Shipwright Archive

Thread: Friday Feature *Space Mining*

DarthScin
Mon Apr 18, 2005 6:54 am
#27


EdOWar wrote:

Maybe the overall effect on the economy will be minimal, but it's the precedent that bothers me. The player-based economy is one of the things that makes SWG unique...I'd hate to lose that.

Slim Vargo, Corbantis






There are already game mechanics which allow for the sale of procured goods - namely, looted ship components and junk loot. And unless you're grinding with them, asteroid resources with low stats are just as useless as, say, Solid Petrochem Fuel with low stats.

So, if you're worried about a precedent being set, you're a little late....it already has been.



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MMKia
Mon Apr 18, 2005 8:41 am
#28

BTW any ship has the capability to be a mining ship if you have available mass to store your cargo

"All types of space ships can have a cargo hold, but keep an eye on your ship's total mass if you have a small craft. If you have a smaller fighter, you may have to choose between a cargo hold or a piece of equipment you may need for heavy combat. Heavier ships and multi-passenger crafts won't have any problems adding a cargo hold"

I'll probably use My YT to do some part time mining cause she's a tank and can withstand pirate attacks. The bottom gunner will be the mining laser and the top gunner can fend off attacks.




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sumner
Mon Apr 18, 2005 3:06 pm
#29

I think that having the vendors buy resources is a good thing. If there is no way to see what you'll get before you harvest it, like a sample of some kind, they need something to make up for the time when you harvest bad resources. If you cansample then it isn't much needed, you just don't haverst the crap stuff.




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EdOWar
Mon Apr 18, 2005 3:54 pm
#30






sumner wrote:

I think that having the vendors buy resources is a good thing. If there is no way to see what you'll get before you harvest it, like a sample of some kind, they need something to make up for the time when you harvest bad resources. If you cansample then it isn't much needed, you just don't haverst the crap stuff.







I would hope you could check the contents of your cargo hold to see what the stats on the resources were. If so, then you could just shoot off a small piece of the asteroid and check it out first.


Slim Vargo, Corbantis

EdOWar
Mon Apr 18, 2005 4:01 pm
#31






DarthScin wrote:




EdOWar wrote:



Maybe the overall effect on the economy will be minimal, but it's the precedent that bothers me. The player-based economy is one of the things that makes SWG unique...I'd hate to lose that.


Slim Vargo, Corbantis








There are already game mechanics which allow for the sale of procured goods - namely, looted ship components and junk loot. And unless you're grinding with them, asteroid resources with low stats are just as useless as, say, Solid Petrochem Fuel with low stats.

So, if you're worried about a precedent being set, you're a little late....it already has been.




True, the precedent was really established when they let Chassis Brokers buy space loot. IMO that wasn't really needed either. Most shipwrights were already buying space loots for 1K per level. The primary difference though is that NPCs buyingspace loot didn't affect the crafting aspect of the game too much (if anything, it may have helped by putting more money in pilot's pockets).


But NPCs buying resources has a more significant influence on the crafting game/economy...no one is going to sell space resources to a crafter for less than they can get from a NPC vendor. Instead of the market determining the minimum value of a resource, it's the Devs.


Slim Vargo, Corbantis

joinrdy
Mon Apr 18, 2005 7:17 pm
#32

i know exactly where you are going with this EdOWar, and sadly i tend to agree, if the devs are setting prices as high as 25cpu for the resources, it can only mean that we will once again have to charge an arm and a leg to craft anything that takes these resources....and i dont see how the majority of players can afford these kind of steep prices, unless it take a bare minimum amount of these resources, just hope and pray that it doesnt take 1250 per part, i'd like to sell my new parts, but i refuse to take a loss cause the devs have set such high cpu rates that average people can't afford them. this has potential to bea huge problem.


something else that you have mentioned has drawn my attention, something that i did not even think about about while i was enjoying the sheer mass andAWWWW of the new mining ship, kill steels on mined resources, that thought is just ugly, another potential to be a HUGE problem...how can this be stopped???



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ajag
Tue Apr 19, 2005 12:48 pm
#33






MMKia wrote:
BTW any ship has the capability to be a mining ship if you have available mass to store your cargo

"All types of space ships can have a cargo hold, but keep an eye on your ship's total mass if you have a small craft. If you have a smaller fighter, you may have to choose between a cargo hold or a piece of equipment you may need for heavy combat. Heavier ships and multi-passenger crafts won't have any problems adding a cargo hold"

I'll probably use My YT to do some part time mining cause she's a tank and can withstand pirate attacks. The bottom gunner will be the mining laser and the top gunner can fend off attacks.




It would not be very efficient as you need a weapon slot for the mining laser and another one for the tractor beam. Althought they said you can use the mining laser for fighting I am assuming it will not be very good at it. It seems like the Krayt would be a better choice for mining since it has more guns than the YT (*sigh*). I just hope they raise the number of ships you can have in your datapad so I dont have to store one of my current ships. It also depends on what tier the pirates are which I hope they are not tier 1-3 (at least is some places) because then everyone will be mining and it will be hard to find an empty spot.





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BillyBobthe50th
Tue Apr 19, 2005 3:07 pm
#34

I would greatly enjoy fitting my nova with mining equipment, especially because it is more compact and would be superior in navigating an asteriod field. If only asteroids did damage upon impact would the previous statement really have meaning.



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rols_cerentz
Wed Apr 20, 2005 7:57 am
#35

I am really excited about being able to pilot a Z-95 as a higher tier craft now. I was always unhappy with the way they treated the Z-95.

The history of that starfighter, in the EU, was that the Z-95 was a long standing design that was upgraded in time with its last design being the direct precursor to te X-Wing starfighter. The main difference between the Z-95 and the X-wing was the S-foils, number of weapon mounts and layers of armor. The Z-95, with a capable pilot, was supposed to be quite an effective starfighter, but they gimped it so badly that it just wasn't worth anything.



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