Shipwright Archive

Thread: Gathering Issue/Bug Information

Slochini
Fri Nov 05, 2004 8:50 am
#14






styx66 wrote:





ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta). Yes..on low level components. Power and propultion mainly

  • Increased Factory Support (please don't go in to why, just agree or disagree with this one) Yes...BUT VERY LIMITED

  • Player City Shipwright Trainers No...not needed

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree) Doesnt apply to me

  • Decay (pick more, less, or the same) Same

  • More data from schematics (ship characteristics) I dont understand what youre asking

  • Mark V mass too high (agree/disagree?) Agree...bonus not congruant to additional mass

  • Subcomponents not scaling properly with new mass values (since beta)


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

  • RE: Need second chance to name if first choice is reserved DEFINATELY!

  • RE: Relax naming restrictions Agree

  • RE: Leave stats window open while naming Agree

  • RE: Indicator of RE'd status DEFINATELY..this needs to be viewable while item is on vendor

  • More vendor subcategories to sort Agree

  • Player City Starport or Spaceship terminal Not really a SW issue. More of a Pilot problem






Lets get this fully comprehensive soI can get this to the devs ASAP!




The one thing not mentioed I'd like to see is a balance between the experimentation of shields and weapons. Shields have as many exper lines as weapons, yet weapons get 15 exper points. I don't really care if they add 5 to shields or take 5 from weapons or something in between. Just some continuity between the 2.

PadiOne
Fri Nov 05, 2004 9:05 am
#15





styx66 wrote:





BUGS


  • Crafted components having names truncated

  • Crafter Identification being removed

  • No "Ships" category for merchants

  • Armor Reinf Mk2 panels not showing up in factory (Fixed)

  • Armor Hitpoints HUD Display

  • Shipwright trainer waypoints incorrect (confirmed?)

  • Droid Interface: speed rating (delay)goes up with tiers

  • Engine stats being (at least visually) changed upon unloading

  • RE: Tool with 1 charge left


    • can destroy items

    • can just expel items

    • can make an item but not let you name it

  • Cert levels not displayed on countermeasures

  • Bugs with deed generation (random, working on reproduction steps)

  • Texture kits broken on Black Sun ships

Looks pretty complete so far.


ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).

I don't regard this as a problem. This is why we have RE.



  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)

Having been a WS and seeing how its become a "fire and forget" factory run profession, I think support should be limited. In fact, I support only being able to make sub-comps in factories. MMO's are suppose to be social. You shouldn't just stop by an empty shop and by everything from a vendor. The shipwright should be there from time to time.



  • Player City Shipwright Trainers

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)

This needs fixed. I have no issue with it taking a while though. I'd like to see the resource market stabilize before ppl start grinding ships for fs xp.



  • Decay (pick more, less, or the same)

I'm cool with it so far. I think we should keep it on the list of things to watch though. Chassis sales are booming due to ppl lvling, but this won't always be the case.



  • More data from schematics (ship characteristics)

  • Mark V mass too high (agree/disagree?)

  • Subcomponents not scaling properly with new mass values (since beta)


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

All mass issues should remain under observation (I'm sure the pilot group is watching this too) due to limited testing of the mass scaling at the end of beta.



  • RE: Need second chance to name if first choice is reserved

I would say this is a bug. I think it should be moved to the first list. It's awful hard to argue that they meant to name it for you if you screwed up after only one try.



  • RE: Relax naming restrictions

I think we should push for a list of naming restrictions so we can evaluate better.



  • RE: Leave stats window open while naming

  • RE: Indicator of RE'd status

  • More vendor subcategories to sort

Definitely push for this one. Many ppl are complaining that they can't find certain items.



  • Player City Starport or Spaceship terminal

This one sounds convenient, but are we gonna be able to put player owned starports in our cities? This is convenient but doesn't really make sense.







Message Edited by PadiOne on 11-05-2004 11:11 AM



____________________________________________

Red-Dwarf
Fri Nov 05, 2004 9:06 am
#16






styx66 wrote:




I keep putting off my intro post, it'll come soon enough Just don't put off the guide!


bug rating

1= not a bug in my view 2=annoyance 3=this causes occasionalproblems 4=this is a big problem 5=gamebreaker

issue rating

1= not an issue for me 2=would like, but live without 3=want, but can survive 4= need (soonTM) 5=need (NOW)

So this is what I've got...


BUGS


  • Crafted components having names truncated 2

  • Crafter Identification being removed 3

  • No "Ships" category for merchants 3

  • Armor Reinf Mk2 panels not showing upin factory (Fixed) n/a

  • Armor Hitpoints HUD Display (not much of a pilot => 2

  • Shipwright trainer waypoints incorrect (confirmed?)1 (takes 30sec to walk round starport to find him)

  • Droid Interface: speed rating (delay)goes up with tiers 3

  • Droid Interface: highest speed rating chosen when RE'ing level 2 orabovenot lowest 3

  • Engine stats being (at least visually) changed upon unloading 3 (4 if it is confirmed as more than visual bug)

  • RE: Tool with 1 charge left


    • can destroy items 3

    • can just expel items 3

    • can make an item but not let you name it 2

  • Cert levels not displayed on countermeasures 2

  • Bugs with deed generation (random, working on reproduction steps) 4 (not had it myself, but is big issue)

  • Texture kits broken on Black Sun ships 2

  • Resource harvest % on new resources (i.e. new ore has no upper cap whereas all other ores cap at around 60%) [Really, really hope it's not a bug, but would be nice to get a dev to confirm they want that and not hit us with a 50% cap on all ore since we got so much by 'accident' ina similar tactic to the money sinks used against dupers]

ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).5 (will kill component business in long run if not kept in check, I'm not yet master on TC so can't call at high levels, but RE is what shifts off my vendor most)

  • Increased Factory Support (please don't go in to why, just agree or disagree with this one) 1

  • Player City Shipwright Trainers 2 (just to be fair to us, no reason why not)

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)3 (unfair not to have conversion ratio)

  • Decay (pick more, less, or the same) same (but reserve judgement as so far most people are still trading up, not replacing worn out components, ask again ina month or two)

  • More data from schematics (ship characteristics) 3

  • Mark V mass too high (agree/disagree?) 4

  • Subcomponents not scaling properly with new mass values (since beta) 5 (I agreed with DP that there needed to be a scale, and not all mark 5 fit, but mark 5 isn't enough of an improvement over mark 4 atm)


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

  • RE: Need second chance to name if first choice is reserved 2

  • RE: Relax naming restrictions 2

  • RE: Leave stats window open while naming 3

  • RE: Indicator of RE'd status 1 (it is there if it can be RE'd, just as you don't get a status that a gun can be sliced)

  • More vendor subcategories to sort 2

  • Player City Starport or Spaceship terminal 3 (would be cool, but risk emptying NPC cities, so can live without)






Lets get this fully comprehensive soI can get this to the devs ASAP!





Added one and a halfbugs in there, for me the key bugs are those relating to engine stats and bugged chassis.


The two key issuesare


1)the finishing off of your application as Correspondent and getting the mass / quality (be it speed, damage etc) of higher end components balanced, there was no way you could do this with 5 days left in beta and no frog help but it's the high end combat that is causing the combat balance revamp upgrade to happen and we want to get it fixed before we find ourselves needing that! (Since we'll be bottom of the pile for a while and this is still our honeymoon period to get things done)


2) Crafted v loot: This shifted around with dev views seeming to vary IIRC but I understood the best crafted should beat 95% of loot (as for ground) so that only legendary items were better. Currently loot seems to beat 95% of the best crafted! If we could get a thread going ( if you don't I'll set one up over the weekend) for people to post in some stats so we can prove to the devs this effect then DP or GM may consider re-adjustingthe loot table for us. (Of course we may be wrong. but lets get some data together to present our case)


Good luck Styx and I hope the above helps


Red-Dwarf

Message Edited by Red-Dwarf on 11-05-2004 05:01 PM




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Odan_Pazzmarr
Fri Nov 05, 2004 9:44 am
#17



ok let me have a crack at this




BUGS


  • Crafted components having names truncated 1
  • Crafter Identification being removed 5
  • No "Ships" category for merchants 3
  • Armor Reinf Mk2 panels not showing up in factory (Fixed) 5
  • Armor Hitpoints HUD Display 2
  • Shipwright trainer waypoints incorrect (confirmed?) 1
  • Droid Interface: speed rating (delay)goes up with tiers 4
  • Engine stats being (at least visually) changed upon unloading 4
  • RE: Tool with 1 charge left 3

    • can destroy items
    • can just expel items
    • can make an item but not let you name it

  • Cert levels not displayed on countermeasures 3 (look at the launchers)
  • Bugs with deed generation (random, working on reproduction steps) 5
  • Texture kits broken on Black Sun ships 2

ISSUES



  • Crafted components inferior to looted components On engines, Boosters and caps
  • Increased Factory Supportyes
  • Player City Shipwright Trainers No
  • Shipwright XP not convertable to Force XP No
  • Decay Just a tad less
  • More data from schematics I Would LikeVirtual ship Builder and would like the ship stats on the blueprint
  • Mark V mass too high Agree
  • Subcomponents not scaling properly with new mass values (since beta)

    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

  • RE: Need second chance to name if first choice is reserved Lets be honestthe first three here arent very pressing now are they
  • RE: Relax naming restrictions
  • RE: Leave stats window open while naming
  • RE: Indicator of RE'd status As for this one...if the components has an RE level on it, It hasnt been RE'd. If the level is gone it has been RE'd
  • More vendor subcategories to sort I agree with this
  • Player City Starport or Spaceship terminal In the future maybe but again not a very pressing issues is it?







Odan Pazzmarr

(ggggggggggggggggggxnnntttttnnnxgggggggggggggggggg)

R o g u e U n d e r w o r l d




Barbed Wire Have Stims will travel
Reformed Trader & all around Trouble Maker
_____________________________________________________________________
MonkeyLite
Fri Nov 05, 2004 9:53 am
#18








BUGS


  • Crafted components having names truncated 3

  • Crafter Identification being removed 2

  • No "Ships" category for merchants 5

  • Armor Reinf Mk2 panels not showing up in factory (Fixed)

  • Armor Hitpoints HUD Display 1

  • Shipwright trainer waypoints incorrect (confirmed?) 1 (they arent hard to find once you figure out they are in the starport somewhere)

  • Droid Interface: speed rating (delay)goes up with tiers

  • Engine stats being (at least visually) changed upon unloading 4

  • RE: Tool with 1 charge left 4


    • can destroy items

    • can just expel items

    • can make an item but not let you name it

  • Cert levels not displayed on countermeasures 4

  • Bugs with deed generation (random, working on reproduction steps) 4

  • Texture kits broken on Black Sun ships 3 (they arent broken they just dont decal the whole ship like the hutt ships, but rather have two color splashes.)

ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta). 5 (especially engines and capacitors)

  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)

  • Player City Shipwright Trainers 5

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree) ( eg 1/900 like sl)

  • Decay (pick more, less, or the same)

  • More data from schematics (ship characteristics)

  • Mark V mass too high (agree/disagree?)

  • Subcomponents not scaling properly with new mass values (since beta) Agree- in my pilot i am still using my initial reactor with tier 3 parts because it has enough energy for everything and very little mass.


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

  • RE: Need second chance to name if first choice is reserved

  • RE: Relax naming restrictions

  • RE: Leave stats window open while naming

  • RE: Indicator of RE'd status

  • More vendor subcategories to sort 5

  • Player City Starport or Spaceship terminal 10, but i dont think it will happen






Lets get this fully comprehensive soI can get this to the devs ASAP!


Message Edited by styx66 on 11-05-2004 05:35 AM


Message Edited by styx66 on 11-05-2004 05:37 AM


Message Edited by styx66 on 11-05-2004 05:46 AM









Colonel Bobb Efovi

The Official GQ Man of Ahazi ~ MCL~ Jedi Master Board Troll second only to RiseFM

Igor' "The Liger of Talus" Ethak

4Bidden
Fri Nov 05, 2004 10:20 am
#19


ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).

This is still the case. Although the numbers have been lowered some in live, I still can find a much better looted component on the bazaar if I just search a little.




  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)

YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




  • Player City Shipwright Trainers

Would be nice




  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)

Disagree




  • Decay (pick more, less, or the same)

Less




  • More data from schematics (ship characteristics)

No




  • Mark V mass too high (agree/disagree?)

Agree




  • Subcomponents not scaling properly with new mass values (since beta)


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

This is true




  • RE: Need second chance to name if first choice is reserved

Sure...




  • RE: Relax naming restrictions

Yes, please relax them.




  • RE: Leave stats window open while naming

Yes, would help in adding stats to name




  • RE: Indicator of RE'd status

I'm fine with the way it is.. But Im noticing allot of people not knowing if a part has been RE'd.




  • More vendor subcategories to sort

Yes, more options is always better.




  • Player City Starport or Spaceship terminal

No, cause people wont really bother to go to major cities.




Edra's Architecture And Shipyard
---0---
Located On Bria, South Of Bestine At -1611, -4352
All Structure And Ship Orders Taken

Malitevv
Fri Nov 05, 2004 10:21 am
#20

that sounds about like the list I would come up with.


I can't confirm that the waypoints for the shipwright trainers may be off. But I have observed that fairly often the wp for the chassis dealer is off by as much as 100m. Wouldn't surprise me if the same is sometimes true of the shipwright trainers.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
SSSnuggles
Fri Nov 05, 2004 10:27 am
#21


I can confirm that shipwright trainers aren't in the right place, the place they appear on the overhead map and using the /find command is the same as each other, but it isn't where they actually are (they appear to think they're at the shuttle launch pad, but they tend to be at the front of the starport.


Additionally I can confirm that there is absolutely no difference between an amazing success anda great success, no value changes between them. This is most unfortunate.


I've heard some people say that DI has been half fixed, that higher tiers are faster, but I know that experimentation still reduces the speed, what should happen is exp and components raise the speed value and a higher speed value is better.


I've been keeping a bug list in my FAQ/Link sticky, I assume you've already pilfered the info, but if not... feel free to do so



---------------------------------------

BUGS


  • 5 Crafted components having names truncated
  • 3 Crafter Identification being removed
  • 3 No "Ships" category for merchants
  • 4 Armor Reinf Mk2 panels not showing up in factory (Fixed)
  • 2 Armor Hitpoints HUD Display
  • 1 Shipwright trainer waypoints incorrect (confirmed?)
  • 4 Droid Interface: speed rating (delay)goes up with tiers
  • 5 Engine stats being (at least visually) changed upon unloading
  • 5 RE: Tool with 1 charge left

    • can destroy items
    • can just expel items
    • can make an item but not let you name it

  • 3 Cert levels not displayed on countermeasures
  • 5 Bugs with deed generation (random, working on reproduction steps)
  • 2 Texture kits broken on Black Sun ships

ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).

Some, Capacitors/Reactors/Engines/Boosters tend to be inferior.



  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)

No, absolutely not, what makes this profession unique is that it can't be dominated, you can't pump out a ton of things, this will just lead to standardization of things, I like the variance.



  • Player City Shipwright Trainers

It matters so very little, I don't see why it isn't there, but I don't care very much as it is so easy to travel to a city.



  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)

Agree with it staying this way. Keep space away from FS.



  • Decay (pick more, less, or the same)
  • More data from schematics (ship characteristics)

Absolutely agree! Pictures, info, little dancing people advising you on things... I want it all



  • Mark V mass too high (agree/disagree?)

Disagree, forces trade offs as opposed to just loading up on top stuff.



  • Subcomponents not scaling properly with new mass values (since beta)

    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

Components need to be examined for usefulness, perhaps a list of which components you've ever used from all shipwrights...



  • RE: Need second chance to name if first choice is reserved
  • RE: Relax naming restrictions
  • RE: Leave stats window open while naming
  • RE: Indicator of RE'd status

YES! RE is supposed to be this great new addition that makes this profession unique, let's have it work a little more conviniently.



  • More vendor subcategories to sort

Meh... If it were possible to sort by Mark as well that would be useful, but I don't see that being an easy thing to implement.



  • Player City Starport or Spaceship terminal

No, starports are gathering places, that would just spread players out. Perhaps make a super tier of cities (required population 150 or something) for a starship terminal, but any less then that and you're spreading players out too much.

Message Edited by SSSnuggles on 11-05-2004 12:34 PM

Malitevv
Fri Nov 05, 2004 10:34 am
#22


i did not post this. lol. sorry.

Message Edited by Malitevv on 11-05-2004 09:48 AM



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Malitevv
Fri Nov 05, 2004 10:48 am
#23





  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta).

agree. I don't mind if the occassional rare loot component has some extraordinary stats, but these kinds of loot components seem to be quite frequent, and either way, it is just wrong when a looted level 2 reactor has the same energy as a level 5 reactor.



  • Increased Factory Support (please don't go in to why, just agree or disagree with this one)

at the moment, I disagree. I may change my mind letter, but I want to see how the lack of factory support for the final components plays out in the economy.



  • Player City Shipwright Trainers

yes. this would be nice.



  • Shipwright XP not convertable to Force XP (again, please just agree/disagree)

agree.



  • Decay (pick more, less, or the same)

happy with it for now. but it is a little too early to tell. there definitely needs to be a better indicator of the fact that an item is no longer at it's original stats for the user though. a large number of our customers have no idea that their stuff is decaying.



  • More data from schematics (ship characteristics)

more info on schematics is always a good thing.



  • Mark V mass too high (agree/disagree?)

hard to say until I've actually tried to load out a higher level ship.



  • Subcomponents not scaling properly with new mass values (since beta)


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

yes. the reactor limiters are currently completely broken the mass/energy tradeoff that they provide is way out of proportion with the mass:energy ratios of the reactors themselves.



  • RE: Need second chance to name if first choice is reserved

  • RE: Relax naming restrictions

  • RE: Leave stats window open while naming

these can be collapsed into one. we need a final step during the RE of an item that looks exactly like the final crafting step. And we need the rules to be the same as they are for crafting in that final window. 1. the default name of the item is put into the input box initially. 2. the stats of the item are shown in the window. 3. there is an "done" box (or whatever the name is) at the bottom right. 4. the filter rules are the same as they are for crafting.



  • RE: Indicator of RE'd status

yes. we need something similar to the little numbers we get specifying resource quality for the RE components. I little number that says the RE level. no number if it is no longer REable.



  • More vendor subcategories to sort

dunno. seems like there are enough to me.



  • Player City Starport or Spaceship terminal

indifferent. I'd rather get the same effect by adding atmospheric flight and giving us the ability to take off and land from anywhere.





---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
KabaI
Fri Nov 05, 2004 11:05 am
#24

I dont know if this has been mentioned before, but on a vendor, under Ship Components, there are several sub-catagories. Most of the items created by Shipwrights can fit under one of these catagories. The Texture and Paint kits, however, seem to be listed under the main Ship Components category, not one of the sub-headings. Thus, it's a pain looking for texture and paint kits, as you have to search through every ship item to find them.
Elzar
Fri Nov 05, 2004 11:27 am
#25

I would definitly say make player city starports an option. It would give us archs something to do I don't know if this has been addressed, but I was wondering if we could control the look of our finished products. You know how some looted components engine styles are different, like the 2 strip engine instead of the traditional 4 rocket arrangement on the xwing, well i think it would be cool if we could control whethere our product has one look or another. Just a thought




Xitar Peng
Master Shipwright
Master Architect

Xitarus DeathWithinTenPaces
TKM
Ranger
Medic
twiafu
Fri Nov 05, 2004 11:37 am
#26








BUGS


  • Crafted components having names truncated - 1

  • Crafter Identification being removed - 5

  • No "Ships" category for merchants - 3

  • Armor Reinf Mk2 panels not showing up in factory (Fixed)

  • Armor Hitpoints HUD Display - 3

  • Shipwright trainer waypoints incorrect (confirmed?)

  • Droid Interface: speed rating (delay)goes up with tiers - 4

  • Engine stats being (at least visually) changed upon unloading - 5

  • RE: Tool with 1 charge left - 5


    • can destroy items

    • can just expel items

    • can make an item but not let you name it

  • Cert levels not displayed on countermeasures - 4

  • Bugs with deed generation (random, working on reproduction steps) - 4

  • Texture kits broken on Black Sun ships - 5

ISSUES



  • Crafted components inferior to looted components (y/n? I found them to be very inferior in beta). - YES

  • Increased Factory Support (please don't go in to why, just agree or disagree with this one) - AGREE, w/ Limits

  • Player City Shipwright Trainers - 5

  • Shipwright XP not convertable to Force XP (again, please just agree/disagree) - DISAGREE

  • Decay (pick more, less, or the same) - SLIGHTLY MORE

  • More data from schematics (ship characteristics) - YES

  • Mark V mass too high (agree/disagree?) - ALL SHIPS NEED MASS EVALUATED

  • Subcomponents not scaling properly with new mass values (since beta) - 5


    • e.g. Mark V mass reduction about 3.5k on a 50k mass, better to use lower level component

  • RE: Need second chance to name if first choice is reserved - 2

  • RE: Relax naming restrictions - 5

  • RE: Leave stats window open while naming - 4

  • RE: Indicator of RE'd status - 5

  • More vendor subcategories to sort - 3

  • Player City Starport or Spaceship terminal - NO, NO, NO!






Lets get this fully comprehensive soI can get this to the devs ASAP!





I say NO to player City Ship Terminal, just because it is nice to see Starports/Cities populated again! I would conceede to a Terminal with very limited abilities - limited to just being able to manage ship...








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