Shipwright Archive

Thread: new weapon capacitor 5/10/2005

FriedSquid
Wed May 11, 2005 5:11 pm
#27

Platypus wrote:


Balancing against reverse engineering is a very difficult process, because you guys come up with some killer RE combinations that are very hard to see coming on my end. That, and looking at the data again, there are some low level capacitors with very high stats that throw the whole process off.

It does look like recharge rates in particular are still too low, so I'll make another pass on the numbers and see what I come up with.

Thanks for the continued feedback.

===================================================

Me:

Really? Weird. Uh.... That really makes me want to ask for the drop equations on looted parts... :>


We gather tables on this end, but have no idea how this data is created. I've been messing around with a lot of capacitors, and I've beaten the best drops on a few stats of each of the lists I've seen.... I had thought these capacitors were all randomly generated, but I notice that the Sienar Systems Special Forces Blasters I loot a lot of off of Tier 4 ties, well, they're all much more alike than the other lvl 8 blasters I loot.... Hrm. Yeah.


Can't you get a report of themost active players in space during the lastmonth or soand all their current components? If you ordered that by when their start date was, you might have a good rating of the general item levels / stats people use..... If there's no code / design reference for the constraints / stats items generate under, that might be a bit of a cool thing to have around for balancing...............






It's all gone. And so am I.


Trynian1
Thu May 12, 2005 12:44 pm
#28






EEMAN wrote:

first I made a heavy battery mark IV spent all 10 points in energy


then I made a mark IV capacitor and spent all 10 points in recharge


Cert Level 7

Armor: 414.3/414.3

Hitpoint: 828.7/828.7

Reactor Energy Drain: 1492.1

Mass: 15626.1

Capacitor Energy: 902.8

Recharge Rate: 33.7



I compared this to a capacitor in my RE'dXwing capacitor level 6 (not a reward item)



Cert Level 6

Armor: 495.4/495.4

Hitpoint: 544.8/544.8

Reactor Energy Drain: 814.7

Mass: 9752.9

Capacitor Energy: 1052.6

Recharge Rate: 43.2


then I compared it to two non RE'd capacitors sitting on my shelf waiting more parts to RE


Cert Level 6

Armor: 476.8/476.8

Hitpoint: 476.8/476.8

Reactor Energy Drain: 1403.6

Mass: 12340.6

Capacitor Energy: 1050.1

Recharge Rate: 40.3



Cert Level 2

Armor: 118.1/118.1

Hitpoint: 118.1/118.1

Reactor Energy Drain: 1093.7

Mass: 1618.1

Capacitor Energy: 973.2

Recharge Rate: 36.1


it does appear energy went up but we are still making significantly second rate compared two even level TWO parts with 1/100th the mass. got my hopes up for nothing.






Yep, we are not even close yet with full green bar crafting resources. I loot level 4 stuff with higher cap energy and recharge then the level 7 mark IV stuff that I craft not to mention the mass to energy/recharge ratio.
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