i beta tested JTL........ i feel your pain.



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Hammern Kompf~Master Artisan/Shipwright
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