Shipwright Archive

Thread: Shipwright Profession Issues August 2005

Yalton
Fri Jun 10, 2005 3:23 pm
#40

I really like that idea for a tool augumentation. It wouldn't have to be some thing that inceases the number of experimentation points we get but help us get better results when we experiment. I hate being a master and getting a critical failure. I also don't understand why a moderate succes doesn't make any improvemnt in the item....

Any way I think teh augumentation for tools is a great Idea. I think it should be brought up in the Artisian Forum mroe then here since it would affect all crafters.
EnFERn0
Fri Jun 10, 2005 6:14 pm
#41

Limited factory support isn't going to work.

As it is today, those that efficient in crafting and manages to hold a big stock. Gets the biggest customer base.

Add limited factories, and they will be running all night long from macros. It's not hard to set up. And it will create a even bigger gap.

Full factory support, it's the only way to level it out.



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

oliphontmon
Fri Jun 10, 2005 6:50 pm
#42

limited factory support is the only way to go, full factory support and the market would be flooded with mass produced inferior goods, have you been a SW long? id guess not if you want full factory support, those of us that have been in for the haul have gotten used to and actually enjoy hand crafted parts, adds a bit of personalization and keeps the CRAFT in CRAFTer.
woody4077
Sat Jun 11, 2005 1:42 am
#43

well a SW mission terminal is among my top list of wants it would be like the artisan mission terminals


you get survey missions or crafting missions that will add to your SW exp





"check the calendar this is not befriend a loser week"
bonnie(disneys kim possible)

"why is this the only house in texas without a gun?"
reba mcentire(reba)

""that wizard's just a crazy old man"

"id rather kiss a wookie"

"i don't beileve it; that is why you fail"

"free us or die"

"you were the chossen one"

"your clones are impressive"

"feel don't think"
Drusan
Tue Jun 14, 2005 8:24 pm
#44

I like how some things were listed both in things that SW's like and like not. My problem, and this harkens to an often argued topic, is that it's made to sound as if we as a community want to have more factory support more than that we don't. You even go so far as to offer a suggestion for more limited support for finished products.

Now I'd be fine with that if I really got the feeling that it was supported by the majority but from my experience and from reading the boards, that is not the case.

I don't want to find out that the devs thought most of us wanted any more factory support than we have and change it based on that. Not very fair IMO.



Haga Qubany
12pt Master Shipwright
QSI - Qubany Systems Integration, Sintari, Dantooine
Stohn Cabouser
12pt Master Droid Engineer
StohnCorp
IIscandar
Tue Jun 14, 2005 8:43 pm
#45


Drusan wrote:
I like how some things were listed both in things that SW's like and like not. My problem, and this harkens to an often argued topic, is that it's made to sound as if we as a community want to have more factory support more than that we don't. You even go so far as to offer a suggestion for more limited support for finished products.

Now I'd be fine with that if I really got the feeling that it was supported by the majority but from my experience and from reading the boards, that is not the case.

I don't want to find out that the devs thought most of us wanted any more factory support than we have and change it based on that. Not very fair IMO.


That's a fair point Drusan. It does seem the majority of shipwrights don't want additional factory support. I think this profession works well with the amount of factory support it has. The way I see my job though, I must report the thoughts and desires of the entire community. As always it is up to the developers to read the feedback and make decisions about the best course for our community. If I leave off some desires in favor of others, it doesn't feel like I'm painting the whole picture for them to see. In the case of factory support, I think they are quite aware of the community's growing appreciation ofthe way it works now.
Slysix
Tue Jun 14, 2005 11:25 pm
#46

The new ship speeds and chassis are making all missilesbut Image Rec, usless. We might have to prod to get missile ranges higher or get an experimentation line in range either in the launcher or the missile itself.

woody4077
Wed Jun 15, 2005 4:52 am
#47

does using a factory give crafting exp?



"check the calendar this is not befriend a loser week"
bonnie(disneys kim possible)

"why is this the only house in texas without a gun?"
reba mcentire(reba)

""that wizard's just a crazy old man"

"id rather kiss a wookie"

"i don't beileve it; that is why you fail"

"free us or die"

"you were the chossen one"

"your clones are impressive"

"feel don't think"
Drusan
Wed Jun 15, 2005 10:49 am
#48

I appreciate the reply. Good to know you're listening.



Haga Qubany
12pt Master Shipwright
QSI - Qubany Systems Integration, Sintari, Dantooine
Stohn Cabouser
12pt Master Droid Engineer
StohnCorp
LordStanley
Tue Jun 28, 2005 11:53 am
#49


Suggestion - That E-Pulse 3 is kinda bogus in PVP - Deep Space. It's all they use and is beginning to make space PVP a waste of time. Neutral pilots admit this is the only way they can kill Tokewae and Taonite - Black Sheep Squadron.





Taonite

Master Rifles / Pilot - Black Sheep Squadron
ZeroEffect
Fri Jul 08, 2005 7:37 am
#50


Things I'd like to see added to the profession (and I'm pretty sure they've been mentioned in this thread or others, so I'm probably just repeating them, but I'll do it anyways!



1.) Customization Interface for colors and textures and such along the lines of the Image Designer window. This would allow for a greater degree of interaction between the SW and the customer. It would also allow for fine tuning of the overall look and feel of the finished product for the customer.


2.) Hangers. I've seen some great suggestions posted so far, and all have their merrits. One that I'm not sure has been mentioned, or maybe my idea is just a variant of one I've read here, but what about an instanced hanger at the current starports? Make it so the SW (or even pilots as well) have to rent the hanger - pay a daily maintence fee for the space. I think it would allow for a greater level of immersion - I mean, how many of us have wanted to dock our ship in Docking Bay 94 in Mos Eisley? heh I wouldn't allow storage of stuff here (or very little...maybe a storage locker of like 15 or 25 items or so, to hold missle packs or such OR give the option to rent (at a signifigant cost) maybe a 50 or 100 item container). Also, I wouldn't count it against a player's lot count, especially if no items can be stored here. Sw's could have a special interface in their hanger that allows for customization of colors and component design. By making them instanced areas, it wouldn't take up any valuable space in the regular world and gives the opportunity to allow for the idea that someone else posted about being able to actually SEE your ship in the hanger - as other people mentioned, doing this in the normal world would call for a pretty large building to accomidate the ship and keep the scale in proportion. This could work with idea 1 as the customer could see what it would look like in the ID display, and then after accepting, see the changes applied to their ship - maybe even implement a short timer (like the carfting timer) before the changes take effect...to simulate the time needed to apply the changes to the ship?




Zero Hour Shipyards and Halon Industries
Shop located at 3336, -5839 South of Mos Eisley

quadpers0n
Fri Jul 08, 2005 8:01 am
#51

I am a shipwright and a pilot.


I am vehemently opposed to any change in the mechanic of deep space and furthermore I would encourage a decay/damage-less PVP system outside of deep space as well. I care ZERO about other shipwrights profits and my own in this matter, decay is not fun and other mechanics can be devised to keep shipwrights in the green and keep pilots happy without the absurdity of decay.


decay is not fun.this is a game. not a job. furthermore JTL is an arcade twitch experience separate from the ground. it's quite simply absurd that i can spend months and months looting to make a fantastic RE'd component to fit on my ship only to have it decay to 10/10 and have it be completely unsuable for overload 4 commands.


this does not happen on the ground currently, fantastic looted items can be ADK'd at a cost to the player. why no option to include that in the summary above? more concerns about SW profit?


what's next? a protestation that 10/10 decay be removed so the shipwrights can get more business? i don't see this being far off at all. should we expect further nerfing of looted components as well?


every single option above in regards to deep space is rife with problems. what happens when someone is disabled in PVP but destroyed by an NPC? happened 4 times to me yesterday. what happens to pilots who want to run their droid commands prior to entering DS so they are at 100% for the fight? are we expected to load into a fight without overload commands?


Iappreiciate many players just come to DS to repair. I don't like seeing that either, but find another mechanic that doesn't punish players so shipwrights can get more money. How about increasing the viability of missles in PVE? How about eliminating decayless repair on armor alone? Fantastically expensive crafted ADKs for ship parts? I know for a fact this community has the courtesy to think up a variety of solutions that don't involve forcing players who meticulously craft components to fill every single unit of mass on their ship to get screwed.








-meeuki


lumpini
Bowoci
Mon Jul 11, 2005 7:32 am
#52

Not sure if this is an issue, a question or maybe I just don't get it


Whyis the mass on everything we can craft so huge?? Are Mark V components only meant for Multi-Player ships?? Why is there no Single Player Ship in the Master Pilot Box?? (know this may not belong here...hehe) The only components in my X-Wing that I crafted are the reactor and the missile launcher... everything else is looted because of mass issues. Why shouldn't I be able to put the best components in my ship when I've reached the level to use them? Or would this be game-breaking? I'm trying to take away all the challenge aren't I?





Bowoci ~ Elder Enemy of the Republic ~
Peele Notoo ~ Medic ~
Ymina ~ Master Shipwright - +2 Engine/Chassis/Weapon Exp ~
Notoo Shipyards - New Justice, Lok - West of the Shuttle
-I support crafting in SWG!

Page 4 of 7