Shipwright Archive

Thread: Number of shipwrights in decline? Is is starting? How is it on your server?

Subcriminal
Wed Jan 05, 2005 4:44 pm
#40

I took a quick look around Theed on my server and found that 90% of the shops only sold really bad (and overpriced)RE'd loot, or had components that were far, far inferior to what I currently sell. No wonder I'm getting more sales.
sbob
Wed Jan 05, 2005 5:05 pm
#41

What is probablyhappening is that more and more are finding that SW is not the end all be all cash cow that they thought it would be. You can not hop on and spend 30 min starting up a factory and putting runs on a vendor like others it takes a bit of time. Also think early on many were hoping to go for that 'best on the server' title and try and suply the whole server themselves and burned out trying to keep up. What we are seeing now are those who are in it for the love of the profession or actualy working on the profession more than just as a sideline project. Those that dont have the drive or desire are leaving and the game shifts to a more balanced state. Actualy think its good over all.



Sulic - Something
Beti - Something else
Nhoa - Master freeloader

Armor vendor in Kor Mesa outside Coronet -219, -3348

Bastilaa
Wed Jan 05, 2005 5:46 pm
#42






sbob wrote:
What is probablyhappening is that more and more are finding that SW is not the end all be all cash cow that they thought it would be. You can not hop on and spend 30 min starting up a factory and putting runs on a vendor like others it takes a bit of time. Also think early on many were hoping to go for that 'best on the server' title and try and suply the whole server themselves and burned out trying to keep up. What we are seeing now are those who are in it for the love of the profession or actualy working on the profession more than just as a sideline project. Those that dont have the drive or desire are leaving and the game shifts to a more balanced state. Actualy think its good over all.






Very well said or well typed


I'm a shipwright because I want to be a shipwright, I have dropped all my combat skills bar Novice Pistoleer to be Master Shipwright/Master Merchant.




________________________________________________________________________________________________
Bastilaa - Carbineer/Pistoleer/Rifleman - Around for a bit
Otaewaiv - Jedi Knight - Unlocked Feb 10th 2004 - 0/197 Bounties Completed
Lothar:Adsertor - Undead Mage

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This Picture Paints a sad outlook

Coran_Sienar
Thu Jan 06, 2005 6:54 am
#43






Rhysen wrote:



Exactly. The Shipwright profession with its monstrous resource requirements and lack of factory support is actually one of the best designed professions in the game, conceptually. The resource requirements works against an individual or small group dominating the entire market as it makes it difficult to acquire the vast amounts of resources required to build a stockpile of goods to do so. And the low factory support discourages the "be a Shipwright for the 5 minutes to load the factory schematic" mentality.


People actually have to play being a Shipwright. Many of the complaints about the factory support are that they can't be anything but a Shipwright, that they're unable to go off and do something completely unrelated. Something that I find is completely false, being a Smuggler and an Ace pilot





That's much akin to opposing the coming of the car because horses take more time, effort and skill to breed.




Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Rhysen
Thu Jan 06, 2005 7:08 am
#44






Coran_Sienar wrote:





Rhysen wrote:



Exactly. The Shipwright profession with its monstrous resource requirements and lack of factory support is actually one of the best designed professions in the game, conceptually. The resource requirements works against an individual or small group dominating the entire market as it makes it difficult to acquire the vast amounts of resources required to build a stockpile of goods to do so. And the low factory support discourages the "be a Shipwright for the 5 minutes to load the factory schematic" mentality.


People actually have to play being a Shipwright. Many of the complaints about the factory support are that they can't be anything but a Shipwright, that they're unable to go off and do something completely unrelated. Something that I find is completely false, being a Smuggler and an Ace pilot





That's much akin to opposing the coming of the car because horses take more time, effort and skill to breed.







God doesn't have a responsibility to ensure a productive, enjoyable experience for horse-breeders. SOE does have a responsibility to ensure a productive, enjoyable experience for Shipwrights.


At least for those who want to actually be Shipwrights, not those complaining because the time investment cuts into the buff spamshouting in a starport time Doctor.

Coran_Sienar
Thu Jan 06, 2005 7:09 am
#45






Rhysen wrote:


God doesn't have a responsibility to ensure a productive, enjoyable experience for horse-breeders. SOE does have a responsibility to ensure a productive, enjoyable experience for Shipwrights ME.


At least for those who want to actually be Shipwrights, not those complaining because the time investment cuts into the buff spamshouting in a starport time Doctor.






Fixed.


And I don't ever spamshout.





Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Rhysen
Thu Jan 06, 2005 7:23 am
#46

please refrain from posting if you are going to troll.

Message Edited by GarVa on 01-06-2005 08:30 AM

Coran_Sienar
Thu Jan 06, 2005 7:27 am
#47

Oooh, that was moderately harsh. You can do better though, can't you? I mean, you haven't even begun to disparage mycats or my car, yet. Care to try again?


Hmm.... Looks like I hit a nerve with that quote fix.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
warrenbassist
Thu Jan 06, 2005 7:29 am
#48

I'd have to agree, the saturation of looted ship parts and cheap chassis is killing us. I have a friend who bought a krayt for bout 50k already deeded. Have been tempted to go chef but I think I may stay with it anyway, I'm a glutton for punishment.
Subcriminal
Thu Jan 06, 2005 7:58 am
#49







warrenbassist wrote:

I'd have to agree, the saturation of looted ship parts and cheap chassis is killing us. I have a friend who bought a krayt for bout 50k already deeded. Have been tempted to go chef but I think I may stay with it anyway, I'm a glutton for punishment.






It's certainly not killing me. But that's because I don't make chassis. I've actually gotten a LOT of customers because they are beginning to realize that good crafted parts outperform most of the loot out there. I got this one customer who had a level 4 or 5 (don't remember exactly), 45 ton looted reactor that cranked out 11.5k of power. He must have had a stroke when I told him my mark 2 reactor cranked out more power then that and was in the 3k mass range. Then there was this other guy who looted a great 3.5k damage gun, but it was sooo heavy he had problems fitting components onto his ship. I made a few guns for him that came close in damage but was soooo much lighter than the looted gun, it made more sense to go with my crafted weapons so he'd free up enough mass to finally upgrade some components on his ship.


So stay out of the chassis business if you want to make ends meet in Shipwright for the time being. Don't forget that it will take a while for some pilots to learn about how 99% of the loot out there sucks, but eventually the customers will learn and buy your stuff.

Message Edited by Subcriminal on 01-06-2005 10:04 AM

Coran_Sienar
Thu Jan 06, 2005 8:02 am
#50

With the addition of the Chassis dealer, filler loot is in rather high demand. It's rather fun to strike up conversations with Pilots and talk about loot. They'll go on and on about how they've ALMOST got a full set of RE-able shields or guns. Then they will kiss the ground you walk upon if you graciously offer to sell them that filler Level 8 shield for 250,000 credits. I love it.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
Rhysen
Thu Jan 06, 2005 8:34 am
#51






Coran_Sienar wrote:

Oooh, that was moderately harsh. You can do better though, can't you? I mean, you haven't even begun to disparage mycats or my car, yet. Care to try again?


Hmm.... Looks like I hit a nerve with that quote fix.







I'm certain I'm closer to the truth than you are to a nerve. What you want to be able to do is take a week's of harvested resources, invest 5 minutes of time to put it into a factory's ingredient hopper overnight and turn it into a long term supply of products to stick on a vendor where it can be ignored.


Why bother being a Shipwright if your major concern is doing other things completely unrelated to the Shipwright profession? As things stand, you can dabble in the profession easily. But doing so limits your effectiveness in the market overall, making it so you're unable to compete on equal terms with someone who does invest their entire playtime into activites related to the Shipwright profession. You can't stretch a week's worth of harvested materials into month long supplies. So you either have to focus on acquiring resources to support your business or be unable to compete with someone who does. You can't let a factory create long term supplies of products for you overnight. So you either have to focus on building your stock to support your business or have to settle for carrying less stock than someone who does.


There's nothing wrong with that and everything wrong with wanting things eased so you can compete on equal footing against someone who invests more time and effort into doing Shipwright related activities.

Coran_Sienar
Thu Jan 06, 2005 8:48 am
#52

Like what? Surveying for resources?


Easy. Just pay the Master Artisan who's your friend 30-60K for each resource spawn point. But that's an Artisan skill, not Shipwright.


Deploying harvesters? Offer your friends free components and chassis for their lots. Heck, some of them even have their old, dusty harvesters that they haven't used in ages that they'll be happy to put into service for you.


So what else is there? Perhaps you mean the incessant mouse-clicking required because of lack of factory support? Oh, that's right...Doctor isn't a REAL crafting profession in your view and dabblers can dominate the market. (Why don't you go ahead and pm that assertion to Mono, Whippetor Esikof Tarquinas?) Well, what about Armorsmiths or Weaponsmiths or Architects? What exactly isfun about having to click your mouse more often than any other crafting profession?


The most custom work any shipwright does is in REing loot.



Modus Sienar
Master Shipwright
Master Smuggler (Hope > Logic)
Aced all 9 Squadrons
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