Shipwright Archive

Thread: Too many critical fails during experimentation after Publish ver. 0.114815?

Subcriminal
Wed Mar 09, 2005 2:17 pm
#14

Just made 25 mark 4 reactors. 6 of which were ruined by moderate/good/crit failures. In one case I had 3 critical failures right off the bat within 4 seperate, consecutive experimentations. I also got far less "good" and "moderate" successes, and a lot more crit fails than the mark 1 & 2's.
IIscandar
Wed Mar 09, 2005 4:54 pm
#15






StumanKadir wrote:
Did a bit of crafting this morning and didnt have any crits at all.





Well that's a good sign. How many parts did you craft ?
Subcriminal
Thu Mar 10, 2005 1:50 am
#16

I've just spent a little time making 25 mark 1, and 25 mark 2 reactors. I've gotten about 11 total reactors out of 50 ruined by good successes or crit fails. I don't consider "good successes" good at all when they make my mark2 reactors = my average mark 1's. I I've gotten a total of 6 amazing successes out of 50, not enough to match the losses. Soooooo.. I am starting to think thatYES, perhaps the numbers are borked and not as they should be.
Alyxian
Fri Mar 11, 2005 5:12 pm
#17

It is happening across the board, Docs, DE's, and several other crafting proffesions are reporting the same thing. I have also noticed that if I hit "amazing success" on assembly, the part will be crap as the first experiment will *always* be "good" or less success. I have kept track of my amazing assembly in my medsfor about a month now, and there have been no exceptions to this for me.


Something got really hosed. I am at the point now where, if I hit amazing on the assembly, I only experiment to see if my record will continue. And for added data, I *always* use Bespin Port on that first experiment.



Alyxian Gorgaan
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TomoRainer
Fri Mar 11, 2005 6:42 pm
#18

That's strange. I've crafted around 125 items since yesterday and had 11 crit failures during experimentation, which is exactly standard for me.

They're either all great, amazing, or critical, though--what's up with you guys getting good and fair or whatever successes? That's kooky.

Message Edited by TomoRainer on 03-11-2005 05:57 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


IIscandar
Fri Mar 11, 2005 8:36 pm
#19






TomoRainer wrote:
That's strange. I've crafted around 125 items since yesterday and had 11 crit failures during experimentation, which is exactly standard for me.

They're either all great, amazing, or critical, though--what's up with you guys getting good and fair or whatever successes? That's kooky.

Message Edited by TomoRainer on 03-11-2005 05:57 PM






Crafted 10 sets of lvl7and 10 sets of lvl 9 armor yesterday. Each one had Reinforcement kits. I lost 1 set of lvl 7 armor due to critical failure on experimenting,1 set of lvl 9 on a "good" experiment, 1 on a "moderate" experiment, and 1 on a critical fail. I had 4 amazings, but they were always on the second or third experimental attempt. All the rest were "great".


TomoRainer
Fri Mar 11, 2005 9:34 pm
#20

Huh. How's your tool quality and crafting station and all that? And how many boxes are you experimenting at a time? Let's try to eliminate some variables here and see if we can pin anything down.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


IIscandar
Fri Mar 11, 2005 11:26 pm
#21

I can get specifics tomorrow, but for now, I'm using the 14+ tool, with a station of 40+, I just can't remember the exact #'s. I usually experiment the the whole line at once. So if it is max damage for instance, I click so the whole line it filled then run it.
TomoRainer
Fri Mar 11, 2005 11:57 pm
#22

Ahh, that would explain it. Some people swear by doing one single box at a time, but when you're crafting 50-100 items in one sitting, screw that. Still, I only do up to three boxes at a time, which only results in great, amazing, or critical; I'm not sure where doing more boxes at once will result in good or plain successes, but it's around 5-6 and up.

I'm not sure how well I'm explaining this--I'm kind of tired--but I find that if you experiment 2-3 boxes at once, you'll only end up with crit fails on about 10% of your items, and you can often sell them for only a modest discount, as opposed to needing to destroy them or whatever. If this is a better success rate than you're getting, you might want to give it a shot and see if it works better, as your tool and station and stuff looks fine.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


IIscandar
Sat Mar 12, 2005 7:55 pm
#23

I'll try that tomorrow and see what happens. Today I crafted about 20 items and had4 amazings, 1 critical, and 2 goods.

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