Shipwright Archive
Thread: Factory: Yes or No
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RagNoRock5x
Sun Oct 31, 2004 9:34 pm
#28
Yes - with more limited shecmatics 20-50
STOP DOING MORE THEN - YES or NO
There are other threeds for discussion, this is just a simple poll.
Message Edited by RagNoRock5x on 10-31-2004 10:34 PM
Space_Gunny
Mon Nov 01, 2004 4:46 am
#29
I say No. Keeps this profession limited to only those dedicated crafters.
zineotic
Mon Nov 01, 2004 5:37 am
#31
Factories yes... I'd like to enjoy the game and not make my fingertips bleed from crafting for hours a day just to keep up with demand... I've been in space like a whole 20 min since I got JTL because crafting to meet demand and the annoying onslaught of people thinking I am a human JTL manual.
But formost.... There is an entire paragraph on schematics in the JTL manual, and I quote... "As with crafting a BLASTER or ANY OTHER item, the crafting tool allows you to produce either a finished prototype or a MANUFACTURING SCHEMATIC"
It this means we can't make schematics, can someone please explain what was meant by this, in the manual?
Personally I think there can be a compromise to this all... What about a limited use schematic? Maybe as low as 25... I am fine with that... I know myself personally I probably will never make more than 25 of a component at a time anyhow.
Message Edited by zineotic on 11-01-2004 04:41 AM
sbob
Mon Nov 01, 2004 6:20 am
#32
Wonder if this topic will hit the size of the threads and argument from beta but for consumables factory suport is needed. Too many missle junkies out there to keep up. When have person come to me and want 20 packs and then 5 hrs later they need 20 more packs no factory kills. For the sub-components I can also agree. But part of what I like is working with the pilot who likes to tweek things. Would love to have a few crates of the subcomponenst ready so when they come up they can say I want this part focued on this and this on this and not have to make the subcompoents then the final. But with all the variations and differences you can get on main parts to be honest to buy a factory made ship you are cutting out the best part of the ship and that is working to tailor it to your taste.
d0qtrX
Mon Nov 01, 2004 7:12 am
#33
In beta we BEGGED for factories. Devs told us to drop dead and there was no way we were ever getting spaceship factories.
When confronted with the fact that architects can do factory runs of guild halls, they said "The thing about that is..." Then ran away and never spoke of the issue again.
I'm finding shipwright frustrating, as I have to constantly re-do the same thing over and over. The grind is over, I just want to be able to factory the parts. I dont care if we can't do the chassis, just let me make runs of engines, reactors, weapons.
sbob
Mon Nov 01, 2004 7:47 am
#34
Can see both sides but think that even being able to do limited runs of even 10 would be helpful for components.
LuciferMullins
Mon Nov 01, 2004 7:51 am
#35
Okay bud, I am an architect too:
Yes take the infernal factory away. All it did was allow AFK-Lot Swappers to flood the market because they have 90 cross-server lot trades so that they can have 5 factories and 1 PA Hall, 5 storage houses, and 73+ static harvesters.
Yes take the infernal factory away. All it did was allow AFK-Lot Swappers to flood the market because they have 90 cross-server lot trades so that they can have 5 factories and 1 PA Hall, 5 storage houses, and 73+ static harvesters.
Iggep wrote:
Estan wrote:NO NO NO NO NO NOTheres a difference between making parts and building a ship.Message Edited by Estan on 10-30-2004 03:58 PM
So using your "logic" you also advocate architects, weaponsmiths, armorsmiths, and chefs losing nearly all factory support as well right?
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