Shipwright Archive

Thread: Petition: No Additional Factory Support!!! ...

DarthRath
Wed Jan 12, 2005 5:44 pm
#40

Even with FULL factory support, you spend forever + a week, to gather all the resources to run the factories....


Sadly, I agree with the limited support...leave my missiles factory craftable, and the rest by hand...#1 Reason???



PRIDE IN MY PRODUCT.


I take pride in the fact that I have to make each piece by hand, and work into it the things I want each time....besides, I'm certain that I'd much rather have the chance to really make something special for someone.



".......so what I said was true, from a certain point of view."
EdOWar
Thu Jan 13, 2005 1:28 am
#41






Chiwawa wrote:


Same old same old, I want changes for your profession so I can spend less of my large stack of buff earned cash. Any other MSW feel like a character from a Charles Dickens novel?





I hear ya. It's always fun listening to people complain about prices. I guess they never heard of capitalism, or shopping around.


For laughs, I'd like to see someone make an MMORPG with a communist command economy. Every day when you log on (at 5 p.m. sharp...no sooner, no later...or else, commrade) you'll get an e-mail telling you exactly what you have to produce for the game's economy, exactly how to produce it and exactly how much to produce. And you can't do anything else until you've meet your government quota. If you fail to log on to carry your burden for the good of everyone else, the game company sends thugs to your house to beat the crap out of you...lazy treacherous dog!


Naturally, under such a "progressive" economic system, weaponsmiths will be required to produce armor, armorsmiths will be required to milk herbivores, hunters will be required to make clothes, and tailors will be required to heal wounds and give buffs to the People's warriors, etc. etc. Looters would be required to turn over their spoils to the central authority, so they can be dispersed fairly...from each according to his ability...to each according to his need (Commissar Slim needs a nice shiny new AV-21...you don't. Thanks commrade!).


Naturally, there would be no money and no way to accumulate wealth (other than by hoarding scarce goods...like toilet paper!). When you needed a new laser rifle, you'd go to the government armory, and they'd give you a free power-hammer replacement. What, you can't use a power-hammer? Better learn commrade...but first get permission from the planning bureau to change professions.


Gee, I wonder how long such a game would last?


Slim Vargo, Corbantis

Message Edited by EdOWar on 01-12-2005 12:30 PM

sharpie222
Sun Jan 16, 2005 10:19 pm
#42

/sign


theres already too many people that jumped on this profession. We don't need it to double by making it a cake walk. You'll just have people (Non-SW) get schematics made so they can make/sell and/or use the items at low cost. It'll be the nail in the coffin for the profession.


I don't see SOE adding it anyway. If they wanted it, it would have been in already, i think they are trying to keep it interactive as much as possible knowing it would be a popular profession to begin with. This is a unique profession compaired to all others, so its nice to see this not part of it. Good thing is the enhancements can me factory made, we have limited factory support & I vote to keep it as is.





Gua'uld
The Spy : Kettemoor Server

WANTED For: Stealing from the Dark Side

Arryth
Sun Jan 16, 2005 11:26 pm
#43



EdOWar wrote:


Chiwawa wrote:


Same old same old, I want changes for your profession so I can spend less of my large stack of buff earned cash. Any other MSW feel like a character from a Charles Dickens novel?


I hear ya. It's always fun listening to people complain about prices. I guess they never heard of capitalism, or shopping around.
For laughs, I'd like to see someone make an MMORPG with a communist command economy. Every day when you log on (at 5 p.m. sharp...no sooner, no later...or else, commrade) you'll get an e-mail telling you exactly what you have to produce for the game's economy, exactly how to produce it and exactly how much to produce. And you can't do anything else until you've meet your government quota. If you fail to log on to carry your burden for the good of everyone else, the game company sends thugs to your house to beat the crap out of you...lazy treacherous dog!
Naturally, under such a "progressive" economic system, weaponsmiths will be required to produce armor, armorsmiths will be required to milk herbivores, hunters will be required to make clothes, and tailors will be required to heal wounds and give buffs to the People's warriors, etc. etc. Looters would be required to turn over their spoils to the central authority, so they can be dispersed fairly...from each according to his ability...to each according to his need (Commissar Slim needs a nice shiny new AV-21...you don't. Thanks commrade!).
Naturally, there would be no money and no way to accumulate wealth (other than by hoarding scarce goods...like toilet paper!). When you needed a new laser rifle, you'd go to the government armory, and they'd give you a free power-hammer replacement. What, you can't use a power-hammer? Better learn commrade...but first get permission from the planning bureau to change professions.
Gee, I wonder how long such a game would last?
Slim Vargo, Corbantis

Message Edited by EdOWar on 01-12-2005 12:30 PM





No.. you guys would rathor support a ditator ship economy.. You would like to make it so we cant have ships and parts unless we are willing to go broke buying them. Rathor then vigerously lobbying the deves to LOWER the resourse costs for chassies and parts, you instead chose the path of nerf, and inconvience for your customers.



Arryth, Master Pilot, Master Docter Retired
Taverain Dartain, Jedi Knight, Master Pilot, Commander of Rogue Squadron
Renador Dartain, Melee Master, Freelance Pilot, Lawless Pirate
Saursha Ship wright extrodenaire.
TomoRainer
Mon Jan 17, 2005 1:37 pm
#44



Arryth wrote:

You both have gone so off topic its pathetic.. Prices for ships and parts are too high on many servers perios, ESPECIALLY in light of the ground mission changes.. Todays 400,000 was yesterdays 1,600,000. Some of a buffs price also considers what profit you can make with it, which is substantial with a buff, with most crafted ship parts.. you most probably will never recoup your investment. There is just no cost/benefit insentive to buying shipparts. Armor, buffs, weapons all pay for them selves on ground.. ships dont in space.




BS. Enormous BS. When I was running tier 4 Black Sun duty missions searching for another helmet, I noticed I was earning upwards of 300K an hour, and that wasn't including the number of parts I was keeping from each mission to RE later. Once I switched over to Imperial (where I'm using an Advanced, which takes longer to kill NPCs than the Krayt I'd been using as a privateer), I ran a few hours of duties and the results were the same: I was pulling in 300K+ an hour. On top of this, after your initial investment of a ship and parts, you never have to buy anything again if you don't want to.. no buffs, no food, no spice (heh just kidding, nobody buys spice), parts never fully decay so you never have to replace them. Once you've made the initial investment--at my prices, which are high cause I build good stuff, probably about a million for a master-level ship and some parts--your ship will pay for itself in four hours of missions. After that, you're pulling in cash as fast as pre-nerf solo group missions, which made plenty of people plenty rich.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


GuyBehindTheGuyBehindTheG
Mon Jan 17, 2005 2:58 pm
#45

I agree with you and your logic.

/sign



NorRam LeoRo-Starsider/Bria
Belisarious-Starsider/Bria

"A good plan, violently executed now, is better than a perfect plan next week."

-General George S. Patton
EdOWar
Mon Jan 17, 2005 3:07 pm
#46






Arryth wrote:





EdOWar wrote:






Chiwawa wrote:


Same old same old, I want changes for your profession so I can spend less of my large stack of buff earned cash. Any other MSW feel like a character from a Charles Dickens novel?





I hear ya. It's always fun listening to people complain about prices. I guess they never heard of capitalism, or shopping around.


For laughs, I'd like to see someone make an MMORPG with a communist command economy. Every day when you log on (at 5 p.m. sharp...no sooner, no later...or else, commrade) you'll get an e-mail telling you exactly what you have to produce for the game's economy, exactly how to produce it and exactly how much to produce. And you can't do anything else until you've meet your government quota. If you fail to log on to carry your burden for the good of everyone else, the game company sends thugs to your house to beat the crap out of you...lazy treacherous dog!


Naturally, under such a "progressive" economic system, weaponsmiths will be required to produce armor, armorsmiths will be required to milk herbivores, hunters will be required to make clothes, and tailors will be required to heal wounds and give buffs to the People's warriors, etc. etc. Looters would be required to turn over their spoils to the central authority, so they can be dispersed fairly...from each according to his ability...to each according to his need (Commissar Slim needs a nice shiny new AV-21...you don't. Thanks commrade!).


Naturally, there would be no money and no way to accumulate wealth (other than by hoarding scarce goods...like toilet paper!). When you needed a new laser rifle, you'd go to the government armory, and they'd give you a free power-hammer replacement. What, you can't use a power-hammer? Better learn commrade...but first get permission from the planning bureau to change professions.


Gee, I wonder how long such a game would last?


Slim Vargo, Corbantis

Message Edited by EdOWar on 01-12-2005 12:30 PM






No.. you guys would rathor support a ditator ship economy.. You would like to make it so we cant have ships and parts unless we are willing to go broke buying them. Rathor then vigerously lobbying the deves to LOWER the resourse costs for chassies and parts, you instead chose the path of nerf, and inconvience for your customers.




Sorry doc, I've never called for nerfing space loot. I defy you to find one post anywhere in this, or any forum, where I've ever advocated nerfing space loot. I'd much rather the devs improved shipwright crafting so that the components we makeare at least on par with the looted stuff, or maybe a tiny bit better.


You keep making sweeping generalizations about shipwrights, but all the evidence I see here and on my server says your just flat wrong about shipwright pricing. Sure, there are some high priced SW, but there are also plenty of low-ballers out there too. Jeez, if you spent half the time shopping around as you do spreading lies on this forum, you'd find you have nothing to complain about.


Slim Vargo, Corbantis


Doo-Boo
Mon Jan 17, 2005 5:09 pm
#47



Arryth wrote:


Chiwawa wrote:


EdOWar wrote:


Arryth wrote:


EdOWar wrote:


Arryth wrote:






You both have gone so off topic its pathetic.. Prices for ships and parts are too high on many servers perios, ESPECIALLY in light of the ground mission changes.. Todays 400,000 was yesterdays 1,600,000. Some of a buffs price also considers what profit you can make with it, which is substantial with a buff, with most crafted ship parts.. you most probably will never recoup your investment. There is just no cost/benefit insentive to buying shipparts. Armor, buffs, weapons all pay for them selves on ground.. ships dont in space.


Money making in space is soooo easy! I'm but a lowly 2211 pilot and recently sold some loot (I'd normally wait and RE it, but was moving my house) and netted 186k from a total of about 1 hour flight time. In space you don't need that 15k 3 hour buff, suit of composite, crate of brandy, etc, etc. Become a high level pilot and fly for 3 hours, sell all of your loot and add all of your credits earned to that and tell us what you have netted in credits. Bet you could buy a full set of Mark V items from me.



Doo-boo
Master Toolsmith % Master Shipwright
Dark Lotus Ninja
Eclipse Server
Starstrider6
Tue Jan 18, 2005 9:17 am
#48

Working my way up as a shipwright I can't support your idea. I don't want to see complete factory support, but I would like to have at least limited schematics (4-5 items tops) for components. While I think all chassis need to remain hand-made, I would really like to be able to craft matched sets of guns for a ship, or make a small amount of very good engines or armor pieces.


I'm don't agree with the idea of total factory support for shipwright, but I would like to see it expanded a bit.




Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
Humdoros
Tue Jan 18, 2005 12:28 pm
#49

I am very much opposed to factory support for shipwright.
I firmly beleive it would only help the large conglomerations, and hurt the smaller independant shops.



Tinkerer
Retired Master Shipwright
Founder, RennTech Guild
Retired RTECH Mayor and Guild Leader
Force Sensitive since December 2003
In Cryogenic Freeze December 30th, 2005
Starstrider6
Wed Jan 19, 2005 2:50 pm
#50






Humdoros wrote:
I am very much opposed to factory support for shipwright.
I firmly beleive it would only help the large conglomerations, and hurt the smaller independant shops.





What about limited support? Not the standard "drop a ton of resources into a factory and punch out 500 similar pieces" support, but a compromise? I can see a situation where a customer comes to me with a request for matched guns for a ship. Mass requirements, reactor drain, capacitor drain, and fire rate. I would like the opportunity to make that setfor them.


From a sales standpoint, it makes for happy customers and repeat business. I don't see it becoming a benefit to the large conglomerations you refer to, since it wouldn't make a lot of sense time-wise to sit next to a factory cranking out 4 of a kind weapons.


Would you feel less against a limited type of factory support like that, or are you totally against *any* change to the current system?



Scottee Atien
Master Shipwright - Chimaera
For a great deal on all your starship needs, buy my vendors a drink in the Raven Cantina 803, 1289 in Sunset Beach, Naboo. Please offer all auction winnings to Scottee's Starship Enterprises
...has mastered the Pilot profession
Little-Green-Guy
Tue Jan 25, 2005 10:18 am
#51

/Keep Hope Alive!!!!!



Mucus' " tHe FiNe aNd gRiNd "
Specialty Resources - Premium Grade Resources - Grind Resources
South Coronet (SoCo) Ship Systems
Both located: 600m South of Coronet (JTL) Shop @ (-266 -5514), (Resources) Shop @ SoroSuub Mega-Mall (-235 -5560),
Uber Ships & Components for Uber Pilots (SoCo) Price List : -Clicky-


ProjectOfRim
Tue Jan 25, 2005 9:07 pm
#52

/yawn wonder how many times i post this a day! DEVS DONT READ PETITIONS!



I support the NGE.
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