Shipwright Archive
Thread: Crafted Engines VS Looted Engines
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Ducimus
Wed Mar 16, 2005 7:43 pm
#15
Slothrop27 wrote:Thanks to those that gave me all the good advice. I think the reactor/booster/missle route sounds the best, along with stocking a variety of higher end engines. Again, thank you.Best,
If i were to open an actual SW shop, id stock:
- L1 reactors- id stock up on these. Their disposable and allow you to run RO4.
- L4 reactors (or whichever the lowest mass one you can produce thats 14K output)
- MK I thorugh MK III armor plating. HIgh armor, low mass, but doesnt last long, as a pilot, i repair them more than twice and i replace it.
- Boosters
- Misc chaff, most likely just the basic chaff and microchaff.
- Assorted missles & packs, not sure which ones, but id start with MK II image-rec.
- MK III and MK IV shields, but i woudlnt keep alot in stock, most commonly used shileds, last forever.
As for engines, personal, being a discerning pilot, i woudlnt waste my time with engines unless their RE'd. Same with capacitors. Anything less than RE'd isnt worth using.
SandLizard
Wed Mar 16, 2005 8:51 pm
#16
TomoRainer wrote:
Yes, use the overdrivers. Crafted boosters can have such high speeds that I've been able to introduce a line of PVP-class models that use the best resources to ever spawn. The resources cost a ton, but I can price the boosters at 2-3x their regular price and still do a good deal of business in them.
and if you don't care as much about speed as burntime, playing with extended life i've gotten 19+ second boosters
GraySeven
Wed Mar 16, 2005 10:53 pm
#17
SandLizard wrote:
TomoRainer wrote:
Yes, use the overdrivers. Crafted boosters can have such high speeds that I've been able to introduce a line of PVP-class models that use the best resources to ever spawn. The resources cost a ton, but I can price the boosters at 2-3x their regular price and still do a good deal of business in them.
and if you don't care as much about speed as burntime, playing with extended life i've gotten 19+ second boosters-- haven't tried in a while, though it should be possible to break 20 seconds burn time with a maybe 25+ speed still (think last time I tried was 20ish speed)
With good resources and using overdrivers I was able to get medium high speeds with long burn times....great for getting out of dodge when needed or cutting transit time from jump point to space station...
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