Shipwright Archive

Thread: Coming soon SW inspiration buffs!

IIscandar
Tue Aug 23, 2005 11:43 pm
#27

I am an entertainer
KaylBreinhar
Wed Aug 24, 2005 2:14 am
#28

Of course, all of this complaining will be moot if there isn't a 1000 stat cap and 1000 stat resources become 1100s.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
IIscandar
Wed Aug 24, 2005 5:43 am
#29



Red-Dwarf wrote:


Loki_Ashaman wrote:

Red-Dwarf or one of the other TCers, think you can provide a littleinfo towards this question?


Good news...

Following is test results (feel free to cross post these to other forums you visit, I will be posting this in Dancer and Musician threads):

Crafted an Armour Reinforcement Panel mark 1 using some sweet Duralloy I have for special occasions and a fairly nice bicorb steel currently in spawn on TC. Relevant stats are the duralloy OQ 921 and UT 998 and the bicorb OQ 923 UT 456. The crafting formula for unbuffed experimenting on mass gives:

(921*.75+923*.25)*.25+(998*.75+456*.25)*.75=877

This tallies with me experimenting and reaching 87%

Now the two theories are whether the stat caps are set at 1000 or whether the experimentation caps at 100%.

under the first theory the formula would be:

(1000*.75+1000*.25)*.25+(1000*.75+501*.25)*.75=906

Under the second theory the formula would be:

(1013*.75+1015*.25)*.25+(1097*.75+501*.25)*.75=964

Now, I experimented - and the cap was

...pause for drum roll.....

96%!!!!

The resources are NOT stat capped at 1000, the cap comes in if you hit 100% experiment, so the only resources that are affected are those where all relevant stats are over 910, in those cases they will hit 100%, but all other resources will be getting a benefit.




Thanks for that info Red!!!!
Jagged-F3l
Wed Aug 24, 2005 6:18 am
#30

There are two sides to every coin. And not to be a cynic, but I wonder if the devs will feel inclined to "adjust" future resource spawns based on the release of this type of buff?



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Washell
Wed Aug 24, 2005 6:33 am
#31






Red-Dwarf wrote:

(hint - you may want to get some new harvesters as if the architect is buffed and using top notch resources so he gets 100% on the mining components and the final build then you can get BER 11 mediums, and should be able to do BER 14 heavies)





ROFL!


I sold my BER14 harvies (artifacts from the pub 7 one day crafting changes) last week for many millions.





Loki_Ashaman
Wed Aug 24, 2005 6:54 am
#32






Washell wrote:





Red-Dwarf wrote:

(hint - you may want to get some new harvesters as if the architect is buffed and using top notch resources so he gets 100% on the mining components and the final build then you can get BER 11 mediums, and should be able to do BER 14 heavies)





ROFL!


I sold my BER14 harvies (artifacts from the pub 7 one day crafting changes) last week for many millions.







Insider trading!


Thanks for the testing info Red-Dwarf






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Mardius Ashalar, Commissar: Commander of the Daishi
Larikuj V'neef, DOH Mall: Theed (-5240, 2770)
"A pilot without his attitude is just some guy" - TomoRainer


kdo
Wed Aug 24, 2005 10:52 am
#33

Heres a question, Whats the point of having uber resources, if pretty good ones with a buff, do the exact same thing ?


by uber i mean say steel with 990 oq and cd

and by pretty good i mean 900 oq and cd


Sure my uber resource will still be very slightly better, but the results when crafting with these 2 different resource4s will be the exact same, if theres a 1000 cap.



My in Game Name is kdo, Master ShipWright
Please Visit my Ship Vendor on Corbantis Server.
It is Right Outside Naboo Theed at -5862, 3111

( Many of the parts i make are the aboslute best crafted on the server ! )
IIscandar
Wed Aug 24, 2005 11:03 am
#34

check red-dwarfs test results a little higher in the thread
Humdoros
Wed Aug 24, 2005 11:31 am
#35



czaeba wrote:
Yeah I don't like it either. I'm the only shipwright on Wanderhome to bother making reactors with something like 97-98% experimentation. Now someone who didn't spend the money or time finding the best possible resources can easily make reactors of the same quality as me? Screw that.




Um...there are other shipwrights on Wanderhome, and yes I do make 98% reactors...

As for the debate.....you make a good argument. I think I have to agree that this levels the playing field, and flattens the bell curve. You and I dont want this as elite crafters, but I fear the devs and the player majority do.

my 2 cents.



Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
IIscandar
Wed Aug 24, 2005 11:57 am
#36

As any good business person, we want to corner the market on what we make. We want to secure the position of best *insert crafting profession* possible. Anything that gives anyone any advantage in taking that away from us is a danger to the strategy of being the best.

The first wall was getting to master, no prob, that was quick, but by the time I got to master, there were well established shipwrights out there. Well some burnt out and my mastery of how resources worked finally put me in competition. Suddenly we hit another wall, the resources could only be so good. Then, skill tapes! Now a new wall.

What's that now you have your skill tape suit and all the best resources? Well there will always be new walls to climb over to be the best. At least I hope there will. To me this just seems like another layer of possible crafting potential. We can be better than before in many ways with the changes.

Still I'm expressing the concern that some of you have over the resource bonus issue, and believe me so are others.
Ogoun_of_Kauri
Wed Aug 24, 2005 1:11 pm
#37

I took shipwright because I love to fly. I want to do that as well as I possibly can in the best ships I can put together. If the stuff I make is desired by others and they want to pay me for it, outstanding. I don't have the goal of being the most successful shipwright business, I want to make the best stuff I can. I've invested a lot of time and money into this process, but I don't feel like I'm in competition with other shipwrights. If the resource buffs let me make better stuff with slightly less perfect resources, I'm all for it, even asthe other shipwrights get the same benefit.


I'll still have my crafting suit, I still have my +15 crafting tools, +44.58 station, bespin port, and the best resources I can harvest. I also have my stockpiled loot components to reverse engineer. If a new shipwright comes along and makes stuff as good as mine, I really don't have a problem with it. I respecced from master doc following the CU. There were others making space stuff long before me. If not having gone through the grind makes me somehow not as good as them, that's how it goes. I didn't flood their market with dirt cheap chassis alongthe way.


Anyway, I think the very best shipwrights will still be the very best and I'll still keep flying and making stuff. The only difference is that now I'll be able to get better results from my "almost-uber" resources.


I like it.



...would master the pilot profession if the repeat mastery bug was fixed.

Kauri
Ogoun Astari
Master Shipwright (17 pt weapons and engines exp, 12 point chassis exp)
Smuggler's Alliance Ace


Starsider
Ogoun
Alliance Ace

Humdoros
Wed Aug 24, 2005 1:48 pm
#38

Hey wildman. I had the usual "can you beat this?" customer in the shop yesterday with one of your blasters. It was definetly 98% or higher (I could only match it), so no doubt there are quite a few elite SW's on Wanderhome with some nice stockpiles.

I know I spent 3 months prior to the JTL release mining the best stuff I could find on pure speculation, and have to continue to agree with Reek. Our hard work, and preperation deserves reward... In space, that extra 1-2 points on speed and PYR may or may not turn the tide of battle, in fact, it may even be irelevant, but it does give us bragging rights to make components 1-3% better.

I also agree with your theroy Isscander. As long as there is some benefit for us that took the time to scour the Galaxy to aquire the best of the best resources, I am all for it. But if it flattens the bell curve, I vote no.



Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
Yalton
Wed Aug 24, 2005 1:57 pm
#39


Ogoun_of_Kauri wrote:

Anyway, I think the very best shipwrights will still be the very best and I'll still keep flying and making stuff. The only difference is that now I'll be able to get better results from my "almost-uber" resources.
I like it.





To be honest this will only allow the beginers to crat nicer stuff. BUT, it won't make them "uber." To be the crafters we are today means we spent time and energy learning each componet and how to get the best results. I see that my equipment will only get better. I also see the fact that there might be new Ship Wrights every day and they might have the money to get the good resources but they still make junk. Why? Because they don't understand the perticulars of the crafting proffesion. I have taken my time learning about Guns, then Engines, then Reactors, then Caps... you see I didn't decide I would make every thing. I went out and spent the time learning about each part and how to get the best product with the least effort. Less effort means more items produced or more time to do other things .
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