Shipwright Archive
Thread: SHIPWRIGHTS CAN'T TRADE IN XP AT VILLAGE!!!
Shotter wrote:
EdOWar wrote:
Shotter wrote:
I'm glad we dont get the FS grinders to pick up shipwright for FS xp, there are enough underpriced chassis for sale already without them.
Do the math sometime. You'll find that grinding chassis to get to Jedi would have to just about be the dumbest thing a person could do. Even if Shipwrights got the same 35 to 1 exchange rate as Archs, you would need something like 660 million resources grinding master level ship chassis (inpractice mode, no less)just to complete the four FS crafting branches. It just isn't feasible, and even the richest player on your server would go broke trying to do it. Not to mention that if you're going for Jedi you really need combat bonuses, not crafting bonuses. Which is why we'll never have to worry about becoming the FS grinding FOTM profession.
There's absolutely no reason why Shipwrights shouldn't be able to trade in their xp for FS crafting xp.
Slim Vargo, Corbantis
Message Edited by EdOWar on 07-03-2005 07:31 PM
I know several jedi that used crafting lines to get to jedi, the exp and assembly bonus help to craft sabers anyway. And they could sell the chassis they make at prices as low as 0.5 cpu wich covers costs to dig it up from the ground yourself with ber 13's so they would never lose money with it, we would on the other hand because no other shipwright would be able to make a profit anymore from selling chassis.
Okay, do a little more math and figure out how long it would take someone to mine 660 million resources? At that rate, they should finish theirfour crafting brances in a couple of years. Even if shipwright got the 5 to 1 exchange rate that most other elite crafting professions get, you'd still need approximately 94.3 million resources. Frankly, that would take forever to mine yourself, even with lot trades or borrowing harvestors from friends and guildies.
But lets assume someone manages to find a way to do it. Your statement still doesn't make sense because with that many cheap chassis flooding the market, even the FS grinders wouldn't be able to sell any...hence they wouldn't be able to cover their harvestor and powercosts and they would still go broke.
Either way, it just doesn't add up. Anyone trying to get to Jedi by grinding ship chassis would have to be a moron.
Slim Vargo, Corbantis
A friend of mine has 600 harvesters with lot trades and several accounts, 60 of them are powerd with harv deeds so they dont consume power either. He could provide his guildiesone by one with enough resources to keep grinding. And you dont have to stock all ships at once, you can just store them in backpacks and place them on a vendor to sell in the future as a long time investment.
And how did you figure out it would costs 660 mill resources? I know several players that used architect to grind FS (One just posted on this thread)exp on and that's exactly the same as chassis, just gungan heads are useless for architect whetever FS grindersthey craft them or not.
Shotter wrote:
A friend of mine has 600 harvesters with lot trades and several accounts, 60 of them are powerd with harv deeds so they dont consume power either. He could provide his guildiesone by one with enough resources to keep grinding. And you dont have to stock all ships at once, you can just store them in backpacks and place them on a vendor to sell in the future as a long time investment.
Good for your friend. I'm guessing those are static harvestors? No guarantee on what will spawn under them, or at what concentration. And just how many players on each server have 600 harvestors? For all I know, your friend is the only person in SWG with that many harvs. And I'm guessing he runs a resource business, so he'd be giving up his income to give all those resources away to his guildies.
And do you know just how much maintenace it would cost to run 600 harvestors, per day? Each heavy takes about 2200 credits per day to run. Assuming your friend has merchant efficiency IV, that would be roughly 1760 credits a day, but I'll round down to 1700 credits to make it a little easier. 1700 credits x 600 harvestors = 1.02 million credits, per day. And that doesn't include power for the other 540 harvestors that don't have a free power deed. Each heavy harv consumes about 1800 power per day. Assuming he buys in bulk at 1 cpu, and he buys high PE radioactive, that would be roughlyanother 1200 credits per, give or take. 1200 credits x 540 harvs = 648K per day.
So he'd be spending 1.65 million per day to help his guild grind some useless FS crafting skills. And that would only get them four branches, at most.
And how did you figure out it would costs 660 mill resources? I know several players that used architect to grind FS (One just posted on this thread)exp on and that's exactly the same as chassis, just gungan heads are useless for architect whetever FS grindersthey craft them or not.
Each Tier V chassis requires 150,000 resources. Shipwright xp is given at the rate of 0.25 xp per resource unit. So that's 37,500 shipwright xp per chassis. Assuming 35 to 1 Arch exchange rate, that's 1,071.4 FS crafting xp, per chassis (not in practice mode).
Completing all four FS crafting branches will require 4,950,000 FS crafting xp (including the 50K xp for the novice box). At 1,071.4 FS crafting xp per chassis, that would be 4,621 Tier V chassis. 4,621 chassis x 150K resources each = 693,150,000 resources (again, not in practice mode--in practice mode it would be apx. 658.x million resources).
Note: This doesn't count the resources required to master shipwright in the first place.
Imagine anyone trying to sell 4,621 Tier V chassis. I doubt that many have ever been sold on any server, or on any combination of 10 or so servers. And save them for later? Where in the hell would you store 4,621 chassis? Even storing them in backpacks on a vendor would require over 92 backpacks. But what would be the point of storing them, even assuming you managed to grind that many chassis? You'd never be able to sell them--let alone dozens of people doing the same thing.
That's why I say we don't have to worry about becoming the FS grinding FOTM profession. Because it simply isn't feasible. Someonemay try it, but once they did the math, they'd quickly give up the idea.
dreddnot wrote:
I just got FS and recruited help to defeat Sith, then was pumped to make it ti the village.
Only to discover I can't trade in Shipwright crafting experience. Thanks, thats really great, it's my main profession, wonderful idea!
My main question, to you developers etc... would have to be....
WHY!!!
EdOWar wrote:
(to much)
Shotter wrote:
EdOWar wrote:
(to much)
I'm not even gonna read that, if you would be smart enough you would know people would use shipwright just because of one thing.
Architect = same as shipwright in resource cost.
Players are already using architect to grind FS skills.
Fact: Players WILL use shipwright to grind on.
All players that are or are planning to use architect to grind on will use shipwright instead because gungan heads are useless and chassis aint. Also allot of shipwright will grind on chassis to get the FS skills as fast as possible and will lower their prices allot to get rid of all the extra chassis they made.
Message Edited by EdOWar on 07-05-2005 02:09 PM
Shotter wrote:
dreddnot wrote:
Good point though, grinding chassis to be Jedi is silly, a crafter Jedi, hah, prepare to get owned, lol.
You dont even know what you're talking about, you can get3 trees in the crafting skills and stil be equil to any other jedi because only3 FS trees will help a jedi in becomign a better fighter and those are melee defense, melee speed and ranged defense.
The other crafting professions require more subcomponents to make the final object wich would make it to complicated to grind on, and because those other professions can make a schematic of everything their stuff will always be better since you would only make a schematic if you get an amazing succes on it.
Message Edited by Shotter on 07-04-2005 02:45 AM
With the way defences and speed is handled now to be honest the extra spped and defences you get from FS are minimal at best. Speed has no effect on special timers, and for those newbie jedi swinging a basic hit the difference is still minamal at best since all you need to do is group and get 1 hit in. The Melee Accuracy is really the only tree you need and even then it only helps abit, no where near as much as it used to.
As for grinding yes it's rough, but your best bet is to go weaponsmith and grind heavy warhead mechanisms. I tried many many differnet combinations on my grind up the crafting mastery tree, and his was at least for me the best. No subcomponents and great xp. Yes the resouces can be abit hard to get on occasion, expecially with 5 differnt ones needed, but in the end it's cheaper. Architect is ok, but you loose to much in the overall resource conversion ratio, DE is great if you can afford all the subcompontns, armorsmith is a joke to grind (way too hard), but weaposmith was cake, expecially with double xp going.
Laasin wrote:
First I have something to get off my chest. You can flame me for it if you like. Your electronic means for making yourself feel better at the expense of others couldn't mean less to me.
Abunch of you just sat and chopped Dreddnot up for posting something that he felt was a concern. Maybe he missed something in the stickies that would have let him know the answere to his question before posting, but it's still his right to post his querries regardless. If you have nothing better to add than just ripping into people for trying to use these forums for bettering their experience in SWG why take the time to click on the topic? You know there's nothing there that interests you so stay out of it.
Listen, the stickies are there for a reason. If you're a newbie, READ THEM!
With that out of the way, I'd like to add that no matter the reason why it's not a GOOD idea to try and grind out a jedi using Shipwright it still makes no since that you can't convert the xp. When it comes down to it some of us actually enjoy being crafters and choose a profession for something other than just a way to get to jedi. This does not mean we wouldn't like to be afforded the same consideration as other professions if we do decide to join in the grind.
For those of you who are still whining about the low chassis prices: try making some good components. Personally, I can't keep them on my vendor and my bank account reflects that success.
EdOWar wrote:
Shotter wrote:
EdOWar wrote:
(to much)
I'm not even gonna read that, if you would be smart enough you would know people would use shipwright just because of one thing.
Architect = same as shipwright in resource cost.
Players are already using architect to grind FS skills.
Fact: Players WILL use shipwright to grind on.
All players that are or are planning to use architect to grind on will use shipwright instead because gungan heads are useless and chassis aint. Also allot of shipwright will grind on chassis to get the FS skills as fast as possible and will lower their prices allot to get rid of all the extra chassis they made.
You challenged my numbers, so I explained everything in detail to you. And what did you do? You completely ignored what I wrote. You even admitted you haven't read it. So if you haven't read what I said, then how can you possibly believe you are right and I am wrong?
Edit: Removed last sentence, it was a bit harse. I shouldn'twrite when I'm upset.
Slim Vargo, Corbantis
Message Edited by EdOWar on 07-05-2005 02:09 PM
Ok ok i read it and with those numbers it doest seem to interesting to pick up shipwright to grind on. But i'm stil expecting pricing form chassis to drop so low from the current population that is shipwright, and not only chassis but other components to because they care less about the money and more for thefs xp instead. I wish there was an easy fix that would make all shipwrights happy but i doubt that will ever happen.
EdOWar wrote:
Completing all four FS crafting branches will require 4,950,000 FS crafting xp (including the 50K xp for the novice box). At 1,071.4 FS crafting xp per chassis, that would be 4,621 Tier V chassis. 4,621 chassis x 150K resources each = 693,150,000 resources (again, not in practice mode--in practice mode it would be apx. 658.x million resources).
SlimVargo, Corbantis