Shipwright Archive
Thread: Shipwright Issues/Bugs Nov. 8, 2004
ISSUES
Major
- Crafted components inferior to looted components
- Primarily Engines, Boosters, Capacitors
- No difference between an amazing success anda great success, no value changes between them.
- More data from chassis schematics/deeds (ship characteristics)
- Subcomponents not scaling properly with new mass values (since beta)
- e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component
- Low level reactors ideal, plenty of energy and light
- Reverse Engineering:
- Relax Naming Restrictions
- Leave stats window up while naming
- Some indicator of RE'd status (can be confused with crafted items)
- Components - More understandable decay indicator
- Components - More detailed schematics
- Chassis - Picture of chassis upon examine
- Texture Kit Preview ability
- Condense Texture/PaintKits into "Ship Customization Kit" similar to Vehicle Customization Kit.
- Missile launchers should accept sub-level missiles (e.g. Mark IIIlauncher could fire Mark I missiles)
Minor
- Bring shields in line with weapons (15 exp points)
- Cert/RE level upon mouse-over in inventory.
- Paint kits lost in giant list of components on vendors, only show in base Ship Components category.
- IFF/EMM chaff packs only 8 per pack experimented fully.
- Ability to "Virtually" load ship to test mass/energy limits while shopping in player cities.
Is there any word on any potential updates to the issues listed above? I personally have many customers that want higer level crafted components, but due to the mass issues, it is not practical for them now. As well, my biggest issue still being that crafted is so inferior to looted. I am not asking to be able to make better than anything out there, I just want to be able to compete with loot, if I have good resources.
So when can we expect some answers?
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EtaEmock wrote:
Is there any word on any potential updates to the issues listed above? I personally have many customers that want higer level crafted components, but due to the mass issues, it is not practical for them now. As well, my biggest issue still being that crafted is so inferior to looted. I am not asking to be able to make better than anything out there, I just want to be able to compete with loot, if I have good resources.
So when can we expect some answers?
Acrod_Novys wrote:
Just to be sure, sir, are you aware of the feature that you can click the "expand" arrows in the upper-left of any inventory to get essentially the examine window for whatever item you have selected? Some are unaware of this feature, which is ESSENTIAL to me as a bio-e (DNA samples are similar to this issue of looted items, as we are given very little info in the item title and have been requesting more for ages)
THis is very important, it's a big difference between using high OQ steel and high OQ+Con steel, could mean very different resource
Arkenor wrote:
Djamonja wrote:
Great compilation -- only3 areas I'd quibble with
3. Weapons schematics doshow OQ/PEaffecting the minimum damage and OQ/CDaffecting maximum damage (no problem since they use Radioactivethat hasPE and other resources that have CD).
Yes, but PE is affecting the max damage too.
KabaI wrote:
Reactors have 4 things to experiment on. There's no reason to get more Exp points for 4 lines, as that's quite unfair to the other crafting professions. Now, having themhave more of an effect /point put in, I'd totally agree with.
Tricki wrote:
And reactors please
styx66 wrote:
Minor
- Bring shields in line with weapons (15 exp points)
ALL components should have 15 experiment points - atm only some do on a ''random'' basis atm from memory - will check when i get IG later
ALL chassis should have 10 experiment points
Hmmmm...on Chilastra I believe I had found a 95% concentration of this ore.
FalinMor wrote:
Jagged-F3l wrote:
styx66 wrote:
BUGS
Minor
- Resource Density on new Ore
Can you elaborate on this?
Seconded. Are people complaining because it's possible to find the new ore in very high densities but not any of the old ores? PLEASE don't fix this, I like it just the way it is.
Falin
EtaEmock wrote:
I cannot verify for chaff packs, as I have not made any, but I can verify that experimenting for ammunition count on missle packs does increase the quantity. The highest number I have been able to achieve for a missle pack was 13.
Jagged-F3l wrote:
styx66 wrote:
ISSUES
Minor
- IFF/EMM chaff packs only 8 per pack experimented fully.
From experience, I can verify that experimenting on the ammunition count of any counter-measure or missle packs does not change the ammunition count.
OK, I don't know what is going on, but I just tried this again last night for someone that begged me to try (they even brough their own resources).
At any rate, maybe the behavior is specific to a particular missle pack, which would definitely make it a legitimate bug. I will try this again and pay more attention to what I'm bloody crafting ![]()
Jagged-F3l wrote:
EtaEmock wrote:
I cannot verify for chaff packs, as I have not made any, but I can verify that experimenting for ammunition count on missle packs does increase the quantity. The highest number I have been able to achieve for a missle pack was 13.
Jagged-F3l wrote:
styx66 wrote:
ISSUES
Minor
- IFF/EMM chaff packs only 8 per pack experimented fully.
From experience, I can verify that experimenting on the ammunition count of any counter-measure or missle packs does not change the ammunition count.
OK, I don't know what is going on, but I just tried this again last night for someone that begged me to try (they even brough their own resources).
At any rate, maybe the behavior is specific to a particular missle pack, which would definitely make it a legitimate bug. I will try this again and pay more attention to what I'm bloody crafting
Ok, the missle packs that I know I have increased the numbers of missles in are Protron and Siesmic, Mark I's
There should be a note within a schematic, if the item (or the ship blueprint) needs a privat crafting station. I was trying almost 30 minutes before a public crafting station to build a Y-Wing *blush*.
cheers
Exi