Shipwright Archive

Thread: Shipwright Issues/Bugs Nov. 8, 2004

Defender_of_reality
Thu Nov 11, 2004 5:30 pm
#40

- Crafted components inferior to looted components
- Primarily Engines, Boosters, Capacitors

Engines
-Limiter/Mass Reduction Kit
-Consider switching the effects of these. Mass reduction is more 'critical' than energy maintenance (its easier to find high end reactors via loot/good crafters, than it is to find a higher chassis ship), therefore mass reduction should have a more significant drawback. Speed/accel/decel are key.

-Engine Experiment Options
-There are quite a few experimental categories in making an engine, so consider:
-Merging Accel/Decel.
-Experimenting on Pitch/Yaw/Roll yield very low improvements.
-Consider increasing this a bit to save some points. WIth my current Mark III, 7 points into pitch only increases it from 45.1 to 51.7. Similar results even on Mark V, each point in experiment yields about 1 point in rates.

Yes! My character was Rifleman/Squad Leader. I droped it because i wanted Shipwright. I decided concentrating on one part of Shipwright will be much better because i can handle it alone and getting the best resources and everything and then making the best components of that type will be very funny. Right, if u want to make everything from chassis to missiles, you cant have it all of HIGH quality. And i want HIGH quality, thats why i want to make only engines. Thats why Engine/Advanced/Weapons/Chassis assembly/experimentation is divided to trees - to give you chance do only one of these, but with high quality. Now, iam 0400 Shipwright, spend all my money on it, and i cant make any good engine! My Mark V has yaw/pitch/roll rates about 52 or what, speed of 84 and mass 33000. Looted one has rates 62, speed 82 and mass 11k.

Crafted versus Looted engines - MEGA mass on Mark V, BIG mass on Mark IV. HORRIBLE YAW/PITCH/ROLL rates even with tier 4 in propulsion tree, even with THE BEST resources what spawned on Chimaera in last month - yes i have great CD/OQ/PE/UT on all my resources, papers full of stats about resources, still opened swgcraft.com and i cant make good engine! My profession is bugged! Please fix it, this is unplayable.



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ImaTwilek
Sat Nov 13, 2004 6:16 pm
#41

Graphic bug.


Crafted blasters appear backwards on the Ixiyen, style 2,weapon slot 1.



I didn't come here to win, I came here to fight!
Ahazi: Lelan 2 3 4
HanseSOE wrote:
For those who cry nerf...
The technical term for this is "systems balancing", prior to release. After release, it's still balancing, but changes can be considered nerfs or enhancements.
Since you don't have it yet, if you cry nerf, I'll make sure your name is on the list to spew chicken feathers as your characters talk.
Jagged-F3l
Mon Nov 15, 2004 4:25 am
#42

YT-1300 does not have a loot box. Furthermore, pilots aboard a YT-1300 do not receive loot. Is this the intent of the devs? If so, we need to make this a major issue.



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TalonKarrdeTN
Tue Nov 16, 2004 9:03 am
#43

Styx,an ideathat was brought up in beta that I love and I'd like you to propose to the devs to at least see what kind of reaction/response you get.....is there any possibility they would consider changing the RE process to where instead of just one component, you had the option to make a limited use (like 10 max)schematic of the reverse engineered part? Probably never go for it but I think it's an awesome idea anyway.





Characters:
Tynd (formerly Tyndaleon) Starstrider (human)
Tharilac Crey'lya (bothan)
Tibattican (wookiee)
Tiomeg Bysik (ithorian)

Beta & Day 1 Tarq Vet, Longtime Officer & Member of the Order of Infinity (IFN), Current member of Wraith Squadron (WSQ)
Defender_of_reality
Tue Nov 16, 2004 12:52 pm
#44

Iam 0400 Drive Technician, decided to make only THE BEST engines. With that 11.2 publish i just made:

Mark V with Overdriver IV + assembly on great success:
A 502
H 1004
RED 2443
M 33912
P 51,5
Y 54,3 (2 points)
R 51,5
S 101,7 (10 points)

I have 75 engine assembly and 125 engine experimentation. I think CAP on EVERY assembly is 125 (right ?), so i can increase my assembly by 50 (on Master i get +25, with Jedi i get +20 to all assembly, +5 with some CA maybe), i can get 3 more EXP points when i get Master Shipwright ( engine exp 150) and more +20 experimentation success with Jedi (no more EXP points but lesser lose of EXP points when EXPing i think) and o f course i can get much better resources and Mark V overdriver.

I think with all that Shipwright is able to make 120 SPEED ENGINE WITH ACCEPTABLE TURNING RATES NOW !

Only problem = mass, but they will fix mass on all Mark V components. At least, high mass high speed engine can be used in YT/Nova/Deci multiplayer ship.

Message Edited by Defender_of_reality on 11-16-2004 11:53 AM



DargnonXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXElder
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Rolassk
Tue Nov 16, 2004 1:24 pm
#45



BUGS


Major


  • Crafted components having names truncated

  • Armor Hitpoints HUD Display


    • Armor hitpoints always 100%, useless display.

Yup, these two are my biggest 'beefs'



  • Bugs with deed generation (random, working on reproduction steps) and redeeding


    • Attempting to generate a brokered deed before being certified renders deed permanently unusable (need confirmation)

I confirm this, has happened to myself and some customers during the same scenario.






  • Weapon schematic calls for OQ/Conductivity but affected greatly by PE. (need more confirmation)

Styx I have written a detailed post on this issue. If you would like to takea look here is the Clicky







ISSUES


Major



  • Crafted components inferior to looted components


    • Primarily Engines, Boosters, Capacitors

Agree 100%



  • No difference between an amazing success anda great success, no value changes between them.

I'm not seeing this... Amazing successes boost the item in question by 1% over a great success.



  • More data from chassis schematics/deeds (ship characteristics)

  • Chassis - Picture of chassis upon examine

  • Texture Kit Preview ability

  • Condense Texture/PaintKits into "Ship Customization Kit" similar to Vehicle Customization Kit.

These 4 are definatly needed changes


PENDING (subject to poll results):



  • Increased Factory Support - No

  • Player City Shipwright Trainers - Yes (would like to see a reason why they are not available, instead of the "it's as planned" statement)

  • Decay - Chassis drop to 5%, components are good with 10%

  • Mark V mass too high - Yes

  • Player City Starport or Spaceship terminal - No to PC starports, yes to PC Ship Terminal (but can only travel to NPC starports from them)

  • Chassis: Resource quality not significant -Good, keep it this way. Will keep the costs down. The rich players can still pay their premiums to have a slight advantage, instead of everyone beingforced to have 900+ quality chassis.









GalacTech Drive Systems & Resources
Starships, Components, Ordinance & Resources at 460 -5340, Coronet, Corellia
Blayr Charker *Master Shipwright *Galactic Miner *Retired MD *Kettemoor


All warfare is based on deception -Sun Tzu
Bodestone
Wed Nov 17, 2004 9:07 am
#46

Does anybody have any idea where I find out exactly which privateer ships have had mass increased and by how much in release 11.2?

The release notes just Say "some privateer ships"

I have looked on the dev boards in the issues for that release and searching on mass only brings up people winging that they will have to buy new ships. I have also posted this question on 2 threads there and the only response I have recieved is to look here.

I am really short of materials and wouldn't want to create one of each just to find out which ones on my vendor I need to put in the bargain bin and re-stock.


If anyone can answer this question it would be greatly appreciated.



_________________________________________
Change is inevitable, exept from a vending machine
SSSnuggles
Wed Nov 17, 2004 4:22 pm
#47






styx66 wrote:




Droid Interface:



    • Speed rating (delay)goes up with tiers (fixed on TC 11/9/04)

    • Highest speed rating chosen when RE'ing level 2 orabove




Speed rating fixed on Live (Mark 1 has a higher value then Mark 2... lower values are faster)


But RE'ing still choses the higher speed value.



Bsshadow
Wed Nov 17, 2004 4:25 pm
#48

The EM Emitters and IFF Confuser Launchers are Countermeasures, but they show up on the Vendor under the Weapons category.


Vedacon



Rebel faction for sale at 120 cpp for up to 10k faction and 110 cpp for 11k or above faction - Sold in 1k blocks
Email Vedacon to place an order


Bsshadow
Sun Apr 17, 2005 10:04 pm
#49

The EM Emitters and IFF Confuser Launchers are Countermeasures, but they show up on the Vendor under the Weapons category.


Vedacon



Rebel faction for sale at 120 cpp for up to 10k faction and 110 cpp for 11k or above faction - Sold in 1k blocks
Email Vedacon to place an order


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