Shipwright Archive
Thread: Petition: No Additional Factory Support!!! ...
Chiwawa wrote:
Same old same old, I want changes for your profession so I can spend less of my large stack of buff earned cash. Any other MSW feel like a character from a Charles Dickens novel?
Message Edited by EdOWar on 01-12-2005 12:30 PM
EdOWar wrote:
Chiwawa wrote:
Same old same old, I want changes for your profession so I can spend less of my large stack of buff earned cash. Any other MSW feel like a character from a Charles Dickens novel?I hear ya. It's always fun listening to people complain about prices. I guess they never heard of capitalism, or shopping around.For laughs, I'd like to see someone make an MMORPG with a communist command economy. Every day when you log on (at 5 p.m. sharp...no sooner, no later...or else, commrade) you'll get an e-mail telling you exactly what you have to produce for the game's economy, exactly how to produce it and exactly how much to produce. And you can't do anything else until you've meet your government quota. If you fail to log on to carry your burden for the good of everyone else, the game company sends thugs to your house to beat the crap out of you...lazy treacherous dog!Naturally, under such a "progressive" economic system, weaponsmiths will be required to produce armor, armorsmiths will be required to milk herbivores, hunters will be required to make clothes, and tailors will be required to heal wounds and give buffs to the People's warriors, etc. etc. Looters would be required to turn over their spoils to the central authority, so they can be dispersed fairly...from each according to his ability...to each according to his need (Commissar Slim needs a nice shiny new AV-21...you don't. Thanks commrade!).Naturally, there would be no money and no way to accumulate wealth (other than by hoarding scarce goods...like toilet paper!). When you needed a new laser rifle, you'd go to the government armory, and they'd give you a free power-hammer replacement. What, you can't use a power-hammer? Better learn commrade...but first get permission from the planning bureau to change professions.Gee, I wonder how long such a game would last?Slim Vargo, CorbantisMessage Edited by EdOWar on 01-12-2005 12:30 PM
No.. you guys would rathor support a ditator ship economy.. You would like to make it so we cant have ships and parts unless we are willing to go broke buying them. Rathor then vigerously lobbying the deves to LOWER the resourse costs for chassies and parts, you instead chose the path of nerf, and inconvience for your customers.
Arryth wrote:
You both have gone so off topic its pathetic.. Prices for ships and parts are too high on many servers perios, ESPECIALLY in light of the ground mission changes.. Todays 400,000 was yesterdays 1,600,000. Some of a buffs price also considers what profit you can make with it, which is substantial with a buff, with most crafted ship parts.. you most probably will never recoup your investment. There is just no cost/benefit insentive to buying shipparts. Armor, buffs, weapons all pay for them selves on ground.. ships dont in space.
BS. Enormous BS. When I was running tier 4 Black Sun duty missions searching for another helmet, I noticed I was earning upwards of 300K an hour, and that wasn't including the number of parts I was keeping from each mission to RE later. Once I switched over to Imperial (where I'm using an Advanced, which takes longer to kill NPCs than the Krayt I'd been using as a privateer), I ran a few hours of duties and the results were the same: I was pulling in 300K+ an hour. On top of this, after your initial investment of a ship and parts, you never have to buy anything again if you don't want to.. no buffs, no food, no spice (heh just kidding, nobody buys spice), parts never fully decay so you never have to replace them. Once you've made the initial investment--at my prices, which are high cause I build good stuff, probably about a million for a master-level ship and some parts--your ship will pay for itself in four hours of missions. After that, you're pulling in cash as fast as pre-nerf solo group missions, which made plenty of people plenty rich.
Arryth wrote:
EdOWar wrote:
Chiwawa wrote:
Same old same old, I want changes for your profession so I can spend less of my large stack of buff earned cash. Any other MSW feel like a character from a Charles Dickens novel?
I hear ya. It's always fun listening to people complain about prices. I guess they never heard of capitalism, or shopping around.
For laughs, I'd like to see someone make an MMORPG with a communist command economy. Every day when you log on (at 5 p.m. sharp...no sooner, no later...or else, commrade) you'll get an e-mail telling you exactly what you have to produce for the game's economy, exactly how to produce it and exactly how much to produce. And you can't do anything else until you've meet your government quota. If you fail to log on to carry your burden for the good of everyone else, the game company sends thugs to your house to beat the crap out of you...lazy treacherous dog!
Naturally, under such a "progressive" economic system, weaponsmiths will be required to produce armor, armorsmiths will be required to milk herbivores, hunters will be required to make clothes, and tailors will be required to heal wounds and give buffs to the People's warriors, etc. etc. Looters would be required to turn over their spoils to the central authority, so they can be dispersed fairly...from each according to his ability...to each according to his need (Commissar Slim needs a nice shiny new AV-21...you don't. Thanks commrade!).
Naturally, there would be no money and no way to accumulate wealth (other than by hoarding scarce goods...like toilet paper!). When you needed a new laser rifle, you'd go to the government armory, and they'd give you a free power-hammer replacement. What, you can't use a power-hammer? Better learn commrade...but first get permission from the planning bureau to change professions.
Gee, I wonder how long such a game would last?
Slim Vargo, Corbantis
Message Edited by EdOWar on 01-12-2005 12:30 PM
No.. you guys would rathor support a ditator ship economy.. You would like to make it so we cant have ships and parts unless we are willing to go broke buying them. Rathor then vigerously lobbying the deves to LOWER the resourse costs for chassies and parts, you instead chose the path of nerf, and inconvience for your customers.
Sorry doc, I've never called for nerfing space loot. I defy you to find one post anywhere in this, or any forum, where I've ever advocated nerfing space loot. I'd much rather the devs improved shipwright crafting so that the components we makeare at least on par with the looted stuff, or maybe a tiny bit better.
You keep making sweeping generalizations about shipwrights, but all the evidence I see here and on my server says your just flat wrong about shipwright pricing. Sure, there are some high priced SW, but there are also plenty of low-ballers out there too. Jeez, if you spent half the time shopping around as you do spreading lies on this forum, you'd find you have nothing to complain about.
Slim Vargo, Corbantis
Arryth wrote:
Chiwawa wrote:
EdOWar wrote:
Arryth wrote:
EdOWar wrote:
Arryth wrote:
You both have gone so off topic its pathetic.. Prices for ships and parts are too high on many servers perios, ESPECIALLY in light of the ground mission changes.. Todays 400,000 was yesterdays 1,600,000. Some of a buffs price also considers what profit you can make with it, which is substantial with a buff, with most crafted ship parts.. you most probably will never recoup your investment. There is just no cost/benefit insentive to buying shipparts. Armor, buffs, weapons all pay for them selves on ground.. ships dont in space.
Money making in space is soooo easy! I'm but a lowly 2211 pilot and recently sold some loot (I'd normally wait and RE it, but was moving my house) and netted 186k from a total of about 1 hour flight time. In space you don't need that 15k 3 hour buff, suit of composite, crate of brandy, etc, etc. Become a high level pilot and fly for 3 hours, sell all of your loot and add all of your credits earned to that and tell us what you have netted in credits. Bet you could buy a full set of Mark V items from me.
I firmly beleive it would only help the large conglomerations, and hurt the smaller independant shops.
Humdoros wrote:
I am very much opposed to factory support for shipwright.
I firmly beleive it would only help the large conglomerations, and hurt the smaller independant shops.