Shipwright Archive

Thread: Do we really need this level of complexity?

-Devil-
Sat Oct 30, 2004 3:27 pm
#27

i think once it settles down you will see some of the shipwright's start to focus on just one or two items (along with chassis, paint, repair, ammo) ... that they specialize in ... that is when even better player crafted items will start to turn up ...


yes it is complex ... but that is part of what makes it fun ...



--= 11.15.2005 / The Day The Pets Died =--
00over0
Sat Oct 30, 2004 4:23 pm
#28

If it didn't have depth, I wouldn't be doing it.



-----
Etragahl (Former Jedi, Now SOE Slave)
Tal'Ira (Former Creature Handler, Now SOE Slave)

Dear SOE Developers, can I have some of what your smoking??
Jedialex04
Sun Oct 31, 2004 1:51 am
#29






Harkyn1 wrote:





Odan_Pazzmarr wrote:

I completely disagree. This is the first true crafting profession and i have done them all. There are guides to help your customer, Use them thats why they were written. I suggest take some time with each customer and school them on what the labels mean and what the levels they can use are....If you dont have time then refer them to my guide its easy to read and it explains almost everything you need to know for buying a ship. Use all the resources that are there to help your self and others. Dont just jump in feet first and expect it to be like any other profession because it isnt and thats what makes it so great, Learn your trade and help your customers and you will see this is exactly what we as crafters needed







I second that! Lets not make this into a crafting profession where you have 1-2 options to customize the piece and thats it. This profession is great, if you cant hack it becasue there is too much info...then leave it those of us who can. I'm more then willing to explain to people buying what it is. I even build it then go out and test it myself then go back and redo what i don't like. I think SOE has a winner here with this profession.


Meddigo, Master Shipwright


Atlantkia, Naboo


-1711, 6020






i third that. its by far the most realistic proffession yet and great for the games economy. its not meant to be easy and simple it brings us that much closer to making this game exactly like the star wars universe .i thought that they would do something like u put all the parts in when u craft the ship just like everything else.but all the stuff with the chassis and the dealer i love it. great work dev's, this is a winner





Naritus
Setaoc' - Master BH
Eidajo - Master Domestic Trader
Setaoc-reloaded - Medic
Idajoo - Master Structures
AtHomeDad
Sun Oct 31, 2004 5:13 am
#30

Too many people have complained about lack of comtent and story line. When the Devs put it in, more complaints about choices. Take your time to get some education and a little patience and the expirence will be more enjoyable.



Osvaskyro Teras Kasi Master/Master Bounty Hunter, NEE Ahaz
Masepe Master Smuggler/Master Pistoleer/Merchant NEE, Ahaz
Tipo Master Bounty Hunter/ Master Carbineer, NEE,Ahazi
Leave winnings on vendor at -6391, -3119 Antioch, Rori (Narmie starport is closest)
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