Shipwright Archive
Thread: KSE Trade-In For Dummies
Brekkee *Sace* Are there any plans to have a Firespray Trade-in system for folks who spent heavily on a Firespray, and that Firespray is now second rate to the new ones?
Darth_Platypus I do not intend to put a trade-in system in for the old Firesprays. Those ships are still very formidable, and the logistics of retroactively changing the stats on all the old firesprays is kinda difficult.
...actually no. it's not very difficult on the surface..
if starshipDeed = KSE and creationDate < patchDate then
newMass = (((currentMass*100)/maximumPossibleOldMass)*maximumPossibleNewMass)/100
updateDataBaseItem
end if
by changing the kse mass without putting in the effort to update pre-patch ships the devs have mugged myself and other players of either the millions of credits paid or the real life money spent playing the game to get said credits.
the only way to change things is to complain until you're blue in the face.
Ricven wrote:
Br-10n wrote:
Yeah, that one semester of Visual Basicprogramming you took in community college really qualifies you to judge how difficult "one little change" is among several million lines of code.
Lol, must agree with you there. I do see where the poster is coming from but still the issue is some people knew changes would be made soon after release as it did in the main game and they opted to spend the millions to buy the ships. I apoplogize to those that did but life is not fair nor are game programming!
Gonna have to agree here!
I'm sure you got value out of being among the first players to have one! Also they Mass on those are still decent. Add to it that after a few deaths the ship will become useless and you'll need to buy another one anyway!
Anyone who has been around for a few months, knows there is lots of risk/reward for being the first! Some things are worse/better after a patch, look at Jedi, seems a LOT harder now to reach Jedi! All the holo grinders got over on us on that one!!
any major changes have to be compensated for. what if you went to the dwb night after night for months and finally got all the parts to make a jetpack, then the next day the devs decide to make all NEW jetpacks indescructable. would you shake it off and say it's just beta?
what if you spent a year trying to get jedi then a patch came out nerfing them all to hell... oh, wait. that happened
the options the devs have:
1) kse trade in
2) re-imburse game credits
3) re-imburse real money for the time it took to get said credits
4) at very, very least an open apology for screwing people over
the player options:
1) bitching
2) complaining
3) quiting
xxx_buckshot wrote:
quickly realizing this post is filled with two types of bitter people, the ones that got screwed by buying a kse, and the others who can't afford one so side with the devs...
There are also the type of peoplewho realize that this is a game.
You have a KES firespary that has what, 170K mass? That great! Its an awsome ship. You got what you paid for.
However, it turns out that the Firesparys have had an upgrade. There is no reason why you should expectyour Oct-04 Firespray should be retro-activly be upgraded to aNov-04 model just because you think you deserve it. Its the same thing if you go into a Honda dealership and get an '03 model car. Then find out that the '04 models have a larger engine. The dealer isn't going to allow you to trade in your '03 car for an '04 car just because the new model has better features.
Message Edited by rexan on 11-18-2004 04:59 PM
The formula to update a ship is simple. If the devs didn't do it, most likely they looked at the possibility and decided there was a factor that made it too risky.
And before you say, I'm not affected by the change, all my neutral ships on my vendor are still the old stats because I used all my resources making them and haven't been able to replace them yet.
xxx_buckshot wrote:
quickly realizing this post is filled with two types of bitter people, the ones that got screwed by buying a kse, and the others who can't afford one so side with the devs...
You forgot the type of people who think because they can throw up some basic pseudo-code, they know how to fix a game that took 25 programmers 4 years to code.
Here's some for you to ponder, I think its really great I figured out how to fix the whole game:
int main(void){
myBugs = findAllTheBugsInTheGame();
fixAllTheBugs( myBugs );
}
Holy crap!!!!!111!!!11ONEONE!!!1111