Shipwright Archive
Thread: Will Smugglers ever be able to Slice Ship Components.
The "in concept doc" implied thata smuggler may have the ability to slice POC components. But who knows.
Personally, I think this would make the smuggler profession the coolest profession ingame....oh wait, we are the coolest profession anyway....
Doofius wrote:"No, no, no!!!!
THIS one goes here....THAT one goes there, right?"--Han Solo
"Wrraaaarrrrwwwrrrrr"---Chewbacca
(Translation: "Get bent you hairless dweeb! I know how to slice ship-parts!")
"I've done a lot of special modifications myself"
ApollyonTB wrote:The "in concept doc" implied that a smuggler may have the ability to slice POC components. But who knows.
Personally, I think this would make the smuggler profession the coolest profession ingame....oh wait, we are the coolest profession anyway....
My take on the document was that we'll probably get to slice some form of *temporary* boost to systems into whatever POB ship we happen to be on at the time. Which would be pretty useful, and akin to the assorted pilot overload programs and abilities.
ArkonPhoenix wrote:Smugglers can Slice Weapons and Armor, so why cant they Slice Ship components like Han did in the moives?This would add a new level to the Shipwright profession and build ties to the Smuggler profession. I see this as a win-win scenerio.Whats your thoughts on this?
Can't speak for all smugglers, but I sure hope we do get this ability. A large number of my fellow smugglers want this as well, but we also know the devs have promised us a lot and rarely live up to their word, so we're not holding our breath.
I'm sure the smuggler's forum/community would love to work with the shipwrights to persuade the devs to allow us to slice ship components if you want it. If you want such a thing, drop a post about it in the smuggler forum and let's see what we can do, just bear in mind, we generally are the last people the devs listen to...
If they actually made illegal modifications, I don't know... Illegal, as has been proposed by Smugglers many times, then I'd be all for a full-on slicing. But they already pretty much said that they didn't want to cause the kind of general outcry that doing so would cause.
However... the feeling I got from the Revamp docs when I read them seemed to suggest to me we'd be able to slice on a POB ship we were riding on for some sort of temporary boost to systems. Which is an interesting in-between.
ArkonPhoenix wrote:
Smugglers can Slice Weapons and Armor, so why cant they Slice Ship components like Han did in the moives?
This would add a new level to the Shipwright profession and build ties to the Smuggler profession. I see this as a win-win scenerio.
Whats your thoughts on this?
I may be in the minority on this but I would be against it. As a long time master smuggler I hate the fact that we aretreated as nothing more than slice monkeys.
I've already got a master shipwright and a master smuggler, and I've been praying for this day for a long, long time.
I think that ALL upgrade components should be sliceable. Let weaponsmiths have accuracy sliced scopes, speed sliced grips, etc, and make the final slice a "detectability" thing. Same for Armorsmith, same for any crafter that makes items that reguire other craftable "upgrades".
Ship Components sliced like this are all over the EU. I'm positive Han outright mentions that the turret quads on the Falcon are over-powered and under massed, and I'm equally positive there's a rather amusing exchange with a security official where he goes into some "... of course I've got a permit.... " line. (Check out Corellian Trilogy book 1 I think).
If you want consequences, check out Zahn's Heir to the Empire books. This is where slicing was introduced into the EU. It's chock full of Impounded ships, boarding parties, tractor beam / forced landings, bribes, imperial crackdowns, etc, etc, etc. Make getting caught cost a TON of faction, and temporary de-activation of all slices (repairable by master smuggler), and moderate item decay. And oh yeah, the obligatory bribe. Impounded ships cost faction to retrieve, or something like that. This is nothing too severe, and I think every bit of it would add some much needed flavor to the game as a whole.
Limiting it to POB boats restricts it to master pilot though, and i think that everybody should be able to take advantage of somethign like this. Unless they want to add a whole ton of POB missions or something.
I don't know what to say about keeping loot balanced though. This would probably blow RE as a source of income. I guess they could improve high end loot drops so that it is possible to have parts RE parts with roughly equal stats. The drawback is that these parts should be really difficult to find... after all, sliced components are illegal. "Legal" items of a comparable nature should be ridiculously difficult to get. Maybe shipwrights who depend on RE can find some way to adapt... I would hate to see it become essentially useless.
I don't know if I want slicing in as I don't really have an opinion about it.
But if it is to go in what if they made it so that you could re an item OR have it sliced. Not both, can only re a looted un-engineered item. Still give the Smuggler a decent bit of success room to play with aswell... say -5% - 10%? That way there is possibility they can slice something better then it could be re'd. But at same time an re has more chance of lowering more features still as you can still put in a lightweight component with a power efficient one, and a high performance part. Say you are doing a weapon, lets say lvl 10 mass 65k damage 2000-4200 power usage 2200.... a 10% slice would make it do great damage about 4620 max !! weight 59.5k energy usage 1980. Sounds like a good weapon to me, compare it to an re with 4200 damage max item, plus a 55k mass weapon and a 1800 power usage weapon. After re'ing its something like 4500 damage 51k mass and at a guess about 1800 power usage.
Atleast this way I believe they are kind of balanced. The SW can make an allround well balanced ite, while the smuggler can slice up a pretty decent item aswell. A bit better in someway then what a shipwright can do but with some drawbacks to work around when placing inside the ship.
Jagged-F3l wrote:
Thunderheart indicated in the smuggler's forum (or the thread discussing the smuggler revamp) that smugglers would be able to slice ship components.
They've been saying the exact same thing for almost two years now, don't hold your breath.