Shipwright Archive
Thread: What do you like about Shipwright?
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Nts-Evvo
Thu Apr 07, 2005 11:56 pm
#27
-Mating a 49k rgr reactor with a 22k mass one, and getting a lvl8 with 51k rgr and 21k mass.
-Building Master ships for my new guild aces.
-Sorting through mountains of loot parts, talking shop with customers, and REing the best parts we possibly can out of our combined stock.
-Going back through pilot professions now that I know how to tune ships right.
Evvo
-Building Master ships for my new guild aces.
-Sorting through mountains of loot parts, talking shop with customers, and REing the best parts we possibly can out of our combined stock.
-Going back through pilot professions now that I know how to tune ships right.
Evvo
Neogame
Fri Apr 08, 2005 4:53 am
#28
atm the only thing i enjoy is making the ships and helping out the new players. i love it when i finally sell a ship as it mean i have more money, which goes straight to my extractors. before i started Shipwright i have 1.3mill even now at Master level (for 2months) i only ever have about 200k-500k in the bank. think i will wait till Rage of Wooks build a load of all the new ships then quit Shipwright
neutrineaux
Fri Apr 08, 2005 6:44 pm
#29
i like the hand production.
i like not having full factory support, building by hand, and not dealing with massive market flooding that other professions see.
i love being able to build starwars ships! wooo! wish we could build cruisers!
as a master pilot/master shipwright, i love being able to "pimp my ride."
i like getting lots of loot (if only i had some place to store all that and the unbelievable amount of resources!).
i like the high concentration/long duration spawns of jtl resources. much less of a pain.
...if only we got fsxp so i could do this and work towards my jedi, too. then life would be perfect. well, close.
FriedSquid
Sat Apr 09, 2005 12:43 am
#30
1) Dude, you're making STARSHIPS. How cool is that?
2) The lack of chassis experimentation ability for the most important stat (mass) leads to your grind results being much more useful. (Quite Necessary, IMHO, due to Shipwrights selling mainly chassis and requiring so many resources)
3) Looted parts are REALLY nice to have, and if you RE something it's going to be much more powerful than its equivalent crafted item, BUT the crafted items are still powerful enough to do some damage.
4) Everyone who enjoys piloting wants to get to know you so they can trust you with a stack of their super-precious looted items for RE'ing.
5) If I ever craft anything useful while not being Ithorian or Sullustan, I amtotally cool 'causethey have a stacked deck.
6) No factories. Nosubcomponents beyonda few. High entry fee for becoming a master SW. Resources always available. (these are all dupes)
7) FREE BEER! Or not.
8) The grinding is nowhere near what it is for other crafting professions, especially my other prof Architect.
9) Everyone can become acustomer. EVERYONE. No skill point requirements, no long-term grinding commitments, just, "My chassis here has more mass than that" and your stuff is better.
10) KSE fragments are a cool goal to shoot for.... They make everything more profitable, and in the long run make a HUGE amount of money for those willing to put out the effort of making them.
Golrok
Sat Apr 09, 2005 9:45 am
#31
IIscandar wrote:
Hello everyone,
I would like to know what you like about shipwright. Please post only your "likes" here.
Thanks,
IIscandar
Mainly that the devs seem to have no plans on changing it much anytime soon, that the tweaksseemed finalized, for now. I like how one can survive as a backwood SW, despite established hiearchies/empires. I like the reactions from customers who havent come accross "real" components yet.
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