Shipwright Archive

Thread: 1million credits for a MarkIV engine?!?!

Givock
Mon Jun 06, 2005 1:47 am
#27


to be honest nothing in the game really costs more then 3 cpu (max) for crafted items, any more is just greed.


harvesting your own.


i sell my Mark V's (all of them) for 30k


a master ships (like a B-Wing) i sell for 450k (3 cpu)


theres no need to go any higher, it pays for everything i use and i still make a profit.






Beware! the white wolf
MDaniel
Mon Jun 06, 2005 6:30 am
#28

Well, I sell my Mark IVs for 40k...and I can't keep them in stock more than a day (few hours usually). I crafted all sorts of stuff for 3hrs on Saturday morning and 90% was sold by sundown. I could probably sell them for $100k w/ NO problem...but that is just WRONG. I figure 10k for each level item for Caps, Shields, Engines and Weapons. Don't have time to craft armor, boosters, or droids unless someone requests it. I've only been at it for 3 months, but I only use 900+OQ resources...and those aren't cheap. I use my profits to then buy even better resources. As for the speed, best I've managed on a Mark IV is 101.something. Got lucky w/ the amazing successes.

People are keeping me so busy this is beginning to feel like a second job..lol. Keep it up.



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Tartuffe
Mon Jun 06, 2005 1:14 pm
#29






MDaniel wrote:
Well, I sell my Mark IVs for 40k...and I can't keep them in stock more than a day (few hours usually). I crafted all sorts of stuff for 3hrs on Saturday morning and 90% was sold by sundown. I could probably sell them for $100k w/ NO problem...but that is just WRONG. I figure 10k for each level item for Caps, Shields, Engines and Weapons. Don't have time to craft armor, boosters, or droids unless someone requests it. I've only been at it for 3 months, but I only use 900+OQ resources...and those aren't cheap. I use my profits to then buy even better resources. As for the speed, best I've managed on a Mark IV is 101.something. Got lucky w/ the amazing successes.

People are keeping me so busy this is beginning to feel like a second job..lol. Keep it up.





Sorry, have to disagree with this one. I'm not one for all the SWs getting to gether and seeing how high we can reasonably chrage for each component, but placing an artificial price cap on items... I can see something wrong with this both from a theoretical standpoint and a practical one:


-In Theory... placing a price cap on items that is well below what the market will bear will create a bit a problem (namely a shortage)... it is similar to rent control... wnat to find an appartment in a rent controlled city? GL, you either have to know someone or just be plain lucky to be in the right place at the right time... now I admit this is a little different situation in that we can produce more components a lot faster than one could build a new apartment building in a major city, but the principal is the same... when you really need it, it won't be easy to find for the average person.


-Practical reason... I only get enough 'game time' to play once or twice (very rarely 3 times) a week (plenty of time to troll the boards at work now, but still not much play time). If I price that far below the market, I will always have a sold out vendor and ppl will stop comming by... if I price aLITTLE on the high side I will still sell my goods and make a profit, but I will sell slower than the average SW, which is fine with me. As a customer, I would rather some one has items that are a bit expensive, but I can count on them being there than spend 3.5 hours looking for something (i.e. the time I spent looking for a Cap Overload Chip a few days ago) and not be able to find it at all. By slowing down my sales, my vendors stay stocked longer and don't sit empty for 5-6 days between game sessions for me.


Don't get me wrong, not trying to flame here... just pointing out that selling at any given price is not right or wrong, it is a business decision that it used to serve a purpose. The market will either justify that decision or punish you for it.



IGN: Montu Krell
Please offer all auction winnings to vendor at 1436, 8, -2385 on Dantooine
EEMAN
Mon Jun 06, 2005 4:31 pm
#30



Givock wrote:

to be honest nothing in the game really costs more then 3 cpu (max) for crafted items, any more is just greed.

harvesting your own.

i sell my Mark V's (all of them) for 30k

a master ships (like a B-Wing) i sell for 450k (3 cpu)

theres no need to go any higher, it pays for everything i use and i still make a profit.




sorry I didnt get back to you yesterday. Just catching up on my old threads today. While I was the one who started the thread and think 1mil is crazy especially for crap engines (if you want top speed go for markV, any ship that cant handle that mass cant excuse such crappy YPR of these engines either). I do dissagree on your 3cpu theory. It just isnt sound business practices. Lets say you harvest steel out of the ground that is premium quality, 980oq, high 900's on 4 or 5 other stats. The week that resource finishes lets say its fair market value of just the pure resource is 10 cpu and within a months time it is probably going to increase to 20cpu. If you sell a finished product at 3cpu when the raw ingredients are worth 20cpu you are making a bad business practice. When the value of all the assets of a product are worth more than the finished product you have a business catastrophe on your hand. Its more profitable (Significantly) to just mine and sell resources than it is to spend the extra time hand crafting. You are essentially paying everyone else to craft the items. This is actually how public companies get taken over, everyone fired, and all the assets sold off. I certainly think 1mil is a crazy price but I would always advocate charging the street value of all the ingredients plus some amount of markup. So if all the ingredients were worth 10cpu and it was a 625 ingredient part (625 x 4 plus the 1250 in the subcomponent) that would be 3750 units of ingredient times 10 37,500 credits plus a bit of a markup so maybe 50-60k total. I think if you even charged twice that you would have no problem selling.



Omosack
Master Weaponsmith
Master Shipwright
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NewHopeFan
Tue Jun 07, 2005 6:55 am
#31

I price mine at 20 credits per unit used sounds a bit high BUT i also purchase all my resources from other players and am actually making anywhere between 5 and 10 credits depending on what resource i buy (steel being anywhere from 8-40cpu for stats over 900) Would love to charge 5cpu for everything but because of the Resource merchants are overcharging so must I. Trickle down economics etc .... not happy with it but is the way of my shipwright world



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SandLizard
Tue Jun 07, 2005 7:00 am
#32



entrailsgalore2 wrote:
Tomo makes good stuff and so does orske.




seconded!

(can i do that?)

heh.




[ Orske Kel'Raethe - {OK Shipwright, Corellia, -4000 -2300} - Starsider ]
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Montya_Quatun
Sat Jun 11, 2005 1:06 am
#33






EEMAN wrote:





JoahSaett wrote:
My god, I have gotten better results than that and given the engines to friends.

O_O


People dont seem to know whats out there, or even how to use vendor search.

Tooooo much money. This kinda reminds me of today how a buyer refused to come to the player city my vendor is in and buy a BARC kit for 230k, yet would buy multiples for 500k because it was right outside of theed and he didnt want to come to talus.





That used to hold weight back in the days of 10min shuttle waits but considering its an instant travel to talus (assume has has jtl if he buying barc parts) and then 60 seconds to your town. Thats like some of the requests I get in my field. I had someone talk about how much 'work' it was that a button was popping up on the other side of the screen and they had to go click that button and then come back to the left side to continue working. Work? are you kidding me?!?! just 200 years agou we had to hitch a iron plate onto a skid and tie that to an ox to till the soil in order to plant food that kept us from dying. Now suddenly a 10 degree wrist rotation is work? The extent human laziness can decend to amazes me sometimes.







*just dies laughing, worships Eeman. Stickies a 5 star to his head*






_________________________________________
Gallil Mataan // Master Sabers// Master Defender
Pre NGE Jedi// Starsider
_________________________________________
Player since Beta 3 // Imperial Ace
ErraFazira
Sat Jun 11, 2005 2:12 am
#34

I made bout 4 Mark IV 102.4 speed and sold em for 300k then I found some nice 1000OQ 666CD steel it turn out 102.8 and sold em for 400k (2 of em) I have not made anymore of these speed lvl 7s yet and planing to limit players in flurry with em. I call it designer engines =) hopefully no other SW flurry makes em and sell em cheap. my 100 speed engines sell pretty well for 100-150k and I have trouble keeping it stocked.


Having a perfect engine would be like the "king" and I bet the person who bought it wouldn't want others to be same or better than him. That is why people willing to pay top dollar for it.



___________________________________________________

Evilene
Evil Shipyard
Corellia, 6451 -1455
Master Shipwright & Alliance Ace Pilot
(seeking +25 SW CAs)
MissDrusilla
Sat Jun 11, 2005 10:42 am
#35

You shipwrights are WAY overpriced. Thank god for loot/reward ships and items. It'd be a nightmare if you greedy S O Bs got schms for Crimson Ties and Jedi Starfighters.



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Lolindir
Sat Jun 11, 2005 4:31 pm
#36

man! crazy is all i can say... happy that i live on chimaera!



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