Shipwright Archive
Thread: Focus Thread: Loot Versus Craftables
Capacitors-
Crafted: Cannot be used they are simply junk.
Looted: Looted capactors frequently top the high 30's in rate. After RE's several dozen yesterday, i noticed high numbers on L2, but very low on L3 / L4. (Mid 30's for L2 v 19-23 for L3-L4).
Reactors -
Crafted: Reactors are great - nice balance to the addon's, very nice to craft L1 reactors with 11000 gen rate for a interceptor, or 19000 gen rates for amultiplayer ship - however would like to see standardised HitPoints (HP)for reactor (not armor HP - just HP) as the lvl u use depends on the class of ship u use - not the lvl of equipment.
Looted: All the reactors i have seen are junk.
Engines -
Crafted:Reward engine was great - would be nice to have - crafted engines (L7) at those kinda performance numbers. To many experimentation catorgoies for just 15 points... Please merge or increase experiment points.
Looted: Have heard of 105-107 looted engines, seems balanced all in all.
Boosters -
Crafted:Nice and fast, still to many experimentation categories though...
Looted: Largely junk at higher level, low level (low mass) ones useable after REing on(excessively) small ships aka awing - xwing class's.
Armor-
Crafted:Lets put it this way: L7 Plating Description - ...suitable for small fighters like the Z95 & X Wing... WTH? This weights 15k for front & 15k for rear - i.e. more than double the entire mass of a Z95, about 1/3 of the mass of an Xwing. Armor need weight revision - probably -50%
Looted: Not looted any worth mentioning.
Shield -
Crafted:Needs a effectiveness increase like armor seemed to get. Needs +5 experiment points for the categories
Looted: Not looted any worth mentioning.
Blasters -
Crafted:Blasters = poor effectiveness, too many experimentation categories
Looted: Looted blasters seem very nice (when RE'ed)Message Edited by Tricki on 11-24-2004 07:42 AM
-Padre- wrote:
there is NO craftable part except launchers and the chassis itself, which cannot be outdone by an RE'd part. period.
I disagree. Reactors, shields, and armor are all superior to loot, and if not then those 3 looted comps that can out do a masters crafted 3, they are very rare and you'd have to have like 9-10 parts to RE.REing 9-10 lootsdoesn't happen fast and it doesn't happen often so very few would have those 3 comps superior to a masters crafted 3, and if someone does, well they got lucky, blew up a hell of a lot of ships and deserve it.
W/out REing, those level 10 looted comps dont evencompare, and REing 10 level 10comps is not something thats happening on the daily. Why not let someone be rewarded who's collected that many? Your still going to make money even if a couple ppl have superior loot.
Golrok wrote:
-Padre- wrote:
there is NO craftable part except launchers and the chassis itself, which cannot be outdone by an RE'd part. period.
I disagree. Reactors, shields, and armor are all superior to loot, and if not then those 3 looted comps that can out do a masters crafted 3, they are very rare and you'd have to have like 9-10 parts to RE.REing 9-10 lootsdoesn't happen fast and it doesn't happen often so very few would have those 3 comps superior to a masters crafted 3, and if someone does, well they got lucky, blew up a hell of a lot of ships and deserve it.
W/out REing, those level 10 looted comps dont evencompare, and REing 10 level 10comps is not something thats happening on the daily. Why not let someone be rewarded who's collected that many? Your still going to make money even if a couple ppl have superior loot.
I highly disagree on this one. I have 4 or 5 level 2-3reactors under3K mass with12K-15K power generation, all looted. Plus my level 8 33K mass 28K+ generation. More power than a fully overcharged MP ship could use. I dont think either of these can be touched. And Il'l point you to this thread for a discussion about 20K generation reactors.
BUT I THINK WE ARE MISSING THE POINT!!
How can we be saying that 1/2 of our stuff is better, the other half loot takes the cake AND BE OK WITH IT?!?!?!?
Message Edited by MonsofoLexius on 11-24-2004 10:53 AM
MonsofoLexius wrote:
Golrok wrote:
-Padre- wrote:
there is NO craftable part except launchers and the chassis itself, which cannot be outdone by an RE'd part. period.
I disagree. Reactors, shields, and armor are all superior to loot, and if not then those 3 looted comps that can out do a masters crafted 3, they are very rare and you'd have to have like 9-10 parts to RE.REing 9-10 lootsdoesn't happen fast and it doesn't happen often so very few would have those 3 comps superior to a masters crafted 3, and if someone does, well they got lucky, blew up a hell of a lot of ships and deserve it.
W/out REing, those level 10 looted comps dont evencompare, and REing 10 level 10comps is not something thats happening on the daily. Why not let someone be rewarded who's collected that many? Your still going to make money even if a couple ppl have superior loot.
I highly disagree on this one. I have 4 or 5 level 2-3reactors under3K mass with12K-15K power generation, all looted. Plus my level 8 33K mass 28K+ generation. More power than a fully overcharged MP ship could use. I dont think either of these can be touched. And Il'l point you to this thread for a discussion about 20K generation reactors.
BUT I THINK WE ARE MISSING THE POINT!!
How can we be saying that 1/2 of our stuff is better, the other half loot takes the cake AND BE OK WITH IT?!?!?!?
Message Edited by MonsofoLexius on 11-24-2004 10:53 AM
mah reactors are quite singular, generally you really don't need much power as reactor3 is sufficent to fill most of the energy need
for example in my X-wing i use a lv8 shield and 3 weapons and as reactor i'm using a 1k mass 11+k crafted one and it worksreally fine. (weapon and engine overload3 running too)
i agree that looted reactors can be better than that, but as it does it's works and due to it's low mass i prefer it to every 10k mass 20k energy ones
there are even better looted reactors with similar mass, but again this is "ready", cheap and you have not to bother if it get damaged.
- Make looted items able to be added to crafted items while crafting.
- Take looted item and add it to ingredient slot
- Craft
- Now, all stats are no lower than stats of the looted item!
- Experiment, making crafted item better than looted item
- Marvel at simplicity.
- Give us 15 Experimentation points across the board
- Reduce the resource requirements on Ships and higher end Missles
- Even at 3cpu, nobody I know can justify litterally throwing that much cash away
- Move some of the catigories to other tabs in the tool.
- How does this relate? Saves my sanity, makes me less inclined to suggest that people just use looted items

Message Edited by falacy on 11-24-2004 10:50 PM
styx66 wrote:So I can have a single thread to point our devs at, lets get a single comprehensive thread on your thoughts and examples of how (and which) looted items are better than crafted.My experience so far is that the major blunder is capacitors, followed by engines (low YPR on crafted) and, honestly, weapons (low Vs. A and Vs. S drop damage (.5 avg compared to .6 or more on loot).Share some examples of what you've found on a consistent basis that is always better than what we can loot.For instance: I'm finding most level 2 or 3 looted capacitors with approx 800-900 total energy and a recharge of anywhere from 32 to 35. My crafted (with very good materials) maxes at about 700 energy, with about 23 recharge. Usually at twice the mass as well. Just not worth making.Keep in mind there will be loot that is better, that won't go away. It seems that the frequency needs to be toned down. I'm using a lot of loot in my own ships and my parts are free. It was worse in beta. My ships were almost 100% loot. Is this happening to you and your customers?Message Edited by styx66 on 11-22-2004 10:07 PM
I will not craft capacitors (have tried), boosters or droid interfaces. I tell customers to loot them as they can loot better tehn I can make.
I have a level 2 re capactor 40 recharge and 918 capacity with very low mass, the best level 7 I can craft is 34.8 recharge has to much mass and storage capacity sucks.
Another problem I have with crafting is with armor;
try craft level 5 armor for less mass using the subcomponent that reduces mass
now craft a level 3 armor for more hp's using the subcomponent that adds mass
The level 3 armor will have more hp's and less mass then the level 5 armor found this out when I had 6404 mass left for armor on my Kihrazx could not get the level 5 armor below 4k mass but the level 3 enhanced for more hp's is less then 3k mass.
Message Edited by Shadwe on 11-25-2004 05:22 PM
- capacitors need a serious overhaul. 100% of everyone ever would agree. period.
- engine YPR values need to either be combined into one experiment line, or each exp points effectiveness needs to be increased by a factor of no less then 5x in YPR.
- best possible stats on looted componants need to be hard capped at 133% better then crafted. IE: if a lvl7 crafted reactor hits 15k mass with 95% experimentation, then the best possible looted one should hit no less then 6,600 mass. Currently looted componants can be up to 10x (1000%) better in a single stat then a crafted one, particularly in mass
- looted weapons need to only be combineable with the same type of weapon. IE: looted disruptor can only be combined with other looted disruptors. Right now you can combine a disruptor, ion and blasters and get an insane gun.
- looted componants should only have 1 stat 'above the best' crafted possible stat. ie: you shouldnt loot an engine with yaw, roll, pitch, speed and mass all better then a crafted componants of similiar cert lvl.
That's it. Keep the same drop rates, just make the above changes and i think everything will be balanced enough to allow shipwright to serve a useful purpose, while allowing pilots looting to still have fun trying to put together some goodloot to RE.
Basically, it should be near impossible to make a lvl1-lvl3 componant that is even remotely close to any crafted componant. It should be difficult to moderately hardto make a lvl4-lvl7 looted componant that is hands down better thena crafted one. It should be relatively easy to make a lvl8-lvl10 that exceeds a crafted componant, but it's very hard to gather all 10 componants necessary to do so.
That's about it imo. As it stands right now, the whole loot system is seriously out of whack and it's starting to take it's toll on shipwrights. If nothing is done about it soon then the whole profession will be basically obsolete in a few weeks for the most part. (not unsimiliar to how armorsmiths only ever make composite)
LadyLeala wrote:Just a moment to add some comments here..I crafted a level 9 engine using very high quality resources, and got stats that were rather inferior to a looted level 6 engine that my friend dropped off. The level 6 engine has NOT been reverse engineered.Level 9 (crafted):Y/P: 55.0R: 51.0SPEED: 103.3Level 6 (looted):Y/P/R: 67.0SPEED: 103.9Something wrong there.Now, to add some further data on this subject.... in my opinion, there should simply be a range on ALL components of every tier. I think there probably ARE ranges, but somewhere some numbers are skewed. In general, ALL looted components should be CONSIDERABLY inferior to crafted components. That is the way it has been with loot since day one, and that is what has made crafting professions appearling to myself and many other people.Level 10 components should be very rare to find. I'm pretty sure they are. But in case they become more common, this should be fixed. People should be EXPECTED to have to seek out a PLAYER shipwright to really customize their ship.As it stands, once a person buys a chassis or two, they can pretty much spend all their days as a pilot without ever visiting a shipwright again. This is highly unbalanced compared to other crafting professions, especially weaponsmith and armorsmith.When was the last time you looted a very very good weapon? Sure, they DO drop. Nightsister lances, for example. But they are NOT at all common. Weaponsmiths still have a lot of work to do to keep the pepole happy. Why shouldn't this be the same for shipwrights?
This level 6 engine is so rare though its effect on our economy is nil. No more 92.6 reward engine now its 87 or something. I'd really hate to see them nerf loot any more than they have and enjoy what I see as balanced being both a crafting SW and looting pilot as of now.
I have only looted two level 10 somethings and I'm 3443 unless I'm real unlucky, 10's are rare.
If devs totally nerf loot to oblivion we will have no customers in the future with there being no rewards in space after their honeymoons end they'll redeed their ships for good with nothing good to loot, IMO. Thats really the only thing left thrilling about space is the chance of looting something good, spectacular backgrounds and killing AI? That honeymoon ends quick, and with no one pvping, loot is all there is to motivate ppl to launch.
If ALL loot is nerfed to be inferior to crafted, then ppl won't be enjoying space for very long and we will have very few customers to service, imo.