Shipwright Archive

Thread: IT IS HERE!!!!!!!!!!

Red-Dwarf
Sat Sep 03, 2005 5:07 am
#27




OvMan32 wrote:



True, but wouldnt the same thing be said generally about the Regular POB's gunners(deci,nova, etc)? Its almost impossible to hit anything while evading in them so POBs would be sitting ducks too. Of coarse im not all that familiar with Y-8 guns..


They only have 2 guns - the Y-8 has 5


Grr...40min for TC dling....


You can make it shorter by copying your live folder files to the TC directory (all the ones over 1mb and then run a full scan)







The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Cphopp
Sat Sep 03, 2005 10:39 am
#28

holy @#% on the POB stats now =0 woooohoooo definatly a nice fix


oh...AND...thye finnaly fix the Y-8 quest so I can get my other on on my alt account =0



Chop's Shop *** 90 , 6100 *** 700m from Nym's : Lok
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FuNkO
Sat Sep 03, 2005 11:31 pm
#29

could anyone see if they can get into deepspace as an overt neutral pilot on TC? if not could u bug report it like nutters?



Matthew Rhodes...Not Mr.Sushi (sorry)
Kindarin
Mon Sep 05, 2005 10:07 am
#30

This has me so stinking excited I can't even begin to explain...

POB ships have felt so useless for major attacks up until now, because everyone's opinion is five ships all gunning is better than five people stuck on a ship that dies just as easily and puts out less damage.

Now?? Can you imagine the possibilities!? Someone needs help on their Corvette run? No problem! Bring your YT-1300 along and do the strafing runs that cripple the sucker!!

Finally this adds a whole new dynamic to this game, where you'll actually have these big lugs running around with their own fighter screens. I cannot wait!!!



Kindarin Chiin'Tal, Corellian Jedi
Rebel Alliance Master Sergeant & Master Pilot
Captain of the CEC YT-2400 transport Storm II

Kiiara Mirdala, Mandalorian Commando
Rebel recruit & Smuggler's Alliance Pilot
Pilot of the Vaksai starfighter Verd'yc Senaar

Talset11
Mon Sep 05, 2005 10:44 am
#31

Yes but without a fix for weapon overload 3 they will still die in about 4 seconds.
Kindarin
Mon Sep 05, 2005 11:36 am
#32



Talset11 wrote:
Yes but without a fix for weapon overload 3 they will still die in about 4 seconds.




LOL Sounds like you need a better pilot in the seat!



Kindarin Chiin'Tal, Corellian Jedi
Rebel Alliance Master Sergeant & Master Pilot
Captain of the CEC YT-2400 transport Storm II

Kiiara Mirdala, Mandalorian Commando
Rebel recruit & Smuggler's Alliance Pilot
Pilot of the Vaksai starfighter Verd'yc Senaar

Talset11
Mon Sep 05, 2005 2:02 pm
#33

Better pilot in the seat of a POB? lol its a flying house with people trying to shoot out the windows you start flipping the house around how well are your people gonna shoot? The house get any smaller? Bottom line your a sitting duck and with the extra fire power WO3 provides your still a dead sitting duck.
Kindarin
Mon Sep 05, 2005 4:34 pm
#34



Talset11 wrote:
Better pilot in the seat of a POB? lol its a flying house with people trying to shoot out the windows you start flipping the house around how well are your people gonna shoot? The house get any smaller? Bottom line your a sitting duck and with the extra fire power WO3 provides your still a dead sitting duck.





LOL You have a point. Honestly, it really depends on who you're in the ship with and what you're fighting...with this new equipment, one thing I definitely plan to do is make the strafing runs on the Corvette to take out it's offensive capabilities. You've got to agree it's more than perfect for that.

PvP...I'll be interested to see how it does. It'll definitely take more hits and kill just about anyone in one shot...but it is a "broad side of a barn" so unless you're gunners are staying frosty you'll be hard-hit to live.



Kindarin Chiin'Tal, Corellian Jedi
Rebel Alliance Master Sergeant & Master Pilot
Captain of the CEC YT-2400 transport Storm II

Kiiara Mirdala, Mandalorian Commando
Rebel recruit & Smuggler's Alliance Pilot
Pilot of the Vaksai starfighter Verd'yc Senaar

kdo
Mon Sep 05, 2005 4:45 pm
#35

anyone know ETA for pub 24 ?



My in Game Name is kdo, Master ShipWright
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Vampiric_Hoshi
Mon Sep 05, 2005 5:36 pm
#36

9k shields for PVE is a nice change but for those of us hoping our POB's would finaly be a viable PVP craft to add some kind of "capital ship" into our space combat... 9k shields means instead of dieing in 1 shot we die in 2. I have to say, ultimately I'm very dissapointed but then the system itself is heavily flawed ... POB's really need to have around 50-100k shields to make them viable in PVP but that would make them unkillable in PVE.


Instead of just constantly messing with stats like this I wish the developers would use their brains (assuming they have any) and develop a component that can change the amount of damage done in PVP-ONLY combat.


For instance:


Shield Generator Wave Amplifier
The Shield Generator Wave Amplifier (SGWA) is a device that plugs into the Shield Generator of your vessel and amplifies the wave output of the deflector screens generated around your ship modifing its ability to deflect at an increased rate. Due to the bulky size of a SGWA device, it can only be installed on ships of freighter or larger classes (POB vessels only). The SGWA has two stats which can both be increased through experimentation by a Shipwright. The two stats are:

Energy Weapon Reduction:-
Reduces the total amount of damage of all non-missile weapons. The resultant value will then be absorbed by the shields, armour or component hitpoints.


Projectile Weapon Reduction:-
Reduces the total amount of damamge of all missiles. The resultant value will then be absorbed by the shields, armour or component hitpoints.


This little toy can effectively make a POB viable in combat. A POB vessel with a 60% SGWA could withstand a LOT of shots even if it only had a more traditional 2k shield and if NPC weapons have the ability to nullify or reduce the affects of an SGWA it basicaly allows for a balanced tough PVE and PVP ship.


Now if only a developer had the sense to implement THIS instead of spending a year messing with other stats in a pointless juggle of balance that will ne be reached with the current system.




Abandon all hope
PaladinX333
Mon Sep 05, 2005 6:39 pm
#37


It's too bad the Y-8 isn't going to be a great mining ship. It sounds like mining with it is a little easier, but no one is raking in minerals at a faster rate than in a fighter. Ah well...


AnvilX
Tue Sep 06, 2005 1:57 am
#38



silversaber wrote:


Red-Dwarf wrote:

Time from first shot till full hold (1.7k) 4min

Possibly a little too quick.




Heck no, it was tediusly slow before!

That is great!






I need about 7-8min for 1.5K in live which seems about right. Im my very own personal opinion, 4 min seems to be too fast.
sumner
Tue Sep 06, 2005 4:41 am
#39






Vampiric_Hoshi wrote:

... 9k shields means instead of dieing in 1 shot we die in 2. I have to say, ultimately I'm very dissapointed but then the system itself is heavily flawed ... POB's really need to have around 50-100k shields to make them viable in PVP but that would make them unkillable in PVE.







I'm not too sure about this, My Oppressor has medium equipment in it, around 2K for both shields and armor, and it regularly takes 2-3 hits in PvP, sure there are some out there that get me in 1, but most of the time I can survive at least one hit. So figure a Deci with 8K armor and 10K shields, that should be good for at least 5-6 hits easy, add in the fact that it is returning 5K unmodified damage, and other pilots are gonna be pretty weary of them. In a large scale (and organized)attack, they will go down pretty fast, but that is how it should be, and when is the last time you saw anything organized in space PvP? Add in things like Cap to shield shunt, and you are gonna have a pretty formitable tank. An easy fix is just give the POB guns an extra 2-300m range =)




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