Shipwright Archive
Thread: Possible Fix for Looted Components
GadonThek wrote:
Sandzibarr wrote:
sorry but half the fun i get out of JTL involves loot hunting and coming up with nice combos for RE'ing... you lot already got most of the loot nerfed.. thus leaving a percentage of untouchable PvP'er with uber items.. dont mess it up even more if you can help it please.
Agreed, how about you nerf-callers try pushing for fixes to Shipwright rather than trying to ruin the game for those of us who specialise in RE and pilots who enjoy loot hunting.
Drop-frequency of good loot HAS been reduced, looted engines ARE capped at lower speeds, and now the loot-tables are all borked again because of the changes the devs keep making to satisfy you lot(tier-innapropriate loot). Ask the devs to make YPR one experimentation bar, ask the devs to increase the spawn-frequency of the new SW resources, just stop trying to turn loot into a copy of the ground game.
Another one that knows how to read well. GO BACK AND READ THE PROPOSAL CAREFULLY!!! I didn't call to have loot nerfed. I am looking for a workable solution to what some feel is a problem, and believe I have come up with a solution that would make everyone happy.
You really ought to refrain from responding to a thread without reading the entire thread carefully.
Jagged-F3l wrote:
Sandzibarr wrote:sorry but half the fun i get out of JTL involves loot hunting and coming up with nice combos for RE'ing... you lot already got most of the loot nerfed.. thus leaving a percentage of untouchable PvP'er with uber items.. dont mess it up even more if you can help it please.Yes, may the gods forbid that you greedy pilots actually have to buy components. I cannot fathom how players have survived in this game for so long having to poor huge quantities of cash into armor, weapons, food, and buffs. Why should space be any different.
Forgive the response here, but I'm sick to death of listening to players whine about having to part with their credits. I didn't realize that the point of the game was to see if you could load up your bank account with credits until you were banned for being suspected of duping.
Finally, I would like to point out that this idea wasn't going to take away your precise looted components. If you read carefully, I proposed to leave loot alone and change the RE process to generate a limited use schematic instead of a component. However, if you're going to whine about it, we can leave the option to the shipwright during the RE process.
Hmm.. "part with their credits" .. I think I gave roundabout 2+ mil to SWs for chassis' and components and consumable stuff like missiles etc. Now a far more interesting question would be, why do you want even more and all'n'everyones credits?
Looting components and trying to figure out how they could fit is one of the main fun aspects of JtL and the pilot profession, at least for me and I'm pretty sure for many others as well. Components where I haven't looted anything good yet I buy from SWs. At the same time looted components allow SWs to RE and create even better stuff.
Wouldn't it be better to ask for fixes for your profession instead of doing harm to others? As someone else already pointed out, if you get schematics from RE'ing loot would have to be reduced/nerfed or the market would be flooded with great RE'ed stuff and *oh* wouldn't this ruin your business of normally crafted components even more?
Jagged-F3l wrote:
GO BACK AND READ CAREFULLY!!! I am not proposing to nerf loot. I am not proposing to remove reverse-engineering from the game.
I will repeat for all you folks that seem to have difficulties. My proposal reads:
Modify the reverse-engineering process to allow a SW the opportunity to create a limited use schematic, rather than a component.
Imagine finding a set of real nice engines, and you know that the result of RE'ing them would make for a spectacular engine. Well, wouldn't it be even better if you could ask the SW doing the RE'ing for you if he/she could make a set of engines for your entire squadron (i.e., you and your friends, your guild, whatever)?
Unfortunately they don't read em, they just flame on. I have had this problem on a few threads, even with some of the same posters. All they want to do is scream yell and not pay attention ![]()
Jagged-F3l wrote:
Here's another idea (let's see if the flamers--oopppsss, I am the pilots) actually read it through before criticizing it.
Why not get rid of space loot and introduce space loot kits? Something like the uber "Inferno" engine can actually be a loot kit, and the pilot would have to find the pieces. This would make things more realistic, as I doubt that blowing up a ship would leave anyone an intact component.
RE'ing still works. It can be done on thefinal assembled component.
Still like the notion of allowing the SW to choose between a component or a limited use schematic when RE'ing.
I think what was posted in the first part of this thread was closer, ignore the flames in this post, they OBVIOUSLY did not read the first few posts. I think this is the ticket:
- No change to exsisting loot "drops" frequency except the following:
- Have a 1 in 750 (just a guess) of a loot drop to be a set of sub-component loots <SCL>
- A SCL would be a range of items, say 3 to 12 of alike items
- They would be subcomponents to current crafted items
So you acually end up with more loot rather then less, more interaction between SW and pilots, more money for both.
I think what is needed here is the addition of enhancments to loot drops, much like the ground game, with good ones being uber hard to get an uber rare, making a crafted item uber good...
Second, there CLEARLY needs to be a rethink of a few of the components, caps spring to mind straight away here, the current crafted ones are a complete joke, and even most of the high level drop ones are crud as well
Once those two parts are done, you can start thinking about drop rates on items and quality, hopefully keeping it balanced enough to keep both pilots and shipwrights happy (yes I am a master of both so i can see both sides of the issue here)
Regards