Shipwright Archive

Thread: Publish 24 to go live 10/19/05 Give feedback here

DeijhaVhu
Wed Oct 19, 2005 11:41 am
#27

Y-8 is still as buggy as can be. I can't get a tractor beam to work in the original turrets, haven't tried new ones yet. The pilots gun with a mk3 mining laser didn't do anything toany of the asteroids in Corellia space, but did work once I jumped to Naboo. The turrets still seem to not work unless someone is in the pilots chair. So I'm a little disappointed, after being excited about maybe getting a semi-functional y-8.



Raythos Fierknott
Raythos Starships Inc.
828 -5204 Corellia, Bloodfin

IIscandar
Wed Oct 19, 2005 11:48 am
#28

I believe I read that a pilot with ROTW has to be in the pilot's seat for mining to work. Not sure though, can I get a confirm?
EnFERn0
Wed Oct 19, 2005 12:06 pm
#29

Drain is not fixed?


Been waiting for this fix for months



-----------------------------------------------------------------------------------------------
'Vek
Master Shipwright
Vendors at Naboo, Krath (5350 3610)

-----------------------------------------------------------------------------------------------

Red-Dwarf
Wed Oct 19, 2005 1:13 pm
#30






czaeba wrote:


There's definitely a problem here.


My Mark V Engine Overdriver schematic from the time before inspiration buffs is better than my new schematic - which uses better steel and an inspiration buff.


Before Inspiration buff, with cd 692 (100%) / oq 907 steel = Speed: 14.81088
With Inspiration buff, with cd 810 (100%) / oq 971 steel = Speed: 14.702355


Edit - Oh and of course the same Fermionic Ore was used in both.


Message Edited by czaeba on 10-19-2005 03:59 PM




was the first steel a SW one or a traditional one?




The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
czaeba
Wed Oct 19, 2005 1:15 pm
#31

Shipwright. Actually I still have plenty of it left so let me compare.



_____________________________________________________________
Reek - Imperial Colonel, Retired
Daemen - Sith Assassin, Whereabouts Unknown
ELITE - 2+ Years of Imperial PvP Excellence
Creator of The Sith Code. Download.
Account Cancelled. The sequel to The Sith Code will be made when the game is out of beta.


czaeba
Wed Oct 19, 2005 1:17 pm
#32

Yeah using the exact same resources, the speed is even lower, down to 14.384441. That's with an inspiration buff.



_____________________________________________________________
Reek - Imperial Colonel, Retired
Daemen - Sith Assassin, Whereabouts Unknown
ELITE - 2+ Years of Imperial PvP Excellence
Creator of The Sith Code. Download.
Account Cancelled. The sequel to The Sith Code will be made when the game is out of beta.


czaeba
Wed Oct 19, 2005 1:25 pm
#33

Mark V Quick Shot Upgrade


Before Pub 24 with inspiration bonus: -0.068354
After Pub 24 with inspiration bonus: -0.063327

Same resources.






_____________________________________________________________
Reek - Imperial Colonel, Retired
Daemen - Sith Assassin, Whereabouts Unknown
ELITE - 2+ Years of Imperial PvP Excellence
Creator of The Sith Code. Download.
Account Cancelled. The sequel to The Sith Code will be made when the game is out of beta.


IIscandar
Wed Oct 19, 2005 1:57 pm
#34

Elite armor made today without shipwright buff

armor : 7807.7
hit : 7570.8
mass : 254747.1


After getting shipwright inspiration

armor : 7837.6
hit 7603.0
mass : 255035.1

Made with the same materials.

I'll see what I can come up with on none POB parts.
IIscandar
Wed Oct 19, 2005 2:12 pm
#35

I made pieces of lvl5,7,9 armor w/reinforcement and hit the exact same numbers as pre-pub24 (with inspiration/same materials)

Message Edited by IIscandar on 10-19-2005 04:17 PM

czaeba
Wed Oct 19, 2005 2:25 pm
#36

Yep, just tested my armor and it's the same. But I just did a Mk3 Engine Overdriver and it was lower than my schematic (maxed on speed and used same materials of course).



_____________________________________________________________
Reek - Imperial Colonel, Retired
Daemen - Sith Assassin, Whereabouts Unknown
ELITE - 2+ Years of Imperial PvP Excellence
Creator of The Sith Code. Download.
Account Cancelled. The sequel to The Sith Code will be made when the game is out of beta.


czaeba
Wed Oct 19, 2005 2:26 pm
#37

Maybe it's counting CD vs. 1000 instead of 650 now?



_____________________________________________________________
Reek - Imperial Colonel, Retired
Daemen - Sith Assassin, Whereabouts Unknown
ELITE - 2+ Years of Imperial PvP Excellence
Creator of The Sith Code. Download.
Account Cancelled. The sequel to The Sith Code will be made when the game is out of beta.


UmmonPrime
Wed Oct 19, 2005 2:27 pm
#38

Resources are all messed up with every profession. Nothing is going to turn out like it was pre-pub untill they get it fixed... unless this was intended.



Elood- Trader - Retired AS/SW

Elood'- Jedi- I know, I suck. Bite me

Dark Sword, Naboo 6932 2054 Loots


IIscandar
Wed Oct 19, 2005 3:10 pm
#39

From everyone's input it is looking like maybe CD could be the issue. Every component both ours and some others that I've read about having the problem, seem to have CD in common. Anyone else see this ?

Message Edited by IIscandar on 10-19-2005 05:11 PM

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