Shipwright Archive
Thread: For those having trouble deciding on a price
My Grind ships (to get to master), and the "Used Chassis Vendor" will use the absolute cheapest available resources. I don't care what the stats are for this line. Think of it as the Daewoo (no offense if you own one, but I conside them rolling coffins, like Geo Metros) line of chassis. You get what you get
The regular/premium chassis vendors are made with the best. Stuff that tends to be bid to 6cpu or higher during it's mining! Give it a couple of months and it's a shocking 40cpu or higher, because everyone wants/needs it. I'll tell you what, if I can sell the resource to some doc or weaponsmith, armorsmith, et al, for 30cpu that's what your getting charged for it in your ship.
It's not a desire to be the richest person on the server, I could care less about that. It's that age old American ideal of bang for buck. Selling to you nets me 2cpu, selling to joe blow there nets me 10cpu, I'm selling to joe blow. Those kinds of differences cannot be ignored.
EnFERn0 wrote:Selling your ships for 1cpu is a bad model.All resources used to craft ships requires high quality.I do not intend to make ships out of scrap resources.My ships prices will be based on resources quality,why sell ships for 1cpu when I can sell the resources for much more?
loonatik wrote:
Wrong, because even if ive harvested the resources,I could EASILY turn around and sell them right now. So, really, my COST is how much I could buy/sell those resources for.
00over0 wrote:
First, if you mined your resources yourself, put the cost down as 1 cpu for the resources used in that particular object (basing prices on cpus is just intuitive--cpus are how the basic costs are valued as well).
If you're buying your resources, then put the cost down as whatever you paid.
Now add 1 or more to that number (I add two, personally, but I'm trying not to be judgmental--add two, three, four, five--whatever is appropriate to your server (power on my server is easily had at 1 cpu and 13 BER heavy harvesters run about 100k each, and we are not overly crowded). Do not add in extra yet--this is just to cover the basic costs (energy, maintenance, surveying time, travel time, etc.).
sorry no.....
the original post is correct. He mentions the cost to you, which is one of two things:
- How much moneyit took you to mine it
- What you paid for it
What you are talking about is the VALUE of the resource after you have obtained it, a small but important difference.
Brilyn wrote:
I mean, I see a lot of things sold at 'market value'. Dot Pikes for a couple mil. People paying 200k-300k per tissue for sets of Krayt tissue. That doesn't define what they're *worth*, but what people will *pay* for them.
In the case of the Tissue, it's quite stupid, because people *won't* pay 200k-300k per-tissue-used-in-the-gun.
Brilyn wrote:
I mean, I see a lot of things sold at 'market value'. Dot Pikes for a couple mil. People paying 200k-300k per tissue for sets of Krayt tissue. That doesn't define what they're *worth*, but what people will *pay* for them.
In the case of the Tissue, it's quite stupid, because people *won't* pay 200k-300k per-tissue-used-in-the-gun.
For a custom ship, I would add in anywhere from 3 to 10 cpu, personally, on top of the basic costs. To avoid pricing oneself out of the market, try to keep this number on the low-end the more resources that are used. So, add another 5 cpu for an item that requires 1000 in resources to make, but add only 3 or even 2 to something that takes 15000 in resources. The reasoning for this is that you're making a certain amount in less time, even if the job is somewhat difficult, by selling a large component. It takes less time to make one large sell, usually, than it does to make 20 small sales--so your time value should reflect this.
Brilyn wrote:
< Worth does = what people will pay for them.>
That would be a biased and highly subjective definition.
'Worth' is defined on an individual basis. How much do I need it. How much do I *want* it. Can I get it elsewhere. Is it functionally better than the thing I can get over there. And so on.
There is *no* general definition for 'Worth'. There is the definition you choose to apply, but that simply indicates how subjective it is.
< You're trying to apply your opinion to economic dynamics on what something is worth - it doesn't work that way. >
Right back at ya.
Next you'll be trying to tell me that economics is a 'science'......
Sevardos wrote:
I don't pretend to know a lot of things, but I do know how worth is defined and it isas I stated. It's not a matter of debate. It's like debating whether a red ball is defined as a red ball or not. It's an absolute.
but what if your color blind? is it still a red ball? what if your rodian and due do genetics you interpret green as red, is it a red ball or a green ball? ![]()
Worth and value are pretty much interchangable. Things will even out inthe end, someone may sell an xwing for 500k while someone else sells them for 250k. Both will make money, though the latter will probably have more happy customers (so long as he can keep up stock).
Aomircko wrote:
loonatik wrote:
Wrong, because even if ive harvested the resources,I could EASILY turn around and sell them right now. So, really, my COST is how much I could buy/sell those resources for.
00over0 wrote:
First, if you mined your resources yourself, put the cost down as 1 cpu for the resources used in that particular object (basing prices on cpus is just intuitive--cpus are how the basic costs are valued as well).
If you're buying your resources, then put the cost down as whatever you paid.
Now add 1 or more to that number (I add two, personally, but I'm trying not to be judgmental--add two, three, four, five--whatever is appropriate to your server (power on my server is easily had at 1 cpu and 13 BER heavy harvesters run about 100k each, and we are not overly crowded). Do not add in extra yet--this is just to cover the basic costs (energy, maintenance, surveying time, travel time, etc.).
sorry no.....
the original post is correct. He mentions the cost to you, which is one of two things:
- How much moneyit took you to mine it
- What you paid for it
What you are talking about is the VALUE of the resource after you have obtained it, a small but important difference.
The resources are worth more than 1cpu period. If you can sale said resource for Xcpu, then to use it in your ship you need to make Xcpu or you are losing money PERIOD.
So again, the original post is dead wrong.
Message Edited by loonatik on 10-28-2004 12:57 PM
loonatik wrote:
The resources are worth more than 1cpu period. If you can sale said resource for Xcpu, then to use it in your ship you need to make Xcpu or you are losing money PERIOD.
So again, the original post is dead wrong.
Message Edited by loonatik on 10-28-2004 12:57 PM
You are not losing any money if they cost you 1 cpu (or less)to obtain. You are just not making as much money as you would in another business or as much as you could if you want to raise your prices.
It seems many of you want to run mining businesses--go do it. Relatively little effort is needed, and they have a high profit margin.
I find it very funny that so many people want everyone to charge a lot. If you want to charge more, go ahead--no one's stopping you. Oh, wait--if you charge more than someone else for the same product then no one will buy from you--theywill buyfrom someone else. Damn,thisis...let's see now...this is capitalism! OMG! Let'shave price fixing instead. Let's also all make sure that only a few people can fly, because of course in a game it's more fun the fewer who play.
00over0 wrote:
loonatik wrote:
The resources are worth more than 1cpu period. If you can sale said resource for Xcpu, then to use it in your ship you need to make Xcpu or you are losing money PERIOD.
So again, the original post is dead wrong.
Message Edited by loonatik on 10-28-2004 12:57 PM
You are not losing any money if they cost you 1 cpu (or less)to obtain. You are just not making as much money as you would in another business or as much as you could if you want to raise your prices.
Yes I am losing money. If I could turn around and sell those resources EASILY (especially right now) and make X cpu off of it, how the HELL is me selling it for less, spending the time to turn it intosomething,not losing money???
It seems many of you want to run mining businesses--go do it. Relatively little effort is needed, and they have a high profit margin.
Exactly, so why on EARTH would I sell my resources for less?
I find it very funny that so many people want everyone to charge a lot. If you want to charge more, go ahead--no one's stopping you. Oh, wait--if you charge more than someone else for the same product then no one will buy from you--theywill buyfrom someone else. Damn,thisis...let's see now...this is capitalism! OMG! Let'shave price fixing instead. Let's also all make sure that only a few people can fly, because of course in a game it's more fun the fewer who play.
Heh, the person who started this thread is giving his opinon on what to sell this stuff for. I am doing nothing different in my posts. No one here is talking about price fixing, everyone is sharing their opinon on the matter. Do I care if you want to lose money? No, I really dont. If you come out charging 1k per component and 15k per chassis you know what im going to do? Buy them and sell them. No loss to me, I actually save money that way instead of paying 10cpu for the resources im getting it at 1cpu.. (GRIND QUALITY PRICES).... lol
I find it very funny to see all these people cutting their own throats. Most of them did not take on the huge cost to grind to master as I have. Most are not making as good of quality as im making. No skin off my nose.
So sell your stuff for nothing. I really hope you do.
Message Edited by loonatik on 10-28-2004 01:31 PM