Shipwright Archive
Thread: Factory: Yes or No
neinnunb wrote:No! Im tired of AFK crafters dumping their resources into a factory, not really crafting and yet dominating the market. With factories, its who has the most lots that win.. either by cross-server lot swaps or multiple account.The way it is now with SW is how all crafting should be. Importance on hand crafting.
What you meant to say was "I enjoy upsetting the hundreds of customers who can't find parts anywhere. Makes me giddy! Woot" I'm so tired of hearing these two excuses. Blah blah blah. It makes no realistic or logical sense for shipwrights to be bereft of factory support when other crafting professions have compelete factory support.
Regardless of our own view on the matter, it works out entirely toward hurting the players who are looking for parts. I end up spending hours a day making these damn things, and still can not keep up with the demand. Customers get upset and even more so when they can't find them anywhere else either. It turns the GAME into a JOB. And frankly, that's not what it should be all about.
Message Edited by Estan on 10-30-2004 03:58 PM
Estan wrote:NO NO NO NO NO NOTheres a difference between making parts and building a ship.Message Edited by Estan on 10-30-2004 03:58 PM
So using your "logic" you also advocate architects, weaponsmiths, armorsmiths, and chefs losing nearly all factory support as well right?
Iggep wrote:
Estan wrote:
NO NO NO NO NO NO
Theres a difference between making parts and building a ship.
Message Edited by Estan on 10-30-2004 03:58 PM
So using your "logic" you also advocate architects, weaponsmiths, armorsmiths, and chefs losing nearly all factory support as well right?
The way I see it is there is 2 kinda of Shipwrights.
Theres one guy that wants to make 100 of every part and get them as good as he can get it and let the pilot load the ship the way he wants.
Then theres the guy who makes ship parts yeah, but he also knows that u can only cookie cut so many parts till players start asking you to make a a reactor with los mass but still has energy output of 9987. Theres is no Cookir press to make that. Thats whare the crafter comes in.
For all the others in the game with exception to chies theres a cookie cutter way of doing it. Example, Architects, Make harvys that have the mose storage least amount of power use and make the BR high. End of story, but this will not help the pilot that wants his Tie/in to have missles, countermeasures, level 7 blasters and still have some armor. Theres no way to know how much mass and energy the reacror will require. Or how much recharge rate on the cap is needed to make, it so the weapon will never over draw the energy storage .
Marqi wrote:
No. It creates a diverse market where even failed items can be sold in an "alternative" vendor for poorer people. Makes a huge profession that cant be completely dominated by one person, which will force people to specialize in just guns and ordinances lets say...
Jedialex04 wrote:
Marqi wrote:
No. It creates a diverse market where even failed items can be sold in an "alternative" vendor for poorer people. Makes a huge profession that cant be completely dominated by one person, which will force people to specialize in just guns and ordinances lets say...
110% agree with u, one person will end up dominating everything and all the other shipwrights will be ruined,
besides its not that much crafting if your working with other people and focusing on one thing ive seen a shop at coro on bloodfin with 6 vendors with different stuff and theres a different shipwright for each vendor. that kind of team work is great. me and my friend are doing half of shipwright each until we get tonnes of resources that way we can each focus on 2 things and supply more things for all the guildies