Shipwright Archive
Thread: Aniketos Pricing Guide
- LvL 1 RE stuff would cost 1000 credits
- LvL 2 RE stuff would cost 2000 credits
- and so on since i think the RE level = % increase (atleast thats what I saw late in beta)
Or we could just charge 1000 * RE level
Just some ideas ![]()
I agree, but you have to start someplace, right? I'm sure things will adjust according to supply and demand. I'm not trying to set any standards. I'm just trying to figure out where I should start.
Arrya wrote:
In the end, its all about quality. High quality stuff will be expensive, low quality stuff will not. Trying to set a "cpu" price and expecting that to become a standard is kind of silly.
ZenDragonMLS wrote:
It doesn't take 10 seconds of your time. You meet with the customer, they hand you one or more pieces of loot, you talk about them, you look to see if they take multiple items to do the RE on, then you put them in the tool, hit the button, hand it back to them, and talk about how that impacted their loadout.
How much do you pay a slicer to do your weapon or armor? That only takes them "10 seconds".
ok, i was on beta, an RE tools can be made in factories, and have around 13 charges, and they are cheap to make. A lvl 1 RE only impacts a loot 1%, its almost not worth it except you may find exceptional, legendary, or firesrpay stuff in there. lvl 1 RE takes 1 piece, 2 takes 2 piecesetc. Most people should know this before they get it REd, so if they know all these things, its totally not as complicated as slicing since you only need the tool. so a comparison to slicing is a bit off, you don't need all that extra crap. And i was only asking a simple question, jeez.
[EDIT] and RagNoRock5x, that's what i was looking for, not some idiot telling me "How much do you pay a slicer, der" a simple answer goes a long way.
Message Edited by Iwami on 10-27-2004 02:20 PM
Chassis:
Novice – 5,000 resources x 5 = $25,000
Tier 1 – 15,000 resources x 6 = $90,000
Tier 2 – 27,000 resources x 7 = $189,000
Tier 3 – 60,000 resources x 8 = $480,000
Tier 4 – 88,000 resources x 9 = $792,000
Master – 150,000 resources x 10 = $1,500,000
Components:
Mark I – 200 resources x 20 = $4,000
Mark II – 500 resources x 25 = $12,500
Mark III – 1000 resources x 30 = $30,000
Mark IV – 2500 resources x 35 = $87,500
Mark V – 5000 resoureces x 40 = $200,000
Thoughts?
Message Edited by Animi on 10-27-2004 02:47 PM
I would say Tier 1 is novice... because at 0100 you can use Mark II components.
FSCSexplorer wrote:
standardizing shipwright terms ?
ok I'd like to talk apples and apples with the rest of the community.
Is it Novice , Tier 1, tier 2, tier 3, tier 4 , Master?
Some are using tier 1 as novice box
CapnKate wrote:
moley wrote:
Figures. Here we go with the insane prices. Seems I remember what Luke Skywalker said in Star Wars. "wow, we could almost buy a ship of our own for 10,000 credits." Something along those lines anyway. Funny, not many things go for 10.000 credits in SWG. Maybe some people can set a trend and lower the economy instead of trying to hoard credits for some dumb reason. Wow, you have the most credits on the server. Good for you. Don't charge huge prices like that. A newbie comes in, he can't do anything except jump into a starter ship and get blown up every 10 seconds. On top of that, component breaks, you have to buy another. Running boring mission after boring mission to get the credits just to get a new deflector shield, again and again. And if you say, SWG doesn't follow story lines, well, maybe it should. Maybe SOE should cap everything. Put a cap on all things sold so everyone doesn't have to grind to buy something, and grind to support it. That way, some of us can actually play the game the way it should be played.
Maybe you could stop trolling the Profession board and find something constructive to do, while we're on the topic of things we feel people should do. It costs more than 10K just to make a starter ship chassis with anything but grind materials, and even with grind materials, a starting ship *with* components takes 6400 resources, assuming NO upgrades. Now, I don't know if you've noticed, but on our particular server, grind materials generally go for 2 cpu at a minimum. So to BREAK EVEN, we're already talking at least 12,800 for a kind of terrible ship. naturally, breaking-even scales up from there. And no, I'm NOT going to go grind TKM Janta missions all day so I can hand out ships below cost to people. I'm all for reasonable pricing and such, but that isn't reasonable, period.
Thanks for your input. Trolling huh? If you say so. I like to find messages and flame just for the sake of it. Not like I get frustrated sitting in-game watching everyone get things I can't because of the economy situation. But, who cares. SW for me. <falls asleep from things like this>