Shipwright Archive
Thread: Equipment Factory!
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MrHawat wrote:II sort of made my point. He changed his crafting to be an armor maker and in essence turned himself into an armor factory. Why did he do this? He was spending all of his time in his shop crafting. He is the correspondent and did this because he was burning out. He loves this profession and is not in it to make the money but was burning out. We have now all met cute Twileks and would like to spend more than 3 minutes with them. Imagine the crafters that are in it for the money. Once you have 50 or 200 million in the bank you ask yourself, why am I still doing this? Most sell their resources to other crafters and do something else. I never understood SOE's concept that doing the same thing over and over is fun.
pwiffo wrote:
You arguments imply that success in crafting should be now more strongly weighted toward how much real time a person is willing to spend clicking through the process rather than crafting/business skill.
I agree, Shipwright as a craft does rely on your time. Not only on the collecting of resource and knowing which resource is beneficial for what part, but at the same time on how you experiment each part that you make.
AS/WS's rely on their business skills, their ability to attract customers and obtain resources. Their ability to join and interact with a supportive guild, etc. It just seems to me like the later is better, but there's obvious disagreement here.
Shipwrights rely on their business skills even more. Given that all items are hand crafted in the end, no matter how much a guild wants to help, it is the shipwright alone that needs to sell his product. Weapons on the other hand, pretty much sell themselves, just make sure you have SAC/DAM capped and the slice will take care of speed. We on the other hand must cater to all type of pilots in our shops, without the ability to have them Slice their weapon or add a power up to make up for a lack in one ability.
My toon is also AS. They have factory support and yet I get custom work requests all the time.. and Im not a high rep smith either. The same would be for SW, you let the publics factory off lotsa parts, yet there will always be a demand for custom/in-person sales. You still hafta work at it to get business, but the type of work is far more intestesting.
I am not sure I understand what you want as far as "Factory Support". We do have factory support in the making of our additives and comsumable missiles. The thing that makes its for SW is the fact that we cant flood the market with a run of a particular item.
So all I can really say to conclude is this: I think factory support would be a great addition to our profession, and I know Im not the only one.
Why would you want 100 guns that take 7500 resources each. Assuming you are doing your job correctly that is 125k of your good resources per Mark V. Imagine that a new resource spawns that makes your engine from a 118 speed to 120 speed that we can do now....what of your stock? Sell it for less would be the quick answer! Well multiply that times the number of times we have a new shift in resources that benefits that part or a new song that makes our resources better and the number of Shipwrights on your server. Not sure you getting what I am saying, but I think most will think like the devs on this one. Factories will not be good for Shipwrights.
Ill be quiet now
Discussions on this topics are good. Given that we need to speak to each other to really be able to help our profession get better.
MrHawat wrote:
It is the demand and the feeling I am letting people down when my custom list is 3 pages and takes a week. It would be nice to be able to run a few factories when the spawns stink and do my custom work while they are cooking. It would be nice if I could improve my abilites by trading in for FS exp but that is another argument. A factory would not cause me to make 100's of the same item. You been at this as long as I have and can do the math. Engines, level III, IV, and V. Reactors Levels II, III, IV and V. Shields Levels III, IV, and V. That would be 10 lots right there and I just touched on what I make everyday. It is not about the clicking. Like you I enjoy the interactiion with other people. I do not play this game to stand in a room and click.
That is alot of thoughts in one paragraph.So let me reply to you per sentence on that:
- If you have a 3 page custom list, you doing something wrong.
- Your factories should be running additives all the time, that helps cut down on crafting time.
- Yes it would be nice to go FS but we cannot. Even at 250 to 1.
- Maybe you would not make 100s in one but in time you will have 100s of items.
- I know you where speaking to IIs, but the same will all other, lots can be found easy.
- Back to point 1. You like interacting with people, thats nice, but you should also talk to other SWs in your server, they may not be doing as well as you and could perhaps benefit from a few references.
It was not that bad for while. I could raise my prices and let the newer SW's that were good undercut me. I danced a jig when vendor search went live. Not because people would find me easier but they would find the other SW that were as good or close to my quality. It was a blessing and a curse. The good SW's that were priced lower did the same thing. I raised my prices again and they burned out. Hell, I even sold them the resources at cost.
- I don't understand your complaint on this paragraph.
The problem is that I am now, litterally, one of the only stocked public SW on this server. That is the curse of vendor search. Youu used to have to know about me word of mouth and tells. Now, I can stock 6 of my Mark IV 103.8 62 ypr with just over 13k mass on my vendor and sell out before I get back to my shop. You know how long it takes to craft 6 of them. I buy tools by the crate and a station every other week. I partnered with 3 SW they all either quit or moved one. Frankly, I am thinking of doing the same. Hell, what do you do with 300 million credits anyway?
- This is the case in all servers.The amount of work it takes is what makes shops like ours stand out over others. If you read some other threads you will see that most are asking for help in what to stock because they are not selling. You complaining about being the only one and selling all the time is kinda insulting to 90% of the SWs that wish they could have this problem.
- You have 300M credits? When you finally decide to quit and go Jedi or whateverelse thatis looking better then SW, you will see how fast 300M goes away buying CAs and Premiums. This seems to be the course you are headed,
It is getting to be not fun. I took this week off and did not restock. I helped 6 pilots master and another 2 dozen get through tier 3 missions. The Storm Squadrons are the worst. I get 15 emails a day and countless tells begging me not to quit and restock. Something has to be done or SOE will just tweak the loot drops and presto the SW availability problem is solved.
- Again, not trying to say you are not an important part of the SW community in your server. But in all honesty, lets not get too naive. If you or I quit our shops, there is always someone ready to take our spot. They are actually waiting for you to give up so they can finally make enough to buy some resources to keep a stock.
- Thesucces you have is notdue to you making factory runs. It is because all pilots that purchase from you know the time and dedication it takes to make each final part by hand and they appreciate your work. You asking for factories just makes it look like you done with the profession like others reading this and now just want a sideline crafter to make money while you go off and play whatever else has caught your interest.
Never should be able to, never will be able to
- Thesucces you have is notdue to you making factory runs. It is because all pilots that purchase from you know the time and dedication it takes to make each final part by hand and they appreciate your work. You asking for factories just makes it look like you done with the profession like others reading this and now just want a sideline crafter to make money while you go off and play whatever else has caught your interest.
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My success is due to a number of factors. First, I know what I am doing. Second, I have been collecting quality resources since this game released in 03. Third, I have soloed Master pilot in all three factions. I know what works and what does not. I have also helpped alot, and I am talking over 50 at least, go from novice to master. I am master Corsec so faction does not matter to me. Finally, all of the combat types that did not like the CU or Jedi, myself included, went into space to duke it out. The pilot to SW ratio on this server has always been small and the burnout rate for a SW averages 3 to 4 weeks after they are up and running. Most get tired of spending hours in the shop. The demand is that high.
I reguard to the last comment. I have no desire to be Jedi. I could have been one long ago. You make it sound like I am cutting you out of business. The opposite is true. When I find a new SW that makes decent quality or knows what he is doing, I have been known to give him the resources to make the same quality as I do. Hell, I even lend them my suit. I then refer all my customers to them and explain that I am retired. Hell, I even let them use my shop. The only thing I ask is that they return my suit after every session. Done this 3 or 4 times. A few weeks later they tell me they are quitting SW and moving on or just going private.
My concern is for the profession. I have played most of them and this is my favorite. When the correspondent is getting burned out, it is time to look at ways to get the dedicated SW a little free down time and not chained to a crafting station. If not the pilots will begin screaming to SOE that there are not SW's around and if the metrics prove them out, it will be bad for us.