Shipwright Archive

Thread: Factory: Yes or No

Sytem
Sat Oct 30, 2004 2:13 pm
#14

I have to say, YES!
Simans
Sat Oct 30, 2004 2:35 pm
#15

no



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neinnunb
Sat Oct 30, 2004 2:58 pm
#16


No! Im tired of AFK crafters dumping their resources into a factory, not really craftingand yet dominating the market. With factories, its who has the most lots that win.. either by cross-server lot swaps or multiple account.


The way it is now with SWis how all crafting should be. Importance on hand crafting.



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Iggep
Sat Oct 30, 2004 3:42 pm
#17



neinnunb wrote:
No! Im tired of AFK crafters dumping their resources into a factory, not really crafting and yet dominating the market. With factories, its who has the most lots that win.. either by cross-server lot swaps or multiple account.
The way it is now with SW is how all crafting should be. Importance on hand crafting.





What you meant to say was "I enjoy upsetting the hundreds of customers who can't find parts anywhere. Makes me giddy! Woot" I'm so tired of hearing these two excuses. Blah blah blah. It makes no realistic or logical sense for shipwrights to be bereft of factory support when other crafting professions have compelete factory support.

Regardless of our own view on the matter, it works out entirely toward hurting the players who are looking for parts. I end up spending hours a day making these damn things, and still can not keep up with the demand. Customers get upset and even more so when they can't find them anywhere else either. It turns the GAME into a JOB. And frankly, that's not what it should be all about.



Crestlighter Heavy Industries
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Estan
Sat Oct 30, 2004 3:55 pm
#18


NO NO NO NO NO NO


Theres a difference between making parts and building a ship.

Message Edited by Estan on 10-30-2004 03:58 PM

Iggep
Sat Oct 30, 2004 4:06 pm
#19



Estan wrote:
NO NO NO NO NO NO
Theres a difference between making parts and building a ship.

Message Edited by Estan on 10-30-2004 03:58 PM





So using your "logic" you also advocate architects, weaponsmiths, armorsmiths, and chefs losing nearly all factory support as well right?



Crestlighter Heavy Industries
Boom - Master Droid Engineer/Master Artisan/Master Shipwright
Iggep Master Rifleman/Master Doctor Extraordinaire!

See current stock of Droids, Starships & Starship Components
Bastion, Naboo (2844 6355)


cripplestickmickII
Sat Oct 30, 2004 4:13 pm
#20

yes


sorry I am an architect, what did you expect me to say?


BUT make it only for the stuff that you will use loads of like the guy said re units (whatever they are) and warheads etc.

Estan
Sat Oct 30, 2004 4:44 pm
#21






Iggep wrote:





Estan wrote:


NO NO NO NO NO NO


Theres a difference between making parts and building a ship.

Message Edited by Estan on 10-30-2004 03:58 PM






So using your "logic" you also advocate architects, weaponsmiths, armorsmiths, and chefs losing nearly all factory support as well right?




The way I see it is there is 2 kinda of Shipwrights.


Theres one guy that wants to make 100 of every part and get them as good as he can get it and let the pilot load the ship the way he wants.


Then theres the guy who makes ship parts yeah, but he also knows that u can only cookie cut so many parts till players start asking you to make a a reactor with los mass but still has energy output of 9987. Theres is no Cookir press to make that. Thats whare the crafter comes in.


For all the others in the game with exception to chies theres a cookie cutter way of doing it. Example, Architects, Make harvys that have the mose storage least amount of power use and make the BR high. End of story, but this will not help the pilot that wants his Tie/in to have missles, countermeasures, level 7 blasters and still have some armor. Theres no way to know how much mass and energy the reacror will require. Or how much recharge rate on the cap is needed to make, it so the weapon will never over draw the energy storage .


Now as people are leveling up its not that big of an issue because it low level ships are easy to load, Once we start seeing master pilots you will see that they will not want a cookie cut from the same mold. They wil need a reactor that puts out only 9k energy, and the mass is more important then the energy output.


This crafting class is different then anyother in the game. Now I can understand the need for factorys because WE can not keep anything in stock. That will change as players will have 1 or 2 looted parts that they will want to use and they will want us Shipwright to build a ship around them.


I understand the reason for the factorys and yeah it make things easyer now but in the long run it will not be. players will be requesting more and the cookies will sit on the vendor unsold.


Okei

Master Shipwright

ROGUE SKUNK WORKS

Gorath,Solace on Dantooine

Supplyer to the Imperial Navy
Jedialex04
Sun Oct 31, 2004 1:46 am
#22






Marqi wrote:

No. It creates a diverse market where even failed items can be sold in an "alternative" vendor for poorer people. Makes a huge profession that cant be completely dominated by one person, which will force people to specialize in just guns and ordinances lets say...








110% agree with u, one person will end up dominating everything and all the other shipwrights will be ruined,

besides its not that much crafting if your working with other people and focusing on one thing ive seen a shop at coro on bloodfin with 6 vendors with different stuff and theres a different shipwright for each vendor. that kind of team work is great. me and my friend are doing half of shipwright each until we get tonnes of resources that way we can each focus on 2 things and supply more things for all the guildies



Naritus
Setaoc' - Master BH
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Marqi
Sun Oct 31, 2004 1:59 am
#23

No. It creates a diverse market where even failed items can be sold in an "alternative" vendor for poorer people. Makes a huge profession that cant be completely dominated by one person, which will force people to specialize in just guns and ordinances lets say...


Iraumm
Sun Oct 31, 2004 5:45 pm
#24






Jedialex04 wrote:





Marqi wrote:

No. It creates a diverse market where even failed items can be sold in an "alternative" vendor for poorer people. Makes a huge profession that cant be completely dominated by one person, which will force people to specialize in just guns and ordinances lets say...








110% agree with u, one person will end up dominating everything and all the other shipwrights will be ruined,

besides its not that much crafting if your working with other people and focusing on one thing ive seen a shop at coro on bloodfin with 6 vendors with different stuff and theres a different shipwright for each vendor. that kind of team work is great. me and my friend are doing half of shipwright each until we get tonnes of resources that way we can each focus on 2 things and supply more things for all the guildies






I have to agree. No. No. No. No. And no for the next 1000 posts talking about factories for shipwrights. We do not need another afk crafting profession. Try becoming a master weaponsmith on Ahazi and try actually selling something in competition with all the other vendors stocking 500+ items each from afk crafting. No one sells anything due to saturation. One example of a single person dominating the market is the AAI archetict vendor on Ahazi.... he stocks factory runs of guild halls and heavy harvestors. People looking for a stucture don't go anywhere else... they know he has it at 2x-3x the average price and people buy it because it's there. He has pretty much driven all of the other architects out... It then cuts out the crafter who doesnt have 100+ lots in cross server lot trades. If your customer gets upset, so be it, let them get the part they want elsewhere. They can get the part they want in about 15 minutes ifshipwrightsmake themselves searchableby title.


If you want factories, then leave it for the component upgrade parts, RE tools, missile and countermeasures packs.
Swamp_Dredd
Sun Oct 31, 2004 5:54 pm
#25

NO
VanzZylander
Sun Oct 31, 2004 9:03 pm
#26

Ok. Heres a little statistical data.


lets say you already made a factory run of upgrades for a particular component.


Then lets say that you made 50 of these components, and that you know that these will sell out in 1 day


It takes 40 seconds to put in resources and experiment (based on the item, it may take more or less)


So, once you put in resources, and get the item producing (assuming you are using multiple tools) you will have spent about45 seconds on one item.


Now, lets say your making 50 items. thats 50x45=2250

2250 divided by60 =37.5 minutes.


So, lets say it takes37minutes to make and stock 50 of 1 kind of item. (no interuptions)


Now, lets say your making..... and stocking... 4 different components.


4 different components at 37 minutes, per 50 items = about 2 hours and35 minutes.


Now, this is assuming you are doing this un-interupted. (which rarely happens, everyone has to eat, bathroom, drink, phone, family, friend, A LIFE, etc)


-=-=-=


Now, you also have to spend time making chassis, filling custom orders, reverse engineering, checking harvesters, etc.


So, lets say you spend 30 minutes making chassis

25 minutes filling custom orders

10 minutes reverse engineering

20 minutes checking harvesters

and 15 minutes doing misc stuff (answering questions, emails pertaining to SW, etc)


Now, all this combined is roughly 3 hours and 45minutes.


Personaly, 3 hours and 45 minutes, on an a daily basis isoutrageous, to say the least.


Now, i can also see how other people dont want to see it become one of those things where you just log in, dont do much but check factories, etc..


So, here is what i propose.


Put a limit on how MANY items can be produced in a factory. In this way, shipwrights will have to spend more time doing stuff, (stocking, which will mean more time in shop, crafting, but not spending hours on end, everday crafting, to stay competetive and meet the demand)


Oh, and YES i support using factories, i have a LIFE and CANT spend this much time crafting. Iwould like to do other things, such as fly in space, pvp, etc. i hate sitting there crafting the same component over and over and over, repetiveness does NOT make a game fun.


Isnt this star wars? Isnt is supposed to be futureistic? we can put build a house in 10 seconds, but we cant mass produce items in a factory......


I know this isnt the best proposed solution, im tired, and i cant think of anything better right now.



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