Shipwright Archive

Thread: Ship pricing

Chianne
Mon Nov 01, 2004 12:31 am
#53

I am not sure what the cpu cost is but my pricing is not keeping customers away. I havnt made master yet (only 2/0/02) so far but I plan on selling at the prices below considering resources are selling at 15 cpu for grinding quality and 25 and up for HQon ahazi.


novice chassis - 20k

lvl 1 - 45k

lvl 2 - 65k to 150k

lvl 3 - 200kto 450k

lvl 4 - 500k to 1 million

Master - 1 million and up


Components are selling well also mark 2 proton launchers for 20k each , missiles for 15 a 10 pack




____________________________
Chianne LaNacosta - Elder Master Ranger, Ahazi Server,
Scheranna - Master Merchant, Ahazi Server,
Drago Sputa Fuoco -5477, 2973 Theed, Naboo


Maxila
Mon Nov 01, 2004 12:19 pm
#54






Herbgod136 wrote:





Malitevv wrote:

Have you looked closely at the numbers? For the ship chassis, quality does matter, but just barely. There is only like a 1% - 5% variation between the stats of a ship that got critical failures and set all experimentation values to zero and a ship made by a master with all the best resources and amazing successes on experimentation. With that small of a difference, I just don't see the point in burning the expensive resources on chassis. Some customers will pay it, but most will not. I know I wouldn't. Better to use them on components, where the benefits of experimentation are much greater.






/agreed


This has been my experience to, I used 80% to 95%(Green) resources on an X-Wing then crafted the same chassis with mostly 50% (Yellow Resources) expermented only on mass.


The difference in mass was about 1%, seems we are better off saving the good resources for components and just selling Chassis as a commodity at low prices.





Lorik Soldier of the Light
Vexor
Mon Nov 01, 2004 5:07 pm
#55






moody628 wrote:





Vexor wrote:






I'm not in shipwright for the credits, tinkering with cars or ships, I like the "tuning" aspect of shipwright and will not be looking to be the most distiguished or richest shipwright in the galaxy, just having fun and selling HQ stuff that everyone can afford. I didn't collect resources for months to be rich... I could be rich if I just kept all thecredits and time I spent collection those resources : )










Oh, really?


Well, I'm a noob player, and I can afford a whopping 250 credits, because that's what they gave me. Please give me the WP for your vendor where I can buy a ship (and you should probably throw in an engine, while you're at it) for my 250 credits.



Sound ridiculous to you to? Well, that's what I thought when I saw it. Try this on for size, why don't you?



I'm a player who's managed to master an elite combat profession. I can spend 12k to buff out all my stats for a money session. In that time frame with a solo group, I can make $300k to $900k (depending on my profession). And I'm going to complain that you're ripping me off because you want to charge me $150k for a Tier 2 ship. It comes to 90 minutes of my time to EARN the thing, or even 30 minutes if I'm an uber combatant... and you're the one ripping me off.


Geez, Louise, folks. They're paying 1 million credits for a freakin' tube of glue!!! They can afford 6 figures for a STARSHIP!!!








You missed the big point here.. I'm not looking for a big bank account, I just like to tinker and build, that's why I'm doing this. Credtis ain't buying my kids Christmas presents bud. I don't care how you make your money, if you have a lot, then buy lots of my chassis and components, I won't complain. If you don't have much, I'll hook you up. I know how to make money and keep myself going, but I'm not going to squeeze the lemon just b/c you're scared you can't overprice everything you sell b/c I'm selling for half of your price. Just remember, I'm having as much fun experimenting on my components as you do trying to be the richest guy around, or whatever you are whining about. You can worry about all the other shipwrights, I'll worry about taking what I like about the game and doing that.




\\\\Lunase Bahaba////

228 2675--900m East of Dantooine Mining Outpost
j Lunasoar Spacecraft Inc j

Vexor
Mon Nov 01, 2004 5:27 pm
#56






GalacticHustler wrote:
I'm seeing a definate division here between people that actually care abot the long term viability of the profession and those that don't. Sure its nice to be able to help out the SWG community and get people into ships for as little as possible but its a bad move. Once the first wave of undercutters gets a foothold the profession is headed straight towards where architect currently resides. The only way to protect the profession is to adopt a somewhat uniform pricing policy that allows for long term profitability and not dropping below a certain price range. Many are only here to make a quick buck and be gone which is why you get so many people spouting off about a high volume low margin biz model. A walmart type business model like that only works for a month or two until you suffer from burnout, not that you'd care because you've made your money, snuck out like a thief in the night and royally screwed the profession for all those the genuinely care. If you really care about the SWG community a whole or at least your fellow shipwrights stop thinking about yourselves for a moment and think about your profession or it won't be a question of will it turn into architect part two it will be a question of when will it turn into architect part two.




I'll respond on a personal basis to this. I'm looking out for #1 here. I've been here since day 29 or so, and this shipwright thing is the first profession to really peak my interest. Keyword in that last sentence "MY" interest. I'm just looking out for what I want to do. I hadn't heard that Wal-Mart had went under.... guess I can trash using that ineffective business model : ) It's not about profit you moron, if you'd read my post in it's entirety, I just don't care that much about credits like some of the Halliburton wannabe's that are whining about people undercutting them. I have armor and weapons and can grind out credits if I want, I can make over 1mil on a set of buffs, easy. I've made 10mil in a week, easy. That doesn't make my gaming experience more wholesome for me, it bores me to death. I'm selling cheap b/c I don't really care about the credits like the rest. Maybe I'll go into debt, dunno, don't care. Maybe I'll suck Kauri into a deep abyss and force shipwright to make a few million less a week /gasp I doubt it though. Even if I had 30 harvies running full steam, my pricing will have minimal effect on the rest of the galaxy unless I'm mass producing everything I make and forcing people to buy from me. I don't do either of those things. Eventually I'll get bored with shipwright and just quit the game altogether. Sometimes it just ain't about the credits... and it's sad that people get upset when you say you just genuinely like to craft for fun, and not for how much you can make from it ; (



\\\\Lunase Bahaba////

228 2675--900m East of Dantooine Mining Outpost
j Lunasoar Spacecraft Inc j

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