Shipwright Archive
Thread: Shipwright Issues/Bugs Nov. 8, 2004
Page 4 of 4
Defender_of_reality
Thu Nov 11, 2004 5:30 pm
#40
- Crafted components inferior to looted components
- Primarily Engines, Boosters, Capacitors
Engines
-Limiter/Mass Reduction Kit
-Consider switching the effects of these. Mass reduction is more 'critical' than energy maintenance (its easier to find high end reactors via loot/good crafters, than it is to find a higher chassis ship), therefore mass reduction should have a more significant drawback. Speed/accel/decel are key.
-Engine Experiment Options
-There are quite a few experimental categories in making an engine, so consider:
-Merging Accel/Decel.
-Experimenting on Pitch/Yaw/Roll yield very low improvements.
-Consider increasing this a bit to save some points. WIth my current Mark III, 7 points into pitch only increases it from 45.1 to 51.7. Similar results even on Mark V, each point in experiment yields about 1 point in rates.
Yes! My character was Rifleman/Squad Leader. I droped it because i wanted Shipwright. I decided concentrating on one part of Shipwright will be much better because i can handle it alone and getting the best resources and everything and then making the best components of that type will be very funny. Right, if u want to make everything from chassis to missiles, you cant have it all of HIGH quality. And i want HIGH quality, thats why i want to make only engines. Thats why Engine/Advanced/Weapons/Chassis assembly/experimentation is divided to trees - to give you chance do only one of these, but with high quality. Now, iam 0400 Shipwright, spend all my money on it, and i cant make any good engine! My Mark V has yaw/pitch/roll rates about 52 or what, speed of 84 and mass 33000. Looted one has rates 62, speed 82 and mass 11k.
Crafted versus Looted engines - MEGA mass on Mark V, BIG mass on Mark IV. HORRIBLE YAW/PITCH/ROLL rates even with tier 4 in propulsion tree, even with THE BEST resources what spawned on Chimaera in last month - yes i have great CD/OQ/PE/UT on all my resources, papers full of stats about resources, still opened swgcraft.com and i cant make good engine! My profession is bugged! Please fix it, this is unplayable.
- Primarily Engines, Boosters, Capacitors
Engines
-Limiter/Mass Reduction Kit
-Consider switching the effects of these. Mass reduction is more 'critical' than energy maintenance (its easier to find high end reactors via loot/good crafters, than it is to find a higher chassis ship), therefore mass reduction should have a more significant drawback. Speed/accel/decel are key.
-Engine Experiment Options
-There are quite a few experimental categories in making an engine, so consider:
-Merging Accel/Decel.
-Experimenting on Pitch/Yaw/Roll yield very low improvements.
-Consider increasing this a bit to save some points. WIth my current Mark III, 7 points into pitch only increases it from 45.1 to 51.7. Similar results even on Mark V, each point in experiment yields about 1 point in rates.
Yes! My character was Rifleman/Squad Leader. I droped it because i wanted Shipwright. I decided concentrating on one part of Shipwright will be much better because i can handle it alone and getting the best resources and everything and then making the best components of that type will be very funny. Right, if u want to make everything from chassis to missiles, you cant have it all of HIGH quality. And i want HIGH quality, thats why i want to make only engines. Thats why Engine/Advanced/Weapons/Chassis assembly/experimentation is divided to trees - to give you chance do only one of these, but with high quality. Now, iam 0400 Shipwright, spend all my money on it, and i cant make any good engine! My Mark V has yaw/pitch/roll rates about 52 or what, speed of 84 and mass 33000. Looted one has rates 62, speed 82 and mass 11k.
Crafted versus Looted engines - MEGA mass on Mark V, BIG mass on Mark IV. HORRIBLE YAW/PITCH/ROLL rates even with tier 4 in propulsion tree, even with THE BEST resources what spawned on Chimaera in last month - yes i have great CD/OQ/PE/UT on all my resources, papers full of stats about resources, still opened swgcraft.com and i cant make good engine! My profession is bugged! Please fix it, this is unplayable.
ImaTwilek
Sat Nov 13, 2004 6:16 pm
#41
Graphic bug.
Crafted blasters appear backwards on the Ixiyen, style 2,weapon slot 1.
Jagged-F3l
Mon Nov 15, 2004 4:25 am
#42
YT-1300 does not have a loot box. Furthermore, pilots aboard a YT-1300 do not receive loot. Is this the intent of the devs? If so, we need to make this a major issue.
TalonKarrdeTN
Tue Nov 16, 2004 9:03 am
#43
Styx,an ideathat was brought up in beta that I love and I'd like you to propose to the devs to at least see what kind of reaction/response you get.....is there any possibility they would consider changing the RE process to where instead of just one component, you had the option to make a limited use (like 10 max)schematic of the reverse engineered part? Probably never go for it but I think it's an awesome idea anyway.
Defender_of_reality
Tue Nov 16, 2004 12:52 pm
#44
Iam 0400 Drive Technician, decided to make only THE BEST engines. With that 11.2 publish i just made:
Mark V with Overdriver IV + assembly on great success:
A 502
H 1004
RED 2443
M 33912
P 51,5
Y 54,3 (2 points)
R 51,5
S 101,7 (10 points)
I have 75 engine assembly and 125 engine experimentation. I think CAP on EVERY assembly is 125 (right ?), so i can increase my assembly by 50 (on Master i get +25, with Jedi i get +20 to all assembly, +5 with some CA maybe), i can get 3 more EXP points when i get Master Shipwright ( engine exp 150) and more +20 experimentation success with Jedi (no more EXP points but lesser lose of EXP points when EXPing i think) and o f course i can get much better resources and Mark V overdriver.
I think with all that Shipwright is able to make 120 SPEED ENGINE WITH ACCEPTABLE TURNING RATES NOW !
Only problem = mass, but they will fix mass on all Mark V components. At least, high mass high speed engine can be used in YT/Nova/Deci multiplayer ship.
Mark V with Overdriver IV + assembly on great success:
A 502
H 1004
RED 2443
M 33912
P 51,5
Y 54,3 (2 points)
R 51,5
S 101,7 (10 points)
I have 75 engine assembly and 125 engine experimentation. I think CAP on EVERY assembly is 125 (right ?), so i can increase my assembly by 50 (on Master i get +25, with Jedi i get +20 to all assembly, +5 with some CA maybe), i can get 3 more EXP points when i get Master Shipwright ( engine exp 150) and more +20 experimentation success with Jedi (no more EXP points but lesser lose of EXP points when EXPing i think) and o f course i can get much better resources and Mark V overdriver.
I think with all that Shipwright is able to make 120 SPEED ENGINE WITH ACCEPTABLE TURNING RATES NOW !
Only problem = mass, but they will fix mass on all Mark V components. At least, high mass high speed engine can be used in YT/Nova/Deci multiplayer ship.
Message Edited by Defender_of_reality on 11-16-2004 11:53 AM
Rolassk
Tue Nov 16, 2004 1:24 pm
#45
BUGS
Major
- Crafted components having names truncated
- Armor Hitpoints HUD Display
- Armor hitpoints always 100%, useless display.
Yup, these two are my biggest 'beefs'
- Bugs with deed generation (random, working on reproduction steps) and redeeding
- Attempting to generate a brokered deed before being certified renders deed permanently unusable (need confirmation)
I confirm this, has happened to myself and some customers during the same scenario.
- Weapon schematic calls for OQ/Conductivity but affected greatly by PE. (need more confirmation)
Styx I have written a detailed post on this issue. If you would like to takea look here is the Clicky
ISSUES
Major
- Crafted components inferior to looted components
- Primarily Engines, Boosters, Capacitors
Agree 100%
- No difference between an amazing success anda great success, no value changes between them.
I'm not seeing this... Amazing successes boost the item in question by 1% over a great success.
- More data from chassis schematics/deeds (ship characteristics)
- Chassis - Picture of chassis upon examine
- Texture Kit Preview ability
- Condense Texture/PaintKits into "Ship Customization Kit" similar to Vehicle Customization Kit.
These 4 are definatly needed changes
PENDING (subject to poll results):
- Increased Factory Support - No
- Player City Shipwright Trainers - Yes (would like to see a reason why they are not available, instead of the "it's as planned" statement)
- Decay - Chassis drop to 5%, components are good with 10%
- Mark V mass too high - Yes
- Player City Starport or Spaceship terminal - No to PC starports, yes to PC Ship Terminal (but can only travel to NPC starports from them)
- Chassis: Resource quality not significant -Good, keep it this way. Will keep the costs down. The rich players can still pay their premiums to have a slight advantage, instead of everyone beingforced to have 900+ quality chassis.
Bodestone
Wed Nov 17, 2004 9:07 am
#46
Does anybody have any idea where I find out exactly which privateer ships have had mass increased and by how much in release 11.2?
The release notes just Say "some privateer ships"
I have looked on the dev boards in the issues for that release and searching on mass only brings up people winging that they will have to buy new ships. I have also posted this question on 2 threads there and the only response I have recieved is to look here.
I am really short of materials and wouldn't want to create one of each just to find out which ones on my vendor I need to put in the bargain bin and re-stock.
If anyone can answer this question it would be greatly appreciated.
The release notes just Say "some privateer ships"
I have looked on the dev boards in the issues for that release and searching on mass only brings up people winging that they will have to buy new ships. I have also posted this question on 2 threads there and the only response I have recieved is to look here.
I am really short of materials and wouldn't want to create one of each just to find out which ones on my vendor I need to put in the bargain bin and re-stock.
If anyone can answer this question it would be greatly appreciated.
SSSnuggles
Wed Nov 17, 2004 4:22 pm
#47
styx66 wrote:
Droid Interface:
- Speed rating (delay)goes up with tiers (fixed on TC 11/9/04)
- Highest speed rating chosen when RE'ing level 2 orabove
Speed rating fixed on Live (Mark 1 has a higher value then Mark 2... lower values are faster)
But RE'ing still choses the higher speed value.
Bsshadow
Wed Nov 17, 2004 4:25 pm
#48
The EM Emitters and IFF Confuser Launchers are Countermeasures, but they show up on the Vendor under the Weapons category.
Vedacon
Bsshadow
Sun Apr 17, 2005 10:04 pm
#49
The EM Emitters and IFF Confuser Launchers are Countermeasures, but they show up on the Vendor under the Weapons category.
Vedacon
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