Shipwright Archive
Thread: Do we really need this level of complexity?
Harkyn1 wrote:
Odan_Pazzmarr wrote:
I completely disagree. This is the first true crafting profession and i have done them all. There are guides to help your customer, Use them thats why they were written. I suggest take some time with each customer and school them on what the labels mean and what the levels they can use are....If you dont have time then refer them to my guide its easy to read and it explains almost everything you need to know for buying a ship. Use all the resources that are there to help your self and others. Dont just jump in feet first and expect it to be like any other profession because it isnt and thats what makes it so great, Learn your trade and help your customers and you will see this is exactly what we as crafters needed
I second that! Lets not make this into a crafting profession where you have 1-2 options to customize the piece and thats it. This profession is great, if you cant hack it becasue there is too much info...then leave it those of us who can. I'm more then willing to explain to people buying what it is. I even build it then go out and test it myself then go back and redo what i don't like. I think SOE has a winner here with this profession.
Meddigo, Master Shipwright
Atlantkia, Naboo
-1711, 6020
i third that. its by far the most realistic proffession yet and great for the games economy. its not meant to be easy and simple it brings us that much closer to making this game exactly like the star wars universe .i thought that they would do something like u put all the parts in when u craft the ship just like everything else.but all the stuff with the chassis and the dealer i love it. great work dev's, this is a winner ![]()