Shipwright Archive
Thread: ETA on Y-8 Improvments?
As Darth Vader would say:
"Asteroids do not concern me, Admiral! I want that ship and not excuses."
Good luck in fixing the bug!
MickGrey wrote:As Darth Vader would say:
"Asteroids do not concern me, Admiral! I want that ship and not excuses."
Good luck in fixing the bug!
LOL!!
Haha, I was going to offer some encouragement towards getting that quest fixed, but I think that quote is just too perfect!!
Impressive...
- Omadda Szool
Kauri
May the force be with you.
Darth_Platypus wrote:My apologies for my absence from these forums for some time now, and for making the comments about the Y8 improvements slightly before I was ready to do so. That said...
Gorefang wrote:I read the DEV's were going to make the Y-8 into a "real miner". Is there any ETA?
I just finished testing the extra turret additions on the Y-8---two new fully functional turrets on the frontside of the ship that cover the front and sides of the ship. The range of motion on them is pretty permissive. Add that to mining laser experimentation fixes, some decreased asteroid resource requirements on items that use them, and an increase in the number of resources granted per asteroid chunk destroyed/tractor beamed, and I think mining in the Y-8 will be a more attractive proposition. Look for that change in Publish 24.
Looking forward to your feedback on this. Have a great weekend
That all sounds great. But the quest to get thr ship has been broken for close to three months now. So no point really in changing the ship. If it is unavailible to us. Dont mean to sound bad but it has been reported dozens of times and no reply on the status.
Darth_Platypus wrote:
I'm actually looking at the quest issue right now trying to figure out what is going on with it. I'll update you guys when I find the problem.
ARC_Casper wrote:
Good to see you back around William! How about any info on fixing the quest to get the Y-8 will that be fixed with publish 24 since the ship will be usefull thenThanks.
I have noticed that, at least on Intrepid, Kashyyykk spcae seems to think it is Tatooine! (Look at the Waypoint icons)
Darth_Platypus wrote:
I'm actually looking at the quest issue right now trying to figure out what is going on with it. I'll update you guys when I find the problem.
ARC_Casper wrote:
Good to see you back around William! How about any info on fixing the quest to get the Y-8 will that be fixed with publish 24 since the ship will be usefull thenThanks.
I hope you can sort it out. Ive been waiting for this ship since the expansion came out, what, a little over 3 months ago.
Two thing that reallyneed to be addressed in the Y-8:
* You can't currently move items up or down in it.
* It has no loot box.
As long as you are working on it, how about fixing these two items as well.
Oracle74 wrote:
While we have your attention, DP, I'd love to suggest one more change that's keeping me (and probably others) from using their Y-8.
I'm a smuggler and a veteran, so I have a lovely SoroSuub yacht all ready for space entertainment, and a YT-1300 that'd make Han green with envy. So when I try to launch in my Y-8 for my space mining business, I get the message that I can't launch this multi-passenger ship because I already have 2 decorated ones.
It made sense back when POB ships were changed to not require lots to try to put a limit, and since 2 was really all you could ever be certified for, it was fine. However, I think some change is in order. I see 3 possibilities:
a) Increase the limit for decorated POB ships by one (which will put off this problem until ANOTHER POB ship is released)
b)Allow launching of additional POB ships when 2 are already decorated, but don't allow any items to be dropped in them
c) Set a fixed number of items to be placed total in all POB ships and let us determine the best way to spread our decorations around (this is my favorite - I need a little more flair in my yacht, and have some room to spare in my YT).
Please letus know if any of these changes are plausible and if/when you might make such a change.. Thanks!
/sign
I was so disappointed when i received that message while trying to launch my Y-8 that i packed it and now i simply store the deed in my house. There's NO WAY i would undo the decoration of my decimator just for flying a bugged, impratical ship like the Y-8. Please look into that matter, devs.
And has anyone addressed the current bug which makes it almost impossible to see how much you have in your cargo hold?
Fixed on TC- due to go live with publish 23 (my guess is Tues - Thurs this week, but it needs a few major fixes before it's ready to go live)
Aurelius_Pendragon wrote:
And has anyone addressed the current bug which makes it almost impossible to see how much you have in your cargo hold?
Darth_Platypus wrote:
My apologies for my absence from these forums for some time now, and for making the comments about the Y8 improvements slightly before I was ready to do so. That said...
Gorefang wrote:
I read the DEV's were going to make the Y-8 into a "real miner". Is there any ETA?
I just finished testing the extra turret additions on the Y-8---two new fully functional turrets on the frontside of the ship that cover the front and sides of the ship. The range of motion on them is pretty permissive. Add that to mining laser experimentation fixes, some decreased asteroid resource requirements on items that use them, and an increase in the number of resources granted per asteroid chunk destroyed/tractor beamed, and I think mining in the Y-8 will be a more attractive proposition. Look for that change in Publish 24.
Looking forward to your feedback on this. Have a great weekend
What about toning down the particle effects on both the asteroids and on the mining lasers... thats what makes it so impossible to do in a turret
- BIGGER
- Dynamic!
- Integrate with ground game more
Message Edited by ParnellOfBria on 09-01-2005 12:58 PM