Shipwright Archive
Thread: SHIPWRIGHTS CAN'T TRADE IN XP AT VILLAGE!!!
Shotter wrote:
EdOWar wrote:
Completing all four FS crafting branches will require 4,950,000 FS crafting xp (including the 50K xp for the novice box). At 1,071.4 FS crafting xp per chassis, that would be 4,621 Tier V chassis. 4,621 chassis x 150K resources each = 693,150,000 resources (again, not in practice mode--in practice mode it would be apx. 658.x million resources).
SlimVargo, Corbantis
For rich players this would stil be cake, it's only a investment of 330 mill saying youharvest the resources yourself with a few accounts and if you sell them for 1 cpu you would make back twice the money (in a longgggg time but still) and it would only take 1 player to ruin the economy. Like you said it would take so many chassis to get enough xp if only one player would do it the economy is screwed already.
Well, I guess we'll have to agree to disagree. Personally, I don't see how any rational person could conclude that shipwright would be the 'easy' route to getting Jedi (assuming 35 to 1 exchange rate--if the exchange rate is better then maybe it would be more feasible to do).
Just because there are a handful of players that have the money to possibly pull it off isn't enough of a justification to deny shipwrights the ability to convert to FS crafting xp. Every other ground based crafting profession has the ability, logically shipwrights should too.
Slim Vargo, Corbantis
EdOWar wrote:
Personally, I think the only reason shipwrights can't trade in xp at the Village is because the devs are too damn lazy to put the code in for it. So they come up with this lame-ass excuse -- "Oh, shipwrights are a 'space' profession--yeah, that's the ticket". Total bull.
Slim Vargo, Corbantis
I just don't agree and I'd appreciate it if we don't go down that line of thought. In fact, since this issue is on my ISSUES thread, there is no further productive need to discuss it in this thread. I've presented pretty much all these arguments for and against this issue to the Devs. It is up to them to make the next step.
Message Edited by IIscandar on 07-07-2005 05:02 PM
dreddnot wrote:
Thank you Laasin, at least 1 person has had the courtesy to respond in a mature manner (***hint hint jagged?)
Maybe I don't have the time or patience to sift through dozens upon dozens of posts to find out what I want to know, It's far easier to post my own and get a reply while I can play the game, then read it later.
Off topic, if people aren't supposed to put stuff in big bold letters dude, then I am certain it wouldn't be an option, so unless you are a forum manager or whatever this ones for you....
BOLD!!
haha
IIscandar wrote:
EdOWar wrote:
Personally, I think the only reason shipwrights can't trade in xp at the Village is because the devs are too damn lazy to put the code in for it. So they come up with this lame-ass excuse -- "Oh, shipwrights are a 'space' profession--yeah, that's the ticket". Total bull.
Slim Vargo, Corbantis
I just don't agree and I'd appreciate it if we don't go down that line of thought. In fact, since this issue is on my ISSUES thread, there is no further productive need to discuss it in this thread. I've presented pretty much all these arguments for and against this issue to the Devs. It is up to them to make the next step.
Message Edited by IIscandar on 07-07-200505:02 PM
I fully support IIScander on this one. If you take the time to understand the history, the integration between ground and space games had gaping holes when JTL went lives. In my opinion, this was done because SOE hired a new team of folks to develop JTL, and they weren't as versed in the ground game as the developer's that had been working on SWG since the beginning. It came down to a ROI (Return On Investment) of time.
However, I would still like to see it so that Shipwrights can convert Shipwright crafting XP in for FS Crafting XP. I would never suggest that someone use Shipwright as a path to Jedi. However, a serious Shipwright can benefit extremely from Force Assembly and Force Experimentation.
Thank you Laasin, at least 1 person has had the courtesy to respond in a mature manner (***hint hint jagged?)
Maybe I don't have the time or patience to sift through dozens upon dozens of posts to find out what I want to know, It's far easier to post my own and get a reply while I can play the game, then read it later.
Off topic, if people aren't supposed to put stuff in big bold letters dude, then I am certain it wouldn't be an option, so unless you are a forum manager or whatever this ones for you....
BOLD!!
haha
You have to harvest ground resources to craft shipwright.
You have pre-reqs for SW in Artisan, another ground based profession.
You have to expend skill points from the original pool of 250 for SW.
All SW crafting is done in front of crafting stations on the ground and what little we can run in factories uses the same factories as many other ground based crafting professions.
The argument that SW is JTL and unrelated to the ground game is total bunk. The only part of it that is in fact separate is reverse engineering which of course gives no xp anyway (why is that btw?)
I don't care if people wish to spend 10 million credits buying resources to grind out FS. I just want to get some return on the hundreds of thousands of xp that I get just trying to keep my venders stocked. Since we are forced to craft every component individually, why shouldn't we be able to convert these points into FS crafting?Is itjust a matter of SWs having a much higher xp cap and any other, thus would require fewer trips back and forth to thevillage? Weak. Do us all a favor plz and add shipwright xp to the convertable list.
Tammerlane wrote:
You have to harvest ground resources to craft shipwright.
You have pre-reqs for SW in Artisan, another ground based profession.
You have to expend skill points from the original pool of 250 for SW.
All SW crafting is done in front of crafting stations on the ground and what little we can run in factories uses the same factories as many other ground based crafting professions.
The argument that SW is JTL and unrelated to the ground game is total bunk. The only part of it that is in fact separate is reverse engineering which of course gives no xp anyway (why is that btw?)
First, the fact that you believe that this is "total bunk" shows very little understanding about project management and software development.
Second, the entire concept of RE'ing used to be a much more sophisticated skill. So much so, that there was a time that Shipwright consisted of two professions: Shipwright (a basic profession) and Starfighter Engineer (an elite profession depending on Shipwright). However, during the JTL beta, testers complained that the effort required to master these two professions was too much. Not long before JTL went live, the two professions were collapsed into one, and what you see now is what you get.
I don't care if people wish to spend 10 million credits buying resources to grind out FS. I just want to get some return on the hundreds of thousands of xp that I get just trying to keep my venders stocked. Since we are forced to craft every component individually, why shouldn't we be able to convert these points into FS crafting?Is itjust a matter of SWs having a much higher xp cap and any other, thus would require fewer trips back and forth to thevillage? Weak. Do us all a favor plz and add shipwright xp to the convertable list.
Slim Vargo, Corbantis
Jagged-F3l wrote:
Tammerlane wrote:
The argument that SW is JTL and unrelated to the ground game is total bunk. The only part of it that is in fact separate is reverse engineering which of course gives no xp anyway (why is that btw?)
First, the fact that you believe that this is "total bunk" shows very little understanding about project management and software development.
And what does that have to do with the price of tea in China? Most of us aren't programmers, and we don't give a damn about project management or software development. Nor should we have to.
The simple fact is that FS conversion was left out for Shipwrights as an oversight, due to time constraints, the alignment of the stars, or whatever. It's an oversight that hasn't been corrected, or even addressed, in 10 months. I know the devs are busy fixing the new bugs from the CU and RotW, but how hard can it be?
and btw the way i have read all the "stickies" the devs should get on this issue, i am a shipwright cause i like the profession, not just to grind fs out, i'm saying it would be nice for all the exp go to waste, and i don't care what any of you say just posting my opnion