Shipwright Archive

Thread: Possible Fix for Looted Components

Jagged-F3l
Wed Dec 15, 2004 6:14 am
#14






GadonThek wrote:





Sandzibarr wrote:

sorry but half the fun i get out of JTL involves loot hunting and coming up with nice combos for RE'ing... you lot already got most of the loot nerfed.. thus leaving a percentage of untouchable PvP'er with uber items.. dont mess it up even more if you can help it please.







Agreed, how about you nerf-callers try pushing for fixes to Shipwright rather than trying to ruin the game for those of us who specialise in RE and pilots who enjoy loot hunting.

Drop-frequency of good loot HAS been reduced, looted engines ARE capped at lower speeds, and now the loot-tables are all borked again because of the changes the devs keep making to satisfy you lot(tier-innapropriate loot). Ask the devs to make YPR one experimentation bar, ask the devs to increase the spawn-frequency of the new SW resources, just stop trying to turn loot into a copy of the ground game.




Another one that knows how to read well. GO BACK AND READ THE PROPOSAL CAREFULLY!!! I didn't call to have loot nerfed. I am looking for a workable solution to what some feel is a problem, and believe I have come up with a solution that would make everyone happy.


You really ought to refrain from responding to a thread without reading the entire thread carefully.




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Gyorgy
Wed Dec 15, 2004 7:08 am
#15


I think things are well ok, like they are now. I also think everyone should get (only) his REd item. Why? PvP is the word. And if i really spend hours and hours to get 10 lvl 10 weapons i don't want some fly around with those (especially not when it comes to PvP but it can also be a factor in PvE). Besides, lvl 1, 3, 5, 7, 9 looted comps (lvls also craftable by SWs) are very often (if not always) very bad in comparison to crafted items. I also think that making loot more rare would be wrong since, like somebody else already mentioned, that is the major fun in JTL and certain loots already have been stealth nerfed (even already looted ones) and other shipwright items have been increased in effectiveness (see shields and engines for example). And i guess there is a reason why shipwrights can't always craft the best of the best, simply because the JTLis not based on shopping but on playing and looting (like it should be).


And i personally still use(d) a lot of crafted ship comps myself, ranging from shields, reactors, missile launchers, weapons (special ion cannons,...), countermeasure launchers. As far as i can see SWs have to specialize on costum crafted items, tailored to the pilots needs. And i'm not even mentioning that they are the only ones to craft ships. I think the bigger problem right now might be that too many people need (want) to be shipwright. Therefore the whole market is sated, but that doesn't mean that something has to be changed again.


REd items should stay unique and that won't happen if you can get a schem from them to craft/sell 5, 10 or even more of them. The first time this game is rewarding, so plz do us a favor and let us enjoy that part of it (space is small enough to really keep going after ace for long anyways).




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Gyorgy
Wed Dec 15, 2004 7:14 am
#16

Ok you might not said that loot shall be nerfed or made more rare but this could be a consequence of your suggestion. Cause i'm sure devs don't want too many people to fly around with very good REd comps only one guy looted and gave a SW to RE. The schems might have limited use but still this multiplies the use of those parts through the galaxy.




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Jandel-Har
Thu Dec 16, 2004 11:04 am
#17

My first question is, did space loot drops get scaled back for real ? I havent ben in space in awhile. And two did the shipwrights call for this "nerf"? and three why? the spce loot was a very cool part of the game , go up do a mission come back and perhaps get a new cannon or shield generator . Now if I were to go to a ship component vendor that was well stocked that would be different. I am jsut an average player looking for some clearification.



Just Dak - Flurry
Velir
Thu Dec 16, 2004 3:54 pm
#18

It does not seem like a bad idea. Maybe the schemantic would not have the additional bonuses just the best attributes of each item.


It would also be really neat if you could reverse engineer player made items.


I kind of look at reverse engineering as slicing with the added benefit of picking the stats you want. You can create some really unique items if you match the right components up.



Aldorn
Gyorgy
Fri Dec 17, 2004 4:29 am
#19

Hmmm, yes... The schem could only be best of all items, but you also get ONE REd item after RE with best of all items AND bonuses (for the one who gavethe comps to REto you).




'-------- COL Gyorgy Csizmazia --------'
Master Creature Handler
Resource Shop -4322 6844, Naboo

Lysheny
Fri Dec 17, 2004 8:13 am
#20



Jagged-F3l wrote:


Sandzibarr wrote:
sorry but half the fun i get out of JTL involves loot hunting and coming up with nice combos for RE'ing... you lot already got most of the loot nerfed.. thus leaving a percentage of untouchable PvP'er with uber items.. dont mess it up even more if you can help it please.



Yes, may the gods forbid that you greedy pilots actually have to buy components. I cannot fathom how players have survived in this game for so long having to poor huge quantities of cash into armor, weapons, food, and buffs. Why should space be any different.

Forgive the response here, but I'm sick to death of listening to players whine about having to part with their credits. I didn't realize that the point of the game was to see if you could load up your bank account with credits until you were banned for being suspected of duping.

Finally, I would like to point out that this idea wasn't going to take away your precise looted components. If you read carefully, I proposed to leave loot alone and change the RE process to generate a limited use schematic instead of a component. However, if you're going to whine about it, we can leave the option to the shipwright during the RE process.






Hmm.. "part with their credits" .. I think I gave roundabout 2+ mil to SWs for chassis' and components and consumable stuff like missiles etc. Now a far more interesting question would be, why do you want even more and all'n'everyones credits?

Looting components and trying to figure out how they could fit is one of the main fun aspects of JtL and the pilot profession, at least for me and I'm pretty sure for many others as well. Components where I haven't looted anything good yet I buy from SWs. At the same time looted components allow SWs to RE and create even better stuff.

Wouldn't it be better to ask for fixes for your profession instead of doing harm to others? As someone else already pointed out, if you get schematics from RE'ing loot would have to be reduced/nerfed or the market would be flooded with great RE'ed stuff and *oh* wouldn't this ruin your business of normally crafted components even more?
KDenelor
Mon Dec 20, 2004 10:37 am
#21

I am still getting great loot. the idea of being able to make a schematic from RE'ing is a good thing I might think. wouldn't this mean that instead of RE'ing 1 uber gun I might get 5 of them?



Kazmo and Kaman

Leader of Freedom's Hand in Patria, Dantooine
Swordsman, Rifleman, 2 Private Pilots, Light Jedi Knight and Retired Buffpack maker.
Vendors are no more. Tis a sad day.
MonsofoLexius
Mon Dec 20, 2004 10:47 am
#22






Jagged-F3l wrote:



GO BACK AND READ CAREFULLY!!! I am not proposing to nerf loot. I am not proposing to remove reverse-engineering from the game.


I will repeat for all you folks that seem to have difficulties. My proposal reads:


Modify the reverse-engineering process to allow a SW the opportunity to create a limited use schematic, rather than a component.


Imagine finding a set of real nice engines, and you know that the result of RE'ing them would make for a spectacular engine. Well, wouldn't it be even better if you could ask the SW doing the RE'ing for you if he/she could make a set of engines for your entire squadron (i.e., you and your friends, your guild, whatever)?






Unfortunately they don't read em, they just flame on. I have had this problem on a few threads, even with some of the same posters. All they want to do is scream yell and not pay attention







----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Jagged-F3l
Mon Dec 20, 2004 11:53 pm
#23

Here's another idea (let's see if the flamers--oopppsss, I am the pilots) actually read it through before criticizing it.


Why not get rid of space loot and introduce space loot kits? Something like the uber "Inferno" engine can actually be a loot kit, and the pilot would have to find the pieces. This would make things more realistic, as I doubt that blowing up a ship would leave anyone an intact component.


RE'ing still works. It can be done on thefinal assembled component.


Still like the notion of allowing the SW to choose between a component or a limited use schematic when RE'ing.



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MonsofoLexius
Tue Dec 21, 2004 2:21 am
#24




Jagged-F3l wrote:



Here's another idea (let's see if the flamers--oopppsss, I am the pilots) actually read it through before criticizing it.


Why not get rid of space loot and introduce space loot kits? Something like the uber "Inferno" engine can actually be a loot kit, and the pilot would have to find the pieces. This would make things more realistic, as I doubt that blowing up a ship would leave anyone an intact component.


RE'ing still works. It can be done on thefinal assembled component.


Still like the notion of allowing the SW to choose between a component or a limited use schematic when RE'ing.







I think what was posted in the first part of this thread was closer, ignore the flames in this post, they OBVIOUSLY did not read the first few posts. I think this is the ticket:



  • No change to exsisting loot "drops" frequency except the following:

  • Have a 1 in 750 (just a guess) of a loot drop to be a set of sub-component loots <SCL>


    • A SCL would be a range of items, say 3 to 12 of alike items

    • They would be subcomponents to current crafted items

So you acually end up with more loot rather then less, more interaction between SW and pilots, more money for both.





----------------------------------------------------------------------------
- In rememberance of our friend, Luckky Johnson (Toni Sinclair)
"Every day I feel like I am opening a present when
I double-click the SWG icon"
-Vorpaks
Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
----------------------------------------------------------------------------

Chiwawa
Tue Dec 21, 2004 5:01 am
#25

Half the problem here is that since the team mission nerf, people are using space as a way to make cash...fair enough.

I think what is needed here is the addition of enhancments to loot drops, much like the ground game, with good ones being uber hard to get an uber rare, making a crafted item uber good...

Second, there CLEARLY needs to be a rethink of a few of the components, caps spring to mind straight away here, the current crafted ones are a complete joke, and even most of the high level drop ones are crud as well

Once those two parts are done, you can start thinking about drop rates on items and quality, hopefully keeping it balanced enough to keep both pilots and shipwrights happy (yes I am a master of both so i can see both sides of the issue here)

Regards
Diorchas
Tue Dec 21, 2004 11:02 am
#26

What about something like this...


Pilot loots both components and enhancements during his time in space.


He will hoard the good components until he has enough for REing, but he has no use for the enhancements, as they can only be used by Shipwrights.


He sells the enhancements to the Shipwrights who in turn use them to make crafted items better in the following process:


Shipwrights get the ability to place one enhancement on a crafted item for each level of non-chassis branch they have attained (i.e. if they have mastered two boxes of the engine branch they can place two enhancements on a crafted engine, four boxes of the weapon branch then they can place four enhancements on a weapon, etc, up to five enhancements on anything at MSW).


Multiple instances of a certain enhancement (say, one that bumped the Pitch rating for an engine) cannot be used at the same time.


The component and enhancements are placed in an RE Tool and a limited run schematic is spit out, which the Shipwright can then use to manufacture a few of the items.
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