Shipwright Archive

Thread: Looking for honest opinions...

FreeEnterprise
Wed Nov 17, 2004 7:00 am
#27






Jagged-F3l wrote:





FreeEnterprise wrote:





TalonKarrdeTN wrote:





Jagged-F3l wrote:


The real problem revolves around the fact that the devs created a resource harvesting system never intended to handle the strain of a the resource requirements being imposed by SW. I haven't really looked at it yet, but do the resource requirements of SW scale with other professions? Maybe, depends on your POV. A guild hall requires about 50K resources, compared to a master ship's requirements of 150K.



I agree with this. The way I'd like to see it solved although I doubt it'll ever happen would be to introduce a higher class of harvesters, BER20's (call em 'super-heavy' or whatever) that only shipwrights and architects would be able to be certified to use. That would be a huge help to both professions IMHO.








Hahaha you guys kill me, you act like SW is the only important profession at the moment.....give me a break, what make syou feel like you are entitled to a better harvestor than anyone else? If you cant handle the resource requirements, then drop the profession.





There's always one in the bunch, someone who feels like any constructive feedback should be met with responses such as, "If you can't handle the blah-blah-blha, then drop the profession." First, these forums are here to provide a communication medium between SOE and players. Second, I'm handling the resource requirements just fine. Third, my post was to communicate, what I believe to be, a long term problem for the game.


FreeEnterprise, if you don't have anything constructive to add, please don't.


On the other hand, it is my opinion that introducing a harvester that only architects and shipwrights would be certified to use would be a big mistake. There are a lot of players that play the role of "miner" without it being an official profession. Some "miners" are very good and very honest too. I frequent a number of vendors that are still selling steel at reasonable prices, as I alone cannot harvest all the steel I need.







Someone needs to offset the 100's in the bunch that think everything should be handed to them on a silver platter....personally I think SW have it very easy as it stands, crit fails on assembly lose nothing, mod successes and crit fails on experimentation are all but non-existant, no skill tapes to contend with.



Ravage O'Reilly
Master Weaponsmith
Wandering around Tatooine in a drunken stooper
Jagged-F3l
Wed Nov 17, 2004 9:52 am
#28






FreeEnterprise wrote:





Jagged-F3l wrote:





FreeEnterprise wrote:





TalonKarrdeTN wrote:





Jagged-F3l wrote:


The real problem revolves around the fact that the devs created a resource harvesting system never intended to handle the strain of a the resource requirements being imposed by SW. I haven't really looked at it yet, but do the resource requirements of SW scale with other professions? Maybe, depends on your POV. A guild hall requires about 50K resources, compared to a master ship's requirements of 150K.



I agree with this. The way I'd like to see it solved although I doubt it'll ever happen would be to introduce a higher class of harvesters, BER20's (call em 'super-heavy' or whatever) that only shipwrights and architects would be able to be certified to use. That would be a huge help to both professions IMHO.








Hahaha you guys kill me, you act like SW is the only important profession at the moment.....give me a break, what make syou feel like you are entitled to a better harvestor than anyone else? If you cant handle the resource requirements, then drop the profession.





There's always one in the bunch, someone who feels like any constructive feedback should be met with responses such as, "If you can't handle the blah-blah-blha, then drop the profession." First, these forums are here to provide a communication medium between SOE and players. Second, I'm handling the resource requirements just fine. Third, my post was to communicate, what I believe to be, a long term problem for the game.


FreeEnterprise, if you don't have anything constructive to add, please don't.


On the other hand, it is my opinion that introducing a harvester that only architects and shipwrights would be certified to use would be a big mistake. There are a lot of players that play the role of "miner" without it being an official profession. Some "miners" are very good and very honest too. I frequent a number of vendors that are still selling steel at reasonable prices, as I alone cannot harvest all the steel I need.







Someone needs to offset the 100's in the bunch that think everything should be handed to them on a silver platter....personally I think SW have it very easy as it stands, crit fails on assembly lose nothing, mod successes and crit fails on experimentation are all but non-existant, no skill tapes to contend with.






First, I am not asking for anything to be handed to us on a silver platter.


Second, this is free-form thought. Be constructive, not negative.


Third, I have experienced all kinds of failures, including critical failures, during experimentation.


Finally, I don't think SW's have it easy. We have no factory support, which makes it challenging to meet current demands. Resource requirements can be straining--especially when someone comes and asks for a master ship (seriously, tapping almost an entire stack of steel puts a terrible strain on our resources). There is a very large variety of items to make available. Mind you, I am NOT complaining. I took up SW because I enjoy a challenge. I am merely communicating my "honest opinions" (you need to look at the title of the bloody thread).




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FreeEnterprise
Fri Nov 19, 2004 6:35 pm
#29






Slochini wrote:

Hey free, are you even a SW? I guess because you're here you most likely are but I've seen SEVERAL trolls here. Just wondering because I get PLENTY of the non-existent crit fails you talk about. I get more then my share and it's ussually with the first experiment in that line so there is no saving it. Do you have force crafting maybe??? I'm trying to understand your statement. I was a MWS for quite awhile too and I get AT LEAST as many crits durring experimentation as I did with WS.






Yeah i am a master SW.........maybe its just odd then, but I havent gotten any mod successes and only 4 or 5 crit fails on experimentation in the hundreds of items i ahve crafted......shrug, some days I am just a bitter old man......dont take me very seriously...



Ravage O'Reilly
Master Weaponsmith
Wandering around Tatooine in a drunken stooper
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