Shipwright Archive
Thread: Publish 11.4, Starterships can be upgraded
Vaxon wrote:
I would say you all did this to yourselves. I am starting a new character and there is NO way I can afford the prices SWs are charging for anything unless I get help from others... It isn't like most crafters especailly SWs are going broke... most of them charge WAY too much for their ships as it is.
I think this is a wonderful change, especailly for those people just starting out.
Also, if you look at it from a logical standpoint, a chip is a ship is a ship, there isn't any good reason the starter ship shouldn't have been upgradeable to begin with.
Also, I am sure that the ship isn't a great quality ship, I am sure it has limitations to it that will make the novice pilot want to upgrade. Why not wait and see before you start whining about something you have no practical knowlede of.
People like you were what hurt the architect profession so bad. I know because I was one of them complaining about Arches charging to much. Then I actually did the profession and realized they were right.
And as a pilot I made alot of money. You have to actually go out and kill stuff to get the credits. You wont get alot just from the missions. Go find a nice spawn of ships and start shooting.
Tyranus
Red-Dwarf wrote:
Hmm, saw this response coming, sorry I couldn't convince anyone
Vaxon - can we all get free novice armoursmith armour and novice weaponsmith weapons, not the CDEF stuff, when we pick up novice marksman or brawler. The issue is that it takes 80,000 units of resource before you can even start selling anything now, an armoursmith will have started making basic Ubese armour by this point.
Most WS and AS will not be able to sell anything before they are master. We SW have it easy, we can start making sellable stuff from Tier 1. or Tier 4 if you are more quality minded.
I think we might even get more proffitable out of this change. Since it is upgradeable people would like to get better component that they have on thier starter ship. Many have probably not bothered to buy a novice ship and waited until they get to tier 1 to upgrade. Now they might start buying components from start.
You have exactly the same arguments the other smiths do.. It isn't my fault, I need to charge this much to get good resources.
the resource doesn't know if it is good or not, it is going to spawn just like other resources. As a crafter/harvester, you need to jump on the chance when it happens, so you don't have to buy it from some gouger trying to screw everyone.
You already said that you have a newtwork of friends/guildies that harvest for you, so unless you are overpaying your friends, you are screwing your clients. In your case you don't even need to compete with other smiths because these are your friends/guildies.
Most people would be happy to pay reasonable prices for reasonable hardware and not have to deal with the super 200%+ prices that gets you 5% better hardware.
Also, keep in mind that this is only 1 I repeat "1" ship level that this is happening for, after 10-15 grinds for a novice SW, this isn't an issue any longer, and SWs can go back to over charging like every other crafter class does..
I know though, that I for one will not be following this route, I will be using my own harvesters, and those of friends/guildies and sell at reasonable prices because of it. Does this mean I will be out of stock more often, yeah, but in the long run, it also means that I will have people checking my shop first, and I will be one of the first people they buy from before they are forced to go to overcharging people.
The exception to this is of course PvPers or those people that are super rich, and don't care what the price is. But I wont miss those people anyway, because they are not repeat buyers, they go where ever the days best stuff is.
Vaxon wrote:
there isn't any reason to spend 4+ cpu on something that costs .5 credits worse case to get.
I hope you never go armor or weapon shopping. Let me rephrase that line for you and put it into perspective as far as WS and AS goes:
"there isn't any reason to spend 200+ cpu on something that costs .5 credits worse case to get."
Now that makes sense. Go complain to your local Weaponsmith that newbies can't afford a good starter gun and see what kind of reaction you get.
The people that this will really kill are the novice SWs hoping to sell their chassis to novice pilots. I charge 30K for a tier 1 chassis and they're selling fine. If I screw up on the experimentation, I drop the price to 15-20K depending on how bad the results are. I don't think that's unreasonable, and if the starter chassisdon't sell, the other chassis do. Novice SW have no options, the have to make the starter ships, and if no one is buying them, this move will further stratify Shipwrights into the masters who can make the best stuff, and the rest who can't sell chassis to save their lives, and thus cannot level without practicing away resources or letting largely unwanted ships stagnate on a vendor
And for all the defenders of the n00bs who claim that this is an outlandish price because new players can't possibly make that kind of money, I want some of what you're smoking. Even as a lowlyartisanin my first week ofthe game, I could make 30-50K in a few hours running crafting missions between Tyrena and Vreni Island. Crafting missions... No armor, buffs or weapons needed. With the shuttle wait reduced to 5 minutes, it should be even faster. Bloody hell, I funded a fledgling city with the money from these missions, and yet n00bs can't afford a starter ship for 30K? Get off your horse, buddy. I'm all for helping new players in my PA and city, and I do it all the time - heavily dicounted prices, custom orders delivered on the promise of future payment, etc., but I won't do that for just anyone.As many have said here before, I will not charge 2cpu for a chassis when I could sell the raw resources for three (or more) times that amount. There is selling at a reasonable rate, and there is shooting yourself in the foot. I think a few people here don't understand the difference.
Bottom line, if you have customers buying your product at the prices you are charging, carry on and don't let the whiners bother you. The people selling at very low cost will either a) go broke, or b) burn out attempting to maintain the harvesters required to generate a sufficient amount of quality resources for SW. Only those who are very established and have a lot of help will be able to maintain such a pricing structure for longer than a few months.