Shipwright Archive

Thread: Asteriod Resources

gojimbogo
Sat Jun 18, 2005 12:49 am
#27

i keep asking my self:

well, how did I get here?


-Talking Heads "Once In A Lifetime"

sorry, I couldnt resist

Anyways, I dont know about the larger cargo holds being game breaking seeing as the resources dont shift and its only a matter of time for people to be able to get a large stockpile of resources if they realy wanted to. Its already screwed up to begin with. What does a larger cargo hold hurt at this point other than killing the unnecessary downtime.

Message Edited by gojimbogo on 06-17-2005 02:51 PM



Jamys Farstrider - Elder Commando, Talusian Resistance
PR Director, Spirit of the Fallanassi - http://www.sofgaming.net

"Sometimes, you have to roll a hard six."
- Commander William Adama

Jagged-F3l
Sat Jun 18, 2005 5:26 am
#28






Yivvits wrote:





Jagged-F3l wrote:



It has nothing to do with what you can carry. It has more to do with balance in the game. Compare it to the amount of resources you can harvest from a creature. It takes time to put together a 100K stack of a creature resource. If a player could do it faster, than the supply of the items requiring those resources would increase, which could have a profound affect on the balance of the game. Observe that the items requiring asteroid resources are "high-end" items. The devs have purposely made it difficult to flood the market with these "high-end" items.







No offense - Just playing the devil's advocate But since when was this game ever balanced?


One of my other toons is a master ranger. I can harvest over 400 units of creature resource from a CL80 mob. It probably took me 2-3 minutes to kill that mob (pike is my only combat). So, does this seem balanced to you?


Besides - you missed my point. If I go hunting and harvest 1500 hides, I am not forced to run back to a trade outpost that's clear across the planet just to unload my goods. I do feel that the rate of extraction on asteroids could be much quicker, but that isn't my point really. If I had to choose between a larger cargo hold or faster extraction, I would pick larger hold. It's the running back to a starport and landing to unload that is silly. It takes me out of the experience - even if mining is less than exciting.


IMO, you missed my point.


-Yivvits













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WindSerpent
Fri Sep 09, 2005 8:32 pm
#29

Can someone tell me what asteriod resources are used for? Also, what does POB stand for?



Shadowfire
Esomi Aomuspea
neilrh65
Fri Sep 09, 2005 8:40 pm
#30

Asteroid resources are used for an expanding list of items:


Vehicle restoration tool - recently added.

Ship texture kits #7 & #8 (ARC-170 #1 & #2) - the #1-#6 texture kits use normal ground resources.

HMVfighters (Z95, Scyk, TIE).

Elite class equipment- usable in POB ships.

Mining equipment - which is kind of a chicken and egg situation, how can you build mining equipment if you need asteroids to do it? (Hint: check Kashyyyk)


There might be some other things I've forgotten (not noticed) - but that covers most of it. And since miners are charging an arm and a leg for asteroid resources this equipment tends to be charged at a premium.




POB - portalised object, ie you can walk around the inside of it.



Llewelyn - MDE/MSW/MPilot(corsec)
Oseh - One screwed up jedi/MPilot(rebel)
WindSerpent
Fri Sep 09, 2005 8:46 pm
#31

Thanks, I am a master artisan so i've been making the Vehicle Repair kits and and thinking about doign shipwright so i guess i'll be abel to find a use for all of my asteriods.



Shadowfire
Esomi Aomuspea
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