Shipwright Archive
Thread: SHIPWRIGHTS! According to TC Players, Mass Change is NOT Retroactive!!!
Ffolks
Thu Nov 11, 2004 1:23 am
#27
Rockweaver wrote:
And the resources we wasted stocking the current ships on our vendors?
That is a very good point. If they're going to up the mass on the ships then it only seems fair that the resources required to build them go up as well. If they address it in that manner then the present ships will be still worth as much after the patch as before and the new ones will be worth more.
Seems reasonable to me.
Little-Green-Guy
Thu Nov 11, 2004 1:27 am
#28
Rockweaver wrote:
Little-Green-Guy wrote:
i really dont think its a big deal..there not increasing mass that much...no worries.
20,000 Mass isn't a big difference? Are you stoned?
i'm not saying its not a differnece..its not a big deal..because the current ones are still valuable..get a grip.
they aren't going to *poof* are they?
Ackdel
Thu Nov 11, 2004 5:53 am
#29
The thing that gets me is that the devs don't have problem tweaking existing objects DOWN (Probots, Pets back in the day), so why screw the players when it's time to bump something up?
Dark_0ne
Thu Nov 11, 2004 7:03 am
#30
I think a simple percentage increase could easily be calculated and retro-actively applied to the database on all affected chassis - and I think we should make this a TOP issue for Styx66 to ask about.
CaptainCloak
Thu Nov 11, 2004 7:41 am
#31
When the Developers make changes to items.. oh say.. like the FWG5/Scatter Pistol Nerf - and post-patch crafted items are FAR inferior to "Pre-Patch" versions of those same weapons.. do you get all up in arms and run around screaming "BREAK MY GUNS, THEY ARE TOO GOOD AND NEED TO BE WEAKENED!!!!"
I'm gonna go wayyy out on a limb here.. and guess no.
No one out there is going to assume you are trying to pull a fast one over on anyone - this is a change that affects everyone and immediately. It'll hurt a few people more than others (those that stocked heavily in Privateer ships, those that have used up their Firespray Schematics, etc)... but for the most part - both sellers and buyers alike realize this change is above and beyond the players and something that is being implemented for the good of the game.
--Mikka
Dark_0ne
Thu Nov 11, 2004 7:59 am
#32
CaptainCloak wrote:When the Developers make changes to items.. oh say.. like the FWG5/Scatter Pistol Nerf - and post-patch crafted items are FAR inferior to "Pre-Patch" versions of those same weapons.. do you get all up in arms and run around screaming "BREAK MY GUNS, THEY ARE TOO GOOD AND NEED TO BE WEAKENED!!!!"I'm gonna go wayyy out on a limb here.. and guess no.No one out there is going to assume you are trying to pull a fast one over on anyone - this is a change that affects everyone and immediately. It'll hurt a few people more than others (those that stocked heavily in Privateer ships, those that have used up their Firespray Schematics, etc)... but for the most part - both sellers and buyers alike realize this change is above and beyond the players and something that is being implemented for the good of the game.--Mikka
I don't think anyone is saying this change is not wanted or needed .... it will be welcomed.
As for your example of the pistols - well IMO that is even more important to retro-actively change.
My problem is that I can't really afford to lose the several hundred thousand units of resources I currently have tied up in unsold Privateer Chassis - in advance of the expansion being released in the UK this weekend.
Ackdel
Thu Nov 11, 2004 8:00 am
#33
Guns/weapons are disposable items. And many of those were nerfed so they couldn't come out of crates. If you want to compare apples to apples, compare ships to pets and droids. (Things in your datapad), that have indeed have had stats changed throughout the history of the game.
zazo
Thu Nov 11, 2004 8:03 am
#34
not sure what all the complaints are about
first the privateer ships are not in line mass wise with imp or reb ships and soon they will be so the imps and rebs should do some research before complaining.
second for you shipwrights worried about the fix not being retroed...stop making them til the fix is in.
Pilots like me will go back and pay more for the higher mass dunelizard and those newer pilots that dont have as much credit wise will love to have the lower priced lower massed dunelizards to level up with. Don't really see a problem here.
As for the firespray its true this ship will be now comparable in mass to higher teir neutral ships but compare them to imp and reb ships now? it is not the best in their professions the tie bomber and the b wing both have more mass than the firespray. What you paid for was not a superior ship but a rarity. So the overall value will not change all that much. and the guy that spent 12 million on it?...thats just silly.
This is a good change for you and your customers be smart about it and you stand to benifit from the deal.
Envoy3113
Thu Nov 11, 2004 8:16 am
#35
CaptainCloak wrote:
When the Developers make changes to items.. oh say.. like the FWG5/Scatter Pistol Nerf - and post-patch crafted items are FAR inferior to "Pre-Patch" versions of those same weapons.. do you get all up in arms and run around screaming "BREAK MY GUNS, THEY ARE TOO GOOD AND NEED TO BE WEAKENED!!!!"
I'm gonna go wayyy out on a limb here.. and guess no.
No one out there is going to assume you are trying to pull a fast one over on anyone - this is a change that affects everyone and immediately. It'll hurt a few people more than others (those that stocked heavily in Privateer ships, those that have used up their Firespray Schematics, etc)... but for the most part - both sellers and buyers alike realize this change is above and beyond the players and something that is being implemented for the good of the game.
--Mikka
Mikka I can usually aggre with your position, but I'm pissed at the impact this is going to make. From a small guild where a half dozen people broke their backs to build stock that's going to be useless.
I could care less about the frickin firespray, there are way...WAY more dunes, kimos, etc out there that are essentially being 'replaced' by new ships. Yes, 20K mass on top is a NEW ship. It's faulted implementation. Never have we seen it at this level. (although...CU inbound I guess everyone gets screwed...)
Basically I think we can all agree that a retro-active change would be better? Yes????
And, we can see how a non-retroactive change would be bad....Right?
So instead of going back and forth with each other, how about we all get together and push for what is good for everyone? Just an idea...
And can the onestars stop? esp on an issue as big as this.
StarSiderShadrach
Thu Nov 11, 2004 9:40 am
#36
zazo wrote:not sure what all the complaints are aboutfirst the privateer ships are not in line mass wise with imp or reb ships and soon they will be so the imps and rebs should do some research before complaining.second for you shipwrights worried about the fix not being retroed...stop making them til the fix is in.Pilots like me will go back and pay more for the higher mass dunelizard and those newer pilots that dont have as much credit wise will love to have the lower priced lower massed dunelizards to level up with. Don't really see a problem here.As for the firespray its true this ship will be now comparable in mass to higher teir neutral ships but compare them to imp and reb ships now? it is not the best in their professions the tie bomber and the b wing both have more mass than the firespray. What you paid for was not a superior ship but a rarity. So the overall value will not change all that much. and the guy that spent 12 million on it?...thats just silly.This is a good change for you and your customers be smart about it and you stand to benifit from the deal.
I spent 12 mil on a firespray because I am a privateer pilot and the firespray was the best fighter ship that could carry the most mass for me. Also.. it's clear you have never flown a B-wing or a tie bomber, the handling on these ships is terrible. For many the firespray is the perfect balance of mass/manueverability.
The reason I was willing to pay 12 million is because I couldn't play the type of pilot I wanted with a rihkxyrk.
However, with the mass changes coming it loses that value as the rihkxyrk will probably have sufficient mass for my needs, making the firespray most likely worthless to me.
zazo
Thu Nov 11, 2004 10:02 am
#37
settle down sparky I'm not flaming you and no i havent flewn the tie bomber or b wing but thats irrelivent.
my point was the privateer masses are far to low comparitive to all ships so they are adjusting them accordingly.
if you read beyond "its just silly" line you'd note that I do infact think your firespray will retain most of its value anyway because of its rarity. The other day someone on the bria trade paid like 10 mil for a dot vk mind poison but the spd, dmg and the dot were pethetically low. Point is they bought it because they wanted it. They paid a premium price to get it not to use it but because it was rare. You are in the same boat. you paid alot for one of the first few firesprays on your server. If you had waited for more they would sell for less. You didn't want to wait and had the credits... I don't blame you. To you it was due to the lack of mass in other ships in your catigory but to 2/3s of the rest of the pilots nothing has changed.
You see what I'm saying. If it sold for 12 mil already then it will only change in value to 1/3 of the pilots on the server and its not going to change that much
WS-GodLike
Thu Nov 11, 2004 11:12 am
#38
The answer is in the title really, never in the existance of the game have the stats on pre-patch items ever been changed, now you dont see any complaints when they nerf an item and you have a pre-patch version which is better... I would just save yourself the time to continue this thread because as much as this might be extremely annoying your complaints are falling on deaf ears and there is no chance in hell anything is going to be done to change the situation.
Its quite simple:
1. stop stocking your vendors with chassis for the time being.
2. if you have a firespray schematic save it till the patch is live.
Its quite simple:
1. stop stocking your vendors with chassis for the time being.
2. if you have a firespray schematic save it till the patch is live.
Rockweaver
Thu Nov 11, 2004 2:10 pm
#39
Lets say my Firespray has 181k Mass (which it did) and the new ones will have 201k Mass at their highest quality. Since the Firespray I made, was already higher than the others, the math would look something like this.
Y + (Y x .11) = Z
Where Y is equal to 181,000
Then Z is equal to 200,910
This is an increase of 11% of the original Mass, to meet the new mass capability of 200k, thus adding sending a code through the system that retroactively adds 11% Mass to a Firespray, would bring the existing Firesprays in line with the new system. It may end up being more than 200k, I haven't seen the stats yet as I don't think anyone has created a Firespray on TC, but the math is easily adapted for any mass, by raising or lowering the %.
Y + (Y x .11) = Z
Where Y is equal to 181,000
Then Z is equal to 200,910
This is an increase of 11% of the original Mass, to meet the new mass capability of 200k, thus adding sending a code through the system that retroactively adds 11% Mass to a Firespray, would bring the existing Firesprays in line with the new system. It may end up being more than 200k, I haven't seen the stats yet as I don't think anyone has created a Firespray on TC, but the math is easily adapted for any mass, by raising or lowering the %.