Shipwright Archive

Thread: Coming soon SW inspiration buffs!

czaeba
Wed Aug 24, 2005 2:44 pm
#40






WildmanHT wrote:



Um...there are other shipwrights on Wanderhome, and yes I do make 98% reactors...







LOL Humdoros ..wellsaid



Sorry. I had checked the galaxy wide vendor search a week or two ago and my reactors were at least a couple hundred points better than everyone else's, so if it's no longer the case then I apologize.


Anyways, back on topic... my concern is less that others with not-great resources will suddenly have as good of components as me, it'smore that I would no longer be able to improve myself. The best ever of 2 different resources for shipwright are spawning on Wanderhome right now and I like being all excited that my components are going to get better. I like that my 982 oq radioactive is now going to be replaced by 995 oq. In the new system, it wouldn't matter.

Message Edited by czaeba on 08-24-2005 06:12 PM



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ZalokOnan
Wed Aug 24, 2005 7:38 pm
#41

I honestly dont see why shipwrights in particular are up in arms over this.... I can understand architects having an issue with it because by and large they only need to experiment one line... the other is nice but not really overly useful... contrast that with shipwright and the fact that practically everything we make uses 2+ lines of experimenting so I dont see this as impacting the top level SWs at all. Even with tapes and the +10% you'll have a hard time capping two lines let alone more than that. We're not a profession that needs to be concerned with a 910 resource suddenly competing with our 990 stuff for vets, if anything its going to make our vet stuff even better than ever.



Moff Zalok Onan
Imperial Governor of Dantooine


PaladinX333
Wed Aug 24, 2005 7:52 pm
#42


I have two problems with this:


1. The resource buff will undermine all existing crafters.


2. These buffs can only be applied by a live entertainer. If you want to craft and you can't find a live entertainer you are screwed.



THE RESOURCE BUFF MUST NOT BE ALLOWED TO GO LIVE.
Evilkuz
Wed Aug 24, 2005 11:50 pm
#43

There i was thinking doc buffs were changed because everyone hated having to have a compulsary buff for either PVP or PVE, taking 2-20 minutes to apply, and being unable to do anything if none were avaible.


So why would they want to make a similar thing for crafting? This is a very bad, and will make me quit if the introduce this.





_____________________________________________________________

Evilkuz-Jedibum

Evilquinn-Master Shipwright(17pt engine,17pt weapons, 12pt chasis)

Northstar mall at -700-3550 coro
WildmanHT
Thu Aug 25, 2005 12:59 am
#44






Humdoros wrote:





czaeba wrote:
Yeah I don't like it either. I'm the only shipwright on Wanderhome to bother making reactors with something like 97-98% experimentation. Now someone who didn't spend the money or time finding the best possible resources can easily make reactors of the same quality as me? Screw that.






Um...there are other shipwrights on Wanderhome, and yes I do make 98% reactors...







LOL Humdoros ..wellsaid ---- and some of us on Wanderhome have been MSW since JTL was launched...well, not sure how many are around though still.


As a crafter since the game came out (M Arch forever), I dont really see that this will be that big of a deal overall. I still have uber resources from 2 years ago but Impersonally not concerned that now someone who may be new to SW (or any profession) will have the ability to come close or match my resources whilst crafting. Ive seen many a crafter who would make awesome stuff but never really sold much due to the fact they didnt have the customer base. I really liked how IIscandar summed it up with the wall/changes analogy.


BTW IIscandar, I really dont post much here on theShipwright forums but I do read from time to time and I must say of all the Correspondents Ive seen on the other profession forums over the last 2 years you are by far the best... Keep up the great work for us!!




WildmannHT Mayor, Ville Sura, Naboo: Wanderhome
Wildman - Original Master ShipWright when JTL came out

Naboo City of Ville Sura Ship Vendors: -2115 934
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Goraf
Thu Aug 25, 2005 5:33 am
#45

Does anyone know if this affects assembly? If I only get a 21% assembly now, will that become 27% with the buff?



Captain Alirc Ec-Ecit
Alliance Ace Pilot
XO 77th "Phoenix" Fighter/Bomber Wing
Valcyn

VanillaGuerilla
Thu Aug 25, 2005 6:33 am
#46

I am not feeling the love of the resource buff but it got me thinking. If the devs wanted to make it easier for the newer player to get uber resources, why not give the ability to "reverse engineer" resources like we can do space loot. Load in 4 100k blocks of steel and get 1 100k block with all of the best stats. This waya hoarder's' stockpile is still worth something and new crafters have the ability to create their own uber resources. A spawn of 1 uber will still be better because you don't have to mix different types. This would also make you work for it, not just pay someone for it.


I totally support the other buffs. My only question is are they stackable with food buffs?


Tangle
Thu Aug 25, 2005 8:42 am
#47






VanillaGuerilla wrote:

I am not feeling the love of the resource buff but it got me thinking. If the devs wanted to make it easier for the newer player to get uber resources, why not give the ability to "reverse engineer" resources like we can do space loot. Load in 4 100k blocks of steel and get 1 100k block with all of the best stats. This waya hoarder's' stockpile is still worth something and new crafters have the ability to create their own uber resources. A spawn of 1 uber will still be better because you don't have to mix different types. This would also make you work for it, not just pay someone for it.


I totally support the other buffs. My only question is are they stackable with food buffs?







It's a sad day. It pains me to have to consider quitting this profession. Right now I browse vendor search and see that my items are some of the best on the server. In a few weeks I will only be another name in a crowd. Depressing really. What I liked about this crafting system was how intricate and specialized you could become as a crafter. My item is very different from someone else's item. And don't give me that garbage about SW having all these lines to experiment on bla bla bla. When you make items you're maxing one catagory... or maxing one catagory and putting a little more into something else. That's just how it is. My 98% weapon will now be the same darn thing as someone doing 90%. I worked hard to learnmy schematics and collect resources to give me the best possible results. I have never advertised my shop as I have relied on my quality to be my selling point. Now my quality will mean nothing. I'll have to resort to spamming advertisements at Theed Starport or something. Boy does this suck.



Cerise - Master Shipwright - Master Droid Engineer - Master Artisan

Bloodfin - A & C Premium Ship Components
Pinnacle Base, Dantooine in front of shuttle

**BUYING SELF-POWER HARVESTER DEEDS FOR 500K**
**DROP OFF ON ANY OF MY VENDORS AND NOTIFY ME VIA EMAIL**
IIscandar
Thu Aug 25, 2005 8:50 am
#48

Let's not get too discouraged while this thing is still on test.

Also remember, that even though resources might get better / more abundant, it is still not a magic bullet that will make every shipwright the same. It still takes the same amount of intelligence to be a successfull shipwright. It still takes the same amount of crafting work and resource utilization.

Just because good resources become great resource, with a buff from an entertainer, does not mean everyone will suddenly be making mass amounts of 95% to 99% items!

I've expressed both sides of this situation to the developers the best I can. Many others are doing so. Voices are being heard. Hang in there and lets see how this works out.

Quality will still mean something. Being a 99% producing shipwright will still take a lot of time and skill. Yet, who knows, perhaps this resource buff will change, go away, or stay. At this point we don't know.

pwiffo
Thu Aug 25, 2005 9:23 am
#49

I cant say Im a big fan of this idea, and Ive learned to be wary and assume the worst with changes to this game.

So the question is, when is this scheduled to go live? Should we be delaying restocks until then?


Thanks



Pwiffo
Master Shipwright - 12pt armor/chassis, 17pt weapons/engines
Master Armorsmith - 12pt
Force Crafting Mastery 4444
[4580 5792] Naboo, Valcyn
ZalokOnan
Thu Aug 25, 2005 10:25 am
#50






Tangle wrote:

It's a sad day. It pains me to have to consider quitting this profession. Right now I browse vendor search and see that my items are some of the best on the server. In a few weeks I will only be another name in a crowd. Depressing really. What I liked about this crafting system was how intricate and specialized you could become as a crafter. My item is very different from someone else's item. And don't give me that garbage about SW having all these lines to experiment on bla bla bla. When you make items you're maxing one catagory... or maxing one catagory and putting a little more into something else. That's just how it is. My 98% weapon will now be the same darn thing as someone doing 90%. I worked hard to learnmy schematics and collect resources to give me the best possible results. I have never advertised my shop as I have relied on my quality to be my selling point. Now my quality will mean nothing. I'll have to resort to spamming advertisements at Theed Starport or something. Boy does this suck.




You get 98% rate of fire on your weapons? Ive never tried to do completely one stat on weapons in particular... how fast does that come out? I usually try to split my points between damage/rof because although we superior shipwrights know that ROF actually creates a better weapon most people are only looking at damage... ROF doesn't typically stand out as well.




Moff Zalok Onan
Imperial Governor of Dantooine


Tangle
Thu Aug 25, 2005 11:03 am
#51






ZalokOnan wrote:





Tangle wrote:

It's a sad day. It pains me to have to consider quitting this profession. Right now I browse vendor search and see that my items are some of the best on the server. In a few weeks I will only be another name in a crowd. Depressing really. What I liked about this crafting system was how intricate and specialized you could become as a crafter. My item is very different from someone else's item. And don't give me that garbage about SW having all these lines to experiment on bla bla bla. When you make items you're maxing one catagory... or maxing one catagory and putting a little more into something else. That's just how it is. My 98% weapon will now be the same darn thing as someone doing 90%. I worked hard to learnmy schematics and collect resources to give me the best possible results. I have never advertised my shop as I have relied on my quality to be my selling point. Now my quality will mean nothing. I'll have to resort to spamming advertisements at Theed Starport or something. Boy does this suck.




You get 98% rate of fire on your weapons? Ive never tried to do completely one stat on weapons in particular... how fast does that come out? I usually try to split my points between damage/rof because although we superior shipwrights know that ROF actually creates a better weapon most people are only looking at damage... ROF doesn't typically stand out as well.







This is hardly the thread to discuss this, but I get 98% on damage as well as rate of fire. I make two lines of stock weapons: a max damage and a fast version. The damage versions used to sell about twice as much as the fast ones, but now my numbers indicate they are about even, which is a good sign pilots are learning. Oh to answer your other question, 98% on a Mk5 weapon comes it at .250 I think. I'd have to check on that to be sure, but my memory tells me that's what it is. There is some rounding information that needs to be taken into account as well, but I'm not going to go into it in this thread.


The fact of the matter is this. Well, an example anyway. I make a Mk4 weapon with a max damage of 2920. This stands out on my server. It's much higher than most other SW's. I am known for my quality. I move an insane number of units per week. I sell them for 100k each and this is relatively high compared to everyone else. But they fly out the door. They fly out the door cuz noobs see that high damage number. My fast model flies out the door cuz the vets like to see that speed number low.


The fact of the matter is this. Experimenting on one stat to as high as you can is mostly what people are looking for. In the case of reactors, energy gen wins. If I'm making a 12500 gen mk1 reactor at 1200 mass and someone else is making a 12000 gen 1100 mass reactor which one do you think someone is going to buy? They're going to buy the 12.5k one (from memory my mk1 reactors are 12.6k). If there's a weapon that's 1920 damage and they can get a 1880 one for 500 less mass what are they going to pick? They're going to pick the higher damage one. If they're looking for high damage they'll take the mass hit somewhere else. This is how most people think. I've done the numbers. I keep the stats on the items I sell. I've tried different lines with different experimentations.


My point to all this is that this buff is going to SUCK! First of all, a SW has to craft by hand. You can't just get one of these buffs, make all your schematics, then worry about it no more. We have to get these things every time we want to craft ANYTHING. That alone sucks. Now take into consideration that all my hard work and dedication is going to be nullified by some buff because noob crafters are whining that they can't compete with the vets is just plain bull***t. I came back to this game a few months ago. I had 200k in my bank account. I piloted my way to acquiring harvesters. I kept flying. I sold resources. I bought more harvesters, etc. I earned the money to start my SW business. I worked hard at it. I developed different resource combinations to accomplish my crafting goals. And guess what? All that work is now gone.


This is communism. Pure, piece of crap communism. The one good thing about this game was how you could stand above other people by working harder than they did. You could stand apart. They have been trying to achieve "balance" by implementing the CU, which was a communist move but the system was so borked before that I thought the CU made sense. Now they're trying to completely even out the crafting profession to where everyone is equal in the same profession. Great jobs devs. Nobody is going to want to craft any more. Watch what happens. There will be an influx of goods right off the bat. "Perfect" items will be prevelent. There will be such a competition to move the units that prices will drop. Sure the customers will love it. Low prices means good for them. Well, when the crafter sees she's not making much of a profit for all this hard work, she'll quit and close her shop.


Devs. Rethink this please. THE DIFFERENT QUALITY OF PRODUCTS IS WHAT'S GOOD ABOUT THIS GAME! PLEASE DON'T DO THIS! Either lower the buff to 3-5% or don't do it at all. 10% is just too much.




Cerise - Master Shipwright - Master Droid Engineer - Master Artisan

Bloodfin - A & C Premium Ship Components
Pinnacle Base, Dantooine in front of shuttle

**BUYING SELF-POWER HARVESTER DEEDS FOR 500K**
**DROP OFF ON ANY OF MY VENDORS AND NOTIFY ME VIA EMAIL**
Abbell
Thu Aug 25, 2005 11:23 am
#52

You do not own a monopoly!!!

I am part of a small group of SWs that sell under a single name on Ahazi. We cannot keep our vendors stocked fast enough. The one in charge of weapons and engines was hand crafting over 400 pieces a week. I personally do Missiles and Ammo. Our stuff is the best on the server and we use top notch resources. We kept having to increase our prices to curb demand so we could keep up.


On my missiles when I use the best stuff and get all amazings I hit 92% drain and 91% mass. My Prot IIIs are 15 shot after maxing out the damage line.


Anyone who says "I will quit SW because of this buff" needs to just go away. Good Bye!


Your best stuff will still produce excellent components and now your secend and third tier resources will as well. The difference between a new crafter and a vet will boil down to who makes sure the take advantage of every possible crafting bonus available to them to get that last % point. Knowing how many points can be utilized where and what your clientle is looking for will be your advantage. This is how it should be!


If you think I don't have any idea about crafting then you are sadly mistaken. I am the oldest remaining Weapon Smith on Ahazi. I was one of the first 12 pointers. I cannot even fathom how many weapons and items I have created. I have more harvesters and houses than most guilds. After all of this I still embrace the idea of a resource buff. Why can't you? Are you that insecure in you ability as a crafter or your ability to serve those who use your services?



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

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