Shipwright Archive
Thread: Asteriod Resources
i keep asking my self:
well, how did I get here?
-Talking Heads "Once In A Lifetime"
sorry, I couldnt resist
Anyways, I dont know about the larger cargo holds being game breaking seeing as the resources dont shift and its only a matter of time for people to be able to get a large stockpile of resources if they realy wanted to. Its already screwed up to begin with. What does a larger cargo hold hurt at this point other than killing the unnecessary downtime.
Message Edited by gojimbogo on 06-17-2005 02:51 PM
Yivvits wrote:
Jagged-F3l wrote:
It has nothing to do with what you can carry. It has more to do with balance in the game. Compare it to the amount of resources you can harvest from a creature. It takes time to put together a 100K stack of a creature resource. If a player could do it faster, than the supply of the items requiring those resources would increase, which could have a profound affect on the balance of the game. Observe that the items requiring asteroid resources are "high-end" items. The devs have purposely made it difficult to flood the market with these "high-end" items.
No offense - Just playing the devil's advocate
But since when was this game ever balanced?
One of my other toons is a master ranger. I can harvest over 400 units of creature resource from a CL80 mob. It probably took me 2-3 minutes to kill that mob (pike is my only combat). So, does this seem balanced to you?
Besides - you missed my point. If I go hunting and harvest 1500 hides, I am not forced to run back to a trade outpost that's clear across the planet just to unload my goods. I do feel that the rate of extraction on asteroids could be much quicker, but that isn't my point really. If I had to choose between a larger cargo hold or faster extraction, I would pick larger hold. It's the running back to a starport and landing to unload that is silly. It takes me out of the experience - even if mining is less than exciting.
IMO, you missed my point.
-Yivvits