Shipwright Archive

Thread: Focus Thread: Factory Support

pervel
Fri Nov 26, 2004 7:40 pm
#53






Kalano wrote:





pervel wrote:


I very much like the idea bout making a ship factory that can only be placed by a shipwright and that every shipwright can only place one. It should only cost 1 lot to place. Otherwise it would not benefit the small shipwrights much.


Although it is not the theme of this thread, I think this could be extended to all crafting professions. Architects can only place one structure factory. Tailors and armorsmith only one clothing factory. Doctors, CMs,Chefs and Smugglers only one food factory. Equipment factories should probably be placeable by all crafting professions.






you haven't done a lot of the crafting proffesions have you? Limiting to one will hurt many also. some items take several factory runs for the sub components and even they take a long time to make. Unless you cut down a large amount of factory time and sub components, one factory only will really hurt the unguilded and friend supported crafter. I know, because i am not part of a guild and not supported by others. I have used more that one factory at times because i didn't want to wait three days to get an end product as master artisan. it gets worse the higher you go.





I have been weaponsmith (still is), architect, artisan, and now shipwright. I have never used more than one of each type of factory and have done quite well. I would'nt mind extending it to 2 factories per person. But this thread is about trying to find compromises.

Areli
Fri Nov 26, 2004 7:46 pm
#54






pervel wrote:


I very much like the idea bout making a ship factory that can only be placed by a shipwright and that every shipwright can only place one. It should only cost 1 lot to place. Otherwise it would not benefit the small shipwrights much.


Although it is not the theme of this thread, I think this could be extended to all crafting professions. Architects can only place one structure factory. Tailors and armorsmith only one clothing factory. Doctors, CMs,Chefs and Smugglers only one food factory. Equipment factories should probably be placeable by all crafting professions.






I quite like this idea myself. The only way to get an extra factory would be to take another profession that uses the same kind... i.e. a CM/Doctor could place two chem factories, same with a tailor/armoursmith and clothing factories. With the hits the SWG economy is taking it would probably actually help the industry anyway.



Current main character: Saersha, Privateer and Jack-of-all-Trades (Flurry)
4Bidden
Sun Nov 28, 2004 1:37 am
#55




1) I voted Yes for factory support...

a)I truly love swg's and the shipwright profession. Factory support would allow me to enjoy other aspects of the game. Right now, the profession is a timesink.


2) The best way is to limit the manufacturing #'s of the schematics.. 50 items or less would be nice. Also, have the schematics require allot of space in the datapad.


I would also agree to having a separate factory for shipwrights and that can only be placed by a shipwright.


Message Edited by 4Bidden on 11-27-2004 12:39 PM



Edra's Architecture And Shipyard
---0---
Located On Bria, South Of Bestine At -1611, -4352
All Structure And Ship Orders Taken

Flop
Mon Nov 29, 2004 4:25 pm
#56


styx66 wrote:
.
.
.

Also, I have a dev statement about why factories are the way they are. I will post when I get the OK.





Sorry to be off-topic, but...

Why do the devs do stuff like this? I can understand not releasing data about upcoming changes until stuff is more or less final, but what's the problem with explaining why something works the way it does/why a particular decision was made?





Irtann/Irtai
Fidgiter
Tue Nov 30, 2004 7:17 am
#57

what way you voted (or would have voted) in the poll: I voted No
Why you voted this way: Many crafters (Myself Included) have become factory monkeys punching buttons and feeding the vendor. Success as a crafter shouldn't be exclusively bound to the volume and quality resources. Dedication was missing and the current factory support system makes it so only those who are truely dedicated to crafting will play a factor in the supply side.


If you believe factory support should not be increased, please provide (if any) proposals you would be willing to compromise on.


An acceptable compromise would be limited factory runs of Mark I - Mark III components leaving Mark IV and V components exclusively in the realm of hand crafting.




Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
warpish
Tue Nov 30, 2004 9:44 am
#58


1.) Vote NO for factory support (would have)


Full Factory support killed the single account crafter and cross lot exchanges are exploits which remain to plague the casual players attempt at a successful gaming experience. Shipwright is a new and I feel better way of handling this. Without factory support it is effectively impossible to corner the market, thereby allowing more players the opportunity to SELL their crafted wares instead of dumping them into practice. With Full Factory support non-Masters have ZERO chance of actually selling their goods, even dumping them at below grind cost won't matter if Master Shipwrights with Factories can mass produce everything anyone would need.


3.)Compromises for Factory Support (I dislike making these compromises but,)


Create a Master Shipwright Factory Lot and CAP the manufacturing schematic attributes to encourage hand crafting. Such a cap should be significant, no higher than 66% of max in ANY attribute. I would say no more than 50% but serious Shipwrights can get attributes above 66% with modest materials. The CAP would mean that factory chassis would barely exceed the 50% nominal mean mass for experimentation.


MSW Factory products come out in crates of 1 to 3.

MSW Factory schematics are limited to 10 (excluding Firesprays which use limited run schematics period.)


Revoke generic Factory supportcompletely and allow the one lot Master Shipwright Factory, but, allow Chassis to be run as schematics (aside from the Firespray), add Armor support.


Extend generic Factory support to Mark I items only, a Master Shipwright Factory is required for any components higher than Mark I. - This permits mass runs of cheap component for low tier fighters. (Most likely compromise) The Master Shipwright Factory will permit off line production and extend a genuine (and limited) perk to the Master of the crafting class.
Doo-Boo
Tue Nov 30, 2004 10:01 am
#59

I did not vote in the original poll.

1. Keep support levels the same! No change needed.

2. _

3. Keep it the same so a player who wants to be a shipwright has to play a shipwright, not a schematic producer who then spends the majority of time hunting. The majority of your time if you are a Shipwright should be being a Shipwright. Keeping it the same will also prevent somebody's alt character from doing Shipwright, logging on to make schematics and check factories, then logging out onto their other character. I do not have an alt and do not plan on having an alt. I enjoy being a Shipwright but would lose interest if I became a schematic producer.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
Isrem
Tue Nov 30, 2004 4:50 pm
#60

I voted against more factory support

Reason: I feared people with higher output would remove me from the market and thought it great to craft all by hand and was joyful about doing custom orders.

But: Whenever I made a custom order I needed several hours to complete it and thereby was not able to fill up my vendor. I had to raise my prices (I charge now 20 cpu) to keep some items in stock and crafted like a madman to stock it up. But I had no chance, even stopping custom orders for a while did not help, people were buying what they could and left me with an empty vendor thereby producing unhappy other customers who had no chance to find their needed items at my shop (great for my purse shortly, but bad for long time business).

So: If we voted now again, I would vote FOR more factory support, even full support, to get the time to do my custom orders again AND have happy customers who will mostly find items in my vendor (which will then be cheaper because I no longer need to craft the butt out of me to get even minimal vendor filling before falling nearly dead and totally too tired in my bed).



----
Infinity: Meboczi - CH, BE Snifo - Merchant, Tailor, Shipwright
Farstar: Josie - Carbineer, BH Snilo - Merchant, Medic, Doc
00over0
Tue Nov 30, 2004 7:32 pm
#61






styx66 wrote:


This thread is for the issue of factory support.


The poll showed a slight majority in favor of no change to factory support, but a significant number of you believe there should be some change.


So in this thread, please:



  1. (Optional) State what way you voted (or would have voted) in the poll. I voted No to more factory support.


    • (Optional) Why you voted (or would have voted) this way. Because it was clear in beta that, for one, ship components need to be so highly customized that producing thousands of a single component was for the most part a waste of time and would at best lead only to a lot of cookie-cutter ships.

    • I would also prefer to craft, not be a vendor monkey worried about restocking my vendor. I do custom orders only. Not having factories frees up my time because I do not have to worry about keeping a vendor stocked. My vendors are stocked with the components I make that don't quite work in whatever current job I'm working on.

    • Finally, I would prefer to see 50 shipwrights on a server making a decent living than 5 making a killing with no chance for anyone else to break into the business. There are things called economies of scale--limited factory support make those impossible to work.




  1. If you believe factory support should be increased, please state how you think this would be best achieved with minimal reprocussions to those on the other side of the issue.

  2. If you believe factory support should not be increased, please provide (if any) proposals you would be willing to compromise on. It's fine the way it is--there's no reason to change. For those who can't take it, I suggest you get out now rather than moan and groan your way through month after month of hoping that things change in your favor.

What would I compromise on? Nothing--there's no reason to do so. There's more than enough factory support now in its limited form.







PLEASE do not start major arguments or flame wars here. This post will be deleted and/or restarted if it gets out of hand. This will be a post the devs eyes will see, so lets make it good.


Also, I have a dev statement about why factories are the way they are. I will post when I get the OK.


Message Edited by styx66 on 11-25-2004 01:34 AM








-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
GraySeven
Wed Dec 01, 2004 8:22 am
#62

I want factory support. I didn't vote in the last thread because I didn't see it.


Its all about reducing key clicks and quality. I do my best to provide quality components, and when I get that rare, multi-amazing experimentation component, I'd like to be able to provide more than one person with that. As it stands now, I only destroy experimental crit fail pieces because A) No factory runs and B) Too resource intensive.


From the seller standpoint, it simply requires way too much to adequately stock vendors and I can't have any backstock because I can't store items in factory crates in my shop. Those with limited vendor space are chained to their crafting stations.


Factories are all about "fire and forget". They allow us to use time that would otherwise be wasted (such as being at work or doing things other than crafting). I don't want to mass produce huge quantities of components, I just want the ability to start a factory run and then go shoot down Imps....


Why allow factory runs of sub-components (such as Speed Limiters and such) but not the components themselves? The only reason to have factory crates of sub's is for factory runs of main's....


No other crafting profession has schematics that aren't factory-able, why is this one different?



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

BlkHwkDwn
Wed Dec 01, 2004 11:13 am
#63


Ok, well I have posted on this topic a number of times in fierce opposition to increased factory support even though it would make life easier. The very thing I love about this profession is that it is a true crafting profession.


It requires daily commitments of time to be successful to any degree. Additionally it affords me constant intteraction with my customers as I am often by my vendor restocking it. This leads to less confusion as they always know that I am availabe if they have any questions. I was a WS and I dont think I ever saw any of my customers, I would spend maybe 10 mintues a day at my vendor loading what my factory had just produced.


A major downside of increased factory support would be the need for less Shipwrights, face it if two or three people can meet the demand, this will turn into Weaponsmithing, where a handful of people control the market. Right now with it being so difficult to stock vendors people will travel to out of the way places to get there components.


As for ideas of how to increase factory suport without compromising the profession as it is, that is impossible. There are only to ways currently to increas factory support, either on components or chassis. I can't imagine they would allow factory support on just armor, which by itself wouldn't be too bad as it sells more often than many other things.


Any increased factory support I imagine would include all components, this in my opinion would take away the very heart of the profession. Soon after, every ship will be the same, much like every T-21 is identical. Variety is the spice of life, leave this alone, please.




Alamar Radoki
Rebel Jedi Knight
Arrakeen, Naboo
ARES
Canceled Account: Expires April 22, 2006 It was fun, it isn't anymore
IllandroKIlek
Wed Dec 01, 2004 3:19 pm
#64

I would have voted yes in the original pole, but now I would say a compromise would be better.


I am very much in favor of Limited factory support. Schematics limited to 10 items, with increased build times.


Bottom line for me is that I would like to be able to stock my shop and still have time to play the rest of the game. When I have to spend the entire time I'm logged in crafting parts, day after day after day, the game just isn't any more fun at that point.





/sigh For what SWG could have been.
/weep for what it is today
GraySeven
Wed Dec 01, 2004 3:42 pm
#65

Yes, the Mon Cal "handcrafted" each ship, but the Kuat and Bilbringi Yards were factories.


If you choose to hand craft to order, that is up to you, but those of us who don't want to hand craft should have the option of factories for components. Chassis don't need to be factory supported by any means, they are too simple to make, but the Armor? I don't really get the reasoning behind not wanting to be able to make factory runs of components...



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

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