Shipwright Archive
Thread: KSE Trade-In For Dummies
Page 2 of 2
Br-10n
Fri Nov 19, 2004 1:52 am
#14
Yeah, that one semester of Visual Basicprogramming you took in community college really qualifies you to judge how difficult "one little change" is among several million lines of code.
czarnp
Fri Nov 19, 2004 7:08 am
#16
rexan wrote:
xxx_buckshot wrote:
quickly realizing this post is filled with two types of bitter people, the ones that got screwed by buying a kse, and the others who can't afford one so side with the devs...
There are also the type of peoplewho realize that this is a game.
You have a KES firespary that has what, 170K mass? That great! Its an awsome ship. You got what you paid for.
However, it turns out that the Firesparys have had an upgrade. There is no reason why you should expectyour Oct-04 Firespray should be retro-activly be upgraded to aNov-04 model just because you think you deserve it. Its the same thing if you go into a Honda dealership and get an '03 model car. Then find out that the '04 models have a larger engine. The dealer isn't going to allow you to trade in your '03 car for an '04 car just because the new model has better features.
Message Edited by rexan on 11-18-2004 04:59 PM
Speaking of newer models, when are the devs gonna up the speed on the darn X-34, The thing is old there should be a newer, fastermodel out by now. What gives? Then there is the AV-21, how come the powerplant is not craftable by now? All the looted ones should have given some artisans the knowledge needed to create a similar product. While I am not disagreeing with you I am pointing out that your arguement above is not valid because with cars a newer / improved model is always available the following year.
Br-10n
Fri Nov 19, 2004 1:42 pm
#17
Me too, I've got adozen dunelizards, kimoglias, and Rhyxs that I had to mark down because they are suddenly crappier. I'm not complaining about it, I just made myself a new ship with higher mass, and changed the prices on my vendor.
Page 2 of 2