Shipwright Archive

Thread: Gathering Issue/Bug Information

Zaket
Fri Nov 05, 2004 12:40 pm
#27



Two bugs I've seen that aren't on your list.



  • When experimenting on the booster Heavy Fuel Cell sub-component there are experimentation lines for "Experimental Booster Energy Consumption" and "Experimental Booster Energy". Only the Booster Energy is displayed in the stat display. The results of experimenting on booster energy consumption is not displayed. I have verified this for both Mark III and Mark IV versions of this sub-component.

  • In loading Paint Kits onto a vendor for sale, the kit is loaded directly under "Ship Component" instead of into a branch of that tree. In order for the customer to find a paint kit he needs to select the Ship Component root and pick it out from a list of all your product on the vendor. I haven't verified if this applies to our other ship tools. Texture Kit #1 go to the same place as the paint kit, I'm sure all the other texture kits will as well.


The second of these may be more of an issue than a bug. Your call.


Edit: added info on texture kits.

Message Edited by Zaket on 11-05-2004 11:41 AM

Message Edited by Zaket on 11-05-2004 07:19 PM



----------------------------------
Clerista Iewie
Master Shipwright
Eriwulf
Fri Nov 05, 2004 12:44 pm
#28


crafted some counter measure packs, about 50% experimentation.


Chaff, 100 resources, effect (50-70), quantity 14
sensor decoy, 250 resources, effect (60-83), quantity 14
micro-chaff, 500 resources, effect (70-90), quantity 14
iff confuser, 1250 resources, effect (80-104), quantity 8
emm emitter, 2500 resources, effect (91-113), quantity 8


As you can see, iff confuser and emm emitter packs got only 8 charges, is this a bug or intended?

CapnKate
Fri Nov 05, 2004 2:48 pm
#29

* Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).

Engines, Capacitors, and sometimes boosters, loot is way better, typically, while with the rest, crafted tends to be better except in extraordinary cases. I feel that in the case of engines, this is because even with 15 points to work with, there are 4 desirable lines of experimentation to attempt to fill. perhaps either merging YPR into one experimentation line, or breaking them out into a seperate component?

* Increased Factory Support (please don't go in to why, just agree or disagree with this one)

Disagree.

* Player City Shipwright Trainers

I think the point here is to pull people back to the NPC cities a bit more. And I'd agree with that.

* Shipwright XP not convertable to Force XP (again, please just agree/disagree)

Agree, but we need something to keep it from becoming a FS-grinding profession.

* Decay (pick more, less, or the same)

The same, or possibly a little less. But not more.

* More data from schematics (ship characteristics)

Yes, please. I'm not an Imp or Privateer pilot, and I'd like to know what slots a ship has when someone orders a fully-loaded ship. And no, i don't think I should have to go out of game for the info.

* Mark V mass too high (agree/disagree?)

Partial agreement. The mass/effectivenss ratio is pretty terrible. I want some benefit to a Master-level component. If it's got to be enormous mass, i want some enormous power. These are Master Parts, after all. Alternately, I'd like to see them have the same ranges as Mark4s with a much lower mass. This would allow a master to make the earlier ships more viable. Perhps a little of both-- improve the numbers on the sub-components, so you can choose-- use an overdriver, get a fantastically fast engine with mark5 mass, choose a limiter, and get a Mark 4-power engine with a fantastically low mass. As an option.

* Subcomponents not scaling properly with new mass values (since beta)
o e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

Yes, and well, see the above.

* RE: Need second chance to name if first choice is reserved

In addition, some of the reserved names are crazy. I couldn't call an RE'd component an "Ion Cannon" last night... huh?

* RE: Relax naming restrictions
* RE: Leave stats window open while naming
* RE: Indicator of RE'd status

Yes, please.

* More vendor subcategories to sort
* Player City Starport or Spaceship terminal

Not without major limitations. the point is not to encourage that the NPC cities be abandoned, i think. that's why Player cities don't have starports. However, I think it would be nice if *residents only* could give up 4-6 lots to have a landing pad placed. Bonus points if we can have the ship that's landed there actually show up on the pad. this is more a pilot issue, though, I think.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
Fidgiter
Fri Nov 05, 2004 2:56 pm
#30






styx66 wrote:




Player City Starport or Spaceship terminal




What I'd suggest is this


If you are comming from or going to space you must use an "Old" City. Once there you can use your ship to go from Player city to Player City as you like. This would work the same way as you can currently get between the core worlds without actually entering space.


If you are shopping for components in a Player City being able to swap out the gear before leaving would be a great convenience. There isn't really a need for a "Time Sink" in the game by having to wait on the shuttle to get too and from the Player City city one or more times to tend to your ship design.



Mayor Feliz, RSO Commanding Officer
FidgitCo Construction, Droid and Starships
Furnishing the Galaxy since September 2003
Dune Retreat Mall, Tatooine
Sevarhin
Fri Nov 05, 2004 3:45 pm
#31


styx66 wrote:
ISSUES

  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).
    • Agree should be resolved; I usually don't bother making engines, boosters, or capacitors right now

  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)
    • Strongly disagree (beta player too)

  • Player City Shipwright Trainers
    • Agree (I'm also mayor )

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)
    • Agree, seems like oversight

  • Decay (pick more, less, or the same)
    • Everything used as a weapon/defense in combat should decay

  • More data from schematics (ship characteristics)
    • Agree

  • Mark V mass too high (agree/disagree?)
    • Agree (but don't overcorrect)

  • Subcomponents not scaling properly with new mass values (since beta)
    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component
      • Agree

  • RE: Need second chance to name if first choice is reserved
    • Agree

  • RE: Relax naming restrictions
  • RE: Leave stats window open while naming
  • RE: Indicator of RE'd status
    • Agree

  • More vendor subcategories to sort
    • Agree

  • Player City Starport or Spaceship terminal
    • Options: Master politician skill;Metropolis required


Message Edited by Sevarhin on 11-05-2004 03:00 PM




Tranquility Shipyards
Vendor wp: -3291 5615 (Tranquility, Naboo)
Founder of Tranquility, Ahazi's first Player City

Flop
Fri Nov 05, 2004 4:59 pm
#32

1 = Least
5 = Most

styx66 wrote:
BUGS


  • Crafted components having names truncated 5

  • Crafter Identification being removed 5

  • No "Ships" category for merchants 5

  • Armor Hitpoints HUD Display 2

  • Shipwright trainer waypoints incorrect (confirmed?) 1

  • Droid Interface: speed rating (delay) goes up with tiers 3

  • Engine stats being (at least visually) changed upon unloading Unsure: will have to check into this more

  • RE: Tool with 1 charge left


    • can destroy items 5

    • can just expel items 1

    • can make an item but not let you name it 3


  • Cert levels not displayed on countermeasures 4

  • Bugs with deed generation (random, working on reproduction steps) 5

  • Texture kits broken on Black Sun ships 2

ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta). Y and N Depends on component type. Some stuff I can make better than most loot, other stuff I can't come close to loot stats.

  • Increased Factory Support (please don't go in to why, just agree or disagree with this one) Agree

  • Player City Shipwright Trainers No big deal

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree) Don't care either way

  • Decay (pick more, less, or the same) Same

  • More data from schematics (ship characteristics) 5

  • Mark V mass too high (agree/disagree?) Agree

  • Subcomponents not scaling properly with new mass values (since beta) 4


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component


  • RE: Need second chance to name if first choice is reserved 5

  • RE: Relax naming restrictions 3

  • RE: Leave stats window open while naming 1

  • RE: Indicator of RE'd status 4

  • More vendor subcategories to sort 3

  • Player City Starport or Spaceship terminal 2

05:46 AM






Irtann/Irtai
CerionSkydreamer
Fri Nov 05, 2004 5:57 pm
#33


styx66 wrote:

ISSUES

  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).

  • I think crafted vs looted depends on the component type. Should ALL crafted be better than looted? I'm truly ambivelant about this.

  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)

  • NO!

  • Player City Shipwright Trainers

  • I never really understood the reasons for excluding SW from Player cities. I don't belong to a Player city, and do not see the harm in allowing Player cities to have them.

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)

  • I agree that it should NOT be convertable.

  • Decay (pick more, less, or the same)

  • Same

  • More data from schematics (ship characteristics)

  • sure, why not.

  • Mark V mass too high (agree/disagree?)

  • Fox, guard these chickens. oh, uhm Disagree. Meant for MP ships imho.

  • Subcomponents not scaling properly with new mass values (since beta)
    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

    Yes, I agree not scaling correctly.

  • RE: Need second chance to name if first choice is reserved
  • RE: Relax naming restrictions
  • RE: Leave stats window open while naming

  • yes, yes, and yes.

  • RE: Indicator of RE'd status

  • This could be more clear, certainly.

  • More vendor subcategories to sort

  • Hmm, they seem to be all there. Do you mean components by level? This doesn't seem too important.

  • Player City Starport or Spaceship terminal

While I agree with Shipwright trainers in cities, I do NOT support Player city Starports or space ship terminals. It makes sense that restrictions apply on where to land. I would favor Smugglers getting some sort of limited/temporary ability to land ships at locations other than NPC cities however.


Lets get this fully comprehensive so I can get this to the devs ASAP!

Message Edited by styx66 on 11-05-2004 05:35 AM

Message Edited by styx66 on 11-05-2004 05:37 AM

Message Edited by styx66 on 11-05-2004 05:46 AM










b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

CerionSkydreamer
Fri Nov 05, 2004 6:31 pm
#34

heh, you edited your post while I was writing mine...okay, here's updated version (assuming 1 is most important and 5 least important):



styx66 wrote:
BUGS
  • Crafted components having names truncated
  • 1
  • Crafter Identification being removed
  • 3
  • No "Ships" category for merchants
  • 3
  • Armor Hitpoints HUD Display
  • 3
  • Shipwright trainer waypoints incorrect (confirmed?)
  • 3
  • Droid Interface: speed rating (delay) goes up with tiers
  • 1
  • Engine stats being (at least visually) changed upon unloading
  • 2
  • RE: Tool with 1 charge left
    • can destroy items
    • can just expel items
    • can make an item but not let you name it
    1
  • Cert levels not displayed on countermeasures
  • 2
  • Bugs with deed generation (random, working on reproduction steps) and redeeding
  • ? 3
  • Texture kits broken on Black Sun ships
4

ISSUES

  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).
  • 2 - Depends on the type of component. In beta I could make some parts that were better--specifically reactors. Should all crafted be better than looted? I'm not sure.
  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)
  • 5 - NO!
  • Player City Shipwright Trainers
  • 2 Yes, do this. I never understood why they were excluded.
  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)
  • 5 - I agree it should NOT be convertable.
  • Decay (pick more, less, or the same)
  • 3 Same
  • More data from schematics (ship characteristics)
  • 4 Could be improvements, but not important.
  • Mark V mass too high (agree/disagree?)
  • 4 Disagree -- MP ship components.
  • Subcomponents not scaling properly with new mass values (since beta)
  • 2 agree
    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

  • RE: Need second chance to name if first choice is reserved
  • 3
  • RE: Relax naming restrictions
  • 4
  • RE: Leave stats window open while naming
  • 3
  • RE: Indicator of RE'd status
  • 3
  • Cert/RE level upon mouse-over in inventory.
  • 4 sidebar gives you all your info
  • More vendor subcategories to sort
  • 4
  • Player City Starport or Spaceship terminal
  • 5 -- Stongly disagree with this. I do support Smugglers having limited/temporary ability to allow landing places other than NPC cities.
  • Components - More understandable decay indicator
  • 2
  • Components - More detailed schematics
  • ?? 4
  • Chassis - Picture of chassis upon examine
  • 2 Nice for Neutrals
  • Chassis - Resource quality not significant (agree/disagree?)
  • loaded question --yes it's not significant and I agree with this because then small time/casual crafters have a market.
  • Experimentation not significant enough? (agree/disagree)
  • 3 agree
  • Texture Kit Preview ability
  • 3


Lets get this fully comprehensive so I can get this to the devs ASAP!

later tonight i'm gonna have to split this in to major/minor sections for some of these little, but good suggestions... more fixes to come

Message Edited by styx66 on 11-05-2004 04:48 PM










b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
If I had my choice, I'd still be a Creature Handler.
Instead, all I got was this lousy padawan robe.

AtPlay
Fri Nov 05, 2004 6:39 pm
#35



MonkeyLite wrote:
4
  • Texture kits broken on Black Sun ships 3 (they arent broken they just dont decal the whole ship like the hutt ships, but rather have two color splashes.)



  • Actually, they are broken. Back in beta all the textures would apply to the wings as well, now they dont. Look, I know it seems rather trivial, but this is one of my biggest issues. Everyone cares about how they look ingame, whether they spend hours putting together the right outfit, or wearing subpar armor that just looks different. Its no different in space for me. Besides, the wing textures are pretty nice.



    Sagax/Chilastra
    Master Creature Handler forever...
    Tanks
    Fri Nov 05, 2004 8:30 pm
    #36


    BUGS


    • Crafted components having names truncated 1
    • Crafter Identification being removed 2
    • No "Ships" category for merchants 1
    • Armor Reinf Mk2 panels not showing up in factory (Fixed)
    • Armor Hitpoints HUD Display 3
    • Shipwright trainer waypoints incorrect (confirmed?) 5
    • Droid Interface: speed rating (delay)goes up with tiers 3
    • Engine stats being (at least visually) changed upon unloading 2
    • RE: Tool with 1 charge left 1

      • can destroy items
      • can just expel items
      • can make an item but not let you name it

    • Cert levels not displayed on countermeasures 5
    • Bugs with deed generation (random, working on reproduction steps) and redeeding 5
    • Texture kits broken on Black Sun ships 5

    ISSUES



    • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta). AGREE
    • Increased Factory Support (please don't go in to why, just agree or disagree with this one) DISAGREE
    • Player City Shipwright Trainers AGREE
    • Shipwright XP not convertable to Force XP (again, please just agree/disagree) AGREE
    • Decay (pick more, less, or the same) SAME
    • More data from schematics (ship characteristics) AGREE
    • Mark V mass too high (agree/disagree?) AGREE
    • Subcomponents not scaling properly with new mass values (since beta) AGREE

      • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

    • RE: Need second chance to name if first choice is reserved AGREE
    • RE: Relax naming restrictions AGREE
    • RE: Leave stats window open while naming AGREE
    • RE: Indicator of RE'd status AGREE
    • Cert/RE level upon mouse-over in inventory. AGREE
    • More vendor subcategories to sort DISAGREE
    • Player City Starport or Spaceship terminal DISAGREE
    • Components - More understandable decay indicator AGREE
    • Components - More detailed schematics AGREE
    • Chassis - Picture of chassis upon examine AGREE
    • Chassis - Resource quality not significant (agree/disagree?) AGREE
    • Experimentation not significant enough? (agree/disagree) AGREE ON CHASSIS / DISAGREE ON COMPONENTS
    • Texture Kit Preview ability AGREE



    Bounty Hunter Correspondant 2003 - 2005
    Master Bounty Hunter
    Dark Jedi (Pre-Pub 9)
    pervel
    Fri Nov 05, 2004 9:33 pm
    #37



    Ehhh... Styx, it is not clear whether people are using a rating of 1 to mean highest or lowest. You need to consider that and possibly simply forget about the ratings all together. Otherwise you risk getting a completely wrong picture overall.





    styx66 wrote:






    ISSUES



    • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta). YES

    • Increased Factory Support (please don't go in to why, just agree or disagree with this one) AGREE

    • Player City Shipwright Trainers YES

    • Shipwright XP not convertable to Force XP (again, please just agree/disagree) YES it should be convertable

    • Decay (pick more, less, or the same) No clue yet

    • More data from schematics (ship characteristics) YES

    • Mark V mass too high (agree/disagree?) YES

    • Subcomponents not scaling properly with new mass values (since beta)


      • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

    • RE: Need second chance to name if first choice is reserved YES

    • RE: Relax naming restrictions YES

    • RE: Leave stats window open while naming YES

    • RE: Indicator of RE'd status YES

    • Cert/RE level upon mouse-over in inventory. YES

    • More vendor subcategories to sort YES

    • Player City Starport or Spaceship terminal YES

    • Components - More understandable decay indicator YES

    • Components - More detailed schematics YES

    • Chassis - Picture of chassis upon examine YES

    • Chassis - Resource quality not significant (agree/disagree?) DISAGREE (meaning it is fine as it is)

    • Experimentation not significant enough? (agree/disagree) AGREE

    • Texture Kit Preview ability YES








    fireman3213
    Fri Nov 05, 2004 10:30 pm
    #38







    ISSUES


    • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta). Yes in some but not all cases

    • Increased Factory Support (please don't go in to why, just agree or disagree with this one) Disagree

    • Player City Shipwright Trainers Disagree

    • Shipwright XP not convertable to Force XP (again, please just agree/disagree) Disagree

    • Decay (pick more, less, or the same) The same

    • More data from schematics (ship characteristics) Yes

    • Mark V mass too high (agree/disagree?) Agree

    • Subcomponents not scaling properly with new mass values (since beta) Agree


      • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

    • RE: Need second chance to name if first choice is reserved agree

    • RE: Relax naming restrictions yes

    • RE: Leave stats window open while naming yes

    • RE: Indicator of RE'd status YES!!

    • Cert/RE level upon mouse-over in inventory. yes

    • More vendor subcategories to sort disagree

    • Player City Starport or Spaceship terminal Yes but limited to highest level cities

    • Components - More understandable decay indicator yes

    • Components - More detailed schematics yes

    • Chassis - Picture of chassis upon examine YES!

    • Chassis - Resource quality not significant (agree/disagree?) agree

    • Experimentation not significant enough? (agree/disagree) agree

    • Texture Kit Preview ability yes














    Fireman Master Swordsman / Master Brawler / RSF pilot
    Winchester Master Weaponsmith / Master Artisian/ Master Merchant / Imperial Inqusition pilot
    Grumman Master Shipwright
    Wolf Pack Unit WPU
    Spearhead, Naboo
    Radiant
    CerionSkydreamer
    Fri Nov 05, 2004 10:51 pm
    #39

    So who's the cowardly w@nker that's one-staring this entire post???? it's ridiculous. what a looser.

    That's okay, I 5 star everybody 'cept me...

    Message Edited by CerionSkydreamer on 11-05-2004 10:00 PM








    b Vist the NEW JEDI HOLOCRON -- Naboo -3246, 3984 Kauri Galaxy--CLOSED! R
    If I had my choice, I'd still be a Creature Handler.
    Instead, all I got was this lousy padawan robe.

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