Shipwright Archive
Thread: Number of shipwrights in decline? Is is starting? How is it on your server?
sbob wrote:
What is probablyhappening is that more and more are finding that SW is not the end all be all cash cow that they thought it would be. You can not hop on and spend 30 min starting up a factory and putting runs on a vendor like others it takes a bit of time. Also think early on many were hoping to go for that 'best on the server' title and try and suply the whole server themselves and burned out trying to keep up. What we are seeing now are those who are in it for the love of the profession or actualy working on the profession more than just as a sideline project. Those that dont have the drive or desire are leaving and the game shifts to a more balanced state. Actualy think its good over all.
Very well said or well typed ![]()
I'm a shipwright because I want to be a shipwright, I have dropped all my combat skills bar Novice Pistoleer to be Master Shipwright/Master Merchant.
That's much akin to opposing the coming of the car because horses take more time, effort and skill to breed.
Rhysen wrote:
Exactly. The Shipwright profession with its monstrous resource requirements and lack of factory support is actually one of the best designed professions in the game, conceptually. The resource requirements works against an individual or small group dominating the entire market as it makes it difficult to acquire the vast amounts of resources required to build a stockpile of goods to do so. And the low factory support discourages the "be a Shipwright for the 5 minutes to load the factory schematic" mentality.
People actually have to play being a Shipwright. Many of the complaints about the factory support are that they can't be anything but a Shipwright, that they're unable to go off and do something completely unrelated. Something that I find is completely false, being a Smuggler and an Ace pilot
Coran_Sienar wrote:
That's much akin to opposing the coming of the car because horses take more time, effort and skill to breed.
Rhysen wrote:
Exactly. The Shipwright profession with its monstrous resource requirements and lack of factory support is actually one of the best designed professions in the game, conceptually. The resource requirements works against an individual or small group dominating the entire market as it makes it difficult to acquire the vast amounts of resources required to build a stockpile of goods to do so. And the low factory support discourages the "be a Shipwright for the 5 minutes to load the factory schematic" mentality.
People actually have to play being a Shipwright. Many of the complaints about the factory support are that they can't be anything but a Shipwright, that they're unable to go off and do something completely unrelated. Something that I find is completely false, being a Smuggler and an Ace pilot
God doesn't have a responsibility to ensure a productive, enjoyable experience for horse-breeders. SOE does have a responsibility to ensure a productive, enjoyable experience for Shipwrights.
At least for those who want to actually be Shipwrights, not those complaining because the time investment cuts into the buff spamshouting in a starport time Doctor. ![]()
Rhysen wrote:
God doesn't have a responsibility to ensure a productive, enjoyable experience for horse-breeders. SOE does have a responsibility to ensure a productive, enjoyable experience for
ShipwrightsME.
At least for those who want to actually be Shipwrights, not those complaining because the time investment cuts into the buff spamshouting in a starport time Doctor.
Fixed. ![]()
And I don't ever spamshout.
Message Edited by GarVa on 01-06-2005 08:30 AM
warrenbassist wrote:
I'd have to agree, the saturation of looted ship parts and cheap chassis is killing us. I have a friend who bought a krayt for bout 50k already deeded. Have been tempted to go chef but I think I may stay with it anyway, I'm a glutton for punishment.
Message Edited by Subcriminal on 01-06-2005 10:04 AM
Coran_Sienar wrote:
Oooh, that was moderately harsh. You can do better though, can't you? I mean, you haven't even begun to disparage mycats or my car, yet. Care to try again?
Hmm.... Looks like I hit a nerve with that quote fix.
I'm certain I'm closer to the truth than you are to a nerve. What you want to be able to do is take a week's of harvested resources, invest 5 minutes of time to put it into a factory's ingredient hopper overnight and turn it into a long term supply of products to stick on a vendor where it can be ignored.
Why bother being a Shipwright if your major concern is doing other things completely unrelated to the Shipwright profession? As things stand, you can dabble in the profession easily. But doing so limits your effectiveness in the market overall, making it so you're unable to compete on equal terms with someone who does invest their entire playtime into activites related to the Shipwright profession. You can't stretch a week's worth of harvested materials into month long supplies. So you either have to focus on acquiring resources to support your business or be unable to compete with someone who does. You can't let a factory create long term supplies of products for you overnight. So you either have to focus on building your stock to support your business or have to settle for carrying less stock than someone who does.
There's nothing wrong with that and everything wrong with wanting things eased so you can compete on equal footing against someone who invests more time and effort into doing Shipwright related activities.