Shipwright Archive

Thread: KSE Trade-In For Dummies

xxx_buckshot
Thu Nov 18, 2004 12:56 pm
#1

from the dev chat-

Brekkee *Sace* Are there any plans to have a Firespray Trade-in system for folks who spent heavily on a Firespray, and that Firespray is now second rate to the new ones?

Darth_Platypus I do not intend to put a trade-in system in for the old Firesprays. Those ships are still very formidable, and the logistics of retroactively changing the stats on all the old firesprays is kinda difficult.

...actually no. it's not very difficult on the surface..

if starshipDeed = KSE and creationDate < patchDate then

newMass = (((currentMass*100)/maximumPossibleOldMass)*maximumPossibleNewMass)/100

updateDataBaseItem

end if

by changing the kse mass without putting in the effort to update pre-patch ships the devs have mugged myself and other players of either the millions of credits paid or the real life money spent playing the game to get said credits.

the only way to change things is to complain until you're blue in the face.



screw flanders
EvilSpongeBob
Thu Nov 18, 2004 3:17 pm
#2






Ricven wrote:





Br-10n wrote:

Yeah, that one semester of Visual Basicprogramming you took in community college really qualifies you to judge how difficult "one little change" is among several million lines of code.







Lol, must agree with you there. I do see where the poster is coming from but still the issue is some people knew changes would be made soon after release as it did in the main game and they opted to spend the millions to buy the ships. I apoplogize to those that did but life is not fair nor are game programming!






Gonna have to agree here!


I'm sure you got value out of being among the first players to have one! Also they Mass on those are still decent. Add to it that after a few deaths the ship will become useless and you'll need to buy another one anyway!


Anyone who has been around for a few months, knows there is lots of risk/reward for being the first! Some things are worse/better after a patch, look at Jedi, seems a LOT harder now to reach Jedi! All the holo grinders got over on us on that one!!




Xal Chacca, Starsider
Master ShipWright
Master Architect
500m Due East of the DMO /way -40 2400
xxx_buckshot
Thu Nov 18, 2004 3:43 pm
#3

the few replys to post infer buy at your own risk, things change. sorry, that only flys if it were still in beta. this is now a consumer product, i paid real money for this game to work the way it has been advertised.

any major changes have to be compensated for. what if you went to the dwb night after night for months and finally got all the parts to make a jetpack, then the next day the devs decide to make all NEW jetpacks indescructable. would you shake it off and say it's just beta?

what if you spent a year trying to get jedi then a patch came out nerfing them all to hell... oh, wait. that happened

the options the devs have:

1) kse trade in
2) re-imburse game credits
3) re-imburse real money for the time it took to get said credits
4) at very, very least an open apology for screwing people over

the player options:

1) bitching
2) complaining
3) quiting



screw flanders
Kelith
Thu Nov 18, 2004 4:01 pm
#4

Game Experience May Change During Online Play.
xxx_buckshot
Thu Nov 18, 2004 4:16 pm
#5

a happy customer is a paying customer.



screw flanders
AudioOrgana
Thu Nov 18, 2004 4:29 pm
#6

Hehe, the subject line very funny...because it accurately describes the only group of people that would expect a "refund".


Be smart. If you wanna be the first one to do something you have to accept the risks. If you can't afford to loose it, you shouldn't have spent the cash.


You can cry all you want, or threaten to quit, or what have you...but this is how things work in an MMO. If you want to be an early adopter, online or anywhere else, you have to expect this comes with the territory.


Consider this a lesson learned.


AO

xxx_buckshot
Thu Nov 18, 2004 4:51 pm
#7

quickly realizing this post is filled with two types of bitter people, the ones that got screwed by buying a kse, and the others who can't afford one so side with the devs...



screw flanders
rexan
Thu Nov 18, 2004 5:57 pm
#8






xxx_buckshot wrote:
quickly realizing this post is filled with two types of bitter people, the ones that got screwed by buying a kse, and the others who can't afford one so side with the devs...






There are also the type of peoplewho realize that this is a game.


You have a KES firespary that has what, 170K mass? That great! Its an awsome ship. You got what you paid for.


However, it turns out that the Firesparys have had an upgrade. There is no reason why you should expectyour Oct-04 Firespray should be retro-activly be upgraded to aNov-04 model just because you think you deserve it. Its the same thing if you go into a Honda dealership and get an '03 model car. Then find out that the '04 models have a larger engine. The dealer isn't going to allow you to trade in your '03 car for an '04 car just because the new model has better features.

Message Edited by rexan on 11-18-2004 04:59 PM



Rexan Ryu
Master Smuggler
Flurry Server
Val_Hunter
Thu Nov 18, 2004 6:08 pm
#9

Before saying something is an easy fix. Do some risk management. If you run a pass on millions of database items to update stats on some, what happens if someting goes wrong?

The formula to update a ship is simple. If the devs didn't do it, most likely they looked at the possibility and decided there was a factor that made it too risky.

And before you say, I'm not affected by the change, all my neutral ships on my vendor are still the old stats because I used all my resources making them and haven't been able to replace them yet.
hypoxia
Thu Nov 18, 2004 7:32 pm
#10






xxx_buckshot wrote:
quickly realizing this post is filled with two types of bitter people, the ones that got screwed by buying a kse, and the others who can't afford one so side with the devs...






You forgot the type of people who think because they can throw up some basic pseudo-code, they know how to fix a game that took 25 programmers 4 years to code.


Here's some for you to ponder, I think its really great I figured out how to fix the whole game:


int main(void){


myBugs = findAllTheBugsInTheGame();


fixAllTheBugs( myBugs );


}


Holy crap!!!!!111!!!11ONEONE!!!1111




~~~~~~~~~~~~~~~~~~~~~~~
Talux - Light Jedi Knight - Force Sensitive 1/25/2004Wait, Light Jedi? - I just Joined KNR, oh noes!
~~~~~~~~~~~~~~~~~~~~~~~
Hypoxia - He's a master of 10 lots
Deep Space Shipyards -1991 -4339 New Alderon, Corellia
We now sell Chef Food because the profit on ships SUCKS!

XGrimnirX
Thu Nov 18, 2004 11:16 pm
#11

Spent 20m on mine. I could get about 32k more mass in a new one. Would i like a new one. Sure. Ami upset with the one i have. Nope. Loving it. Was one of the few things i really wanted to have on my character and i got it. I also have some nice parts for it so its ok. Hell maybe ill buy another one.



"Loyalty is my Honor".

GRIMNIR Leader-of-the-Aesir
Morthon
Thu Nov 18, 2004 11:35 pm
#12

I have one of the new ones so this dosent effect me. But come on, they already have code for trade in from CH nerfs. Besides that how many could there have been created before this 100, 300? Im sure the numbers were not out of line to the point where a CSR couldnt just meet someone and trade generic 210k mass 2900 hp deeds for the prechange ones.



*****************************************************************************


Dont bother looking for my Epeen, wife got it in the divorce....
WranglerDekar
Fri Nov 19, 2004 1:00 am
#13

*bows down to xxx* king of the programmers haha show them a thing or two haha....even i learned that in my 1 yrs of VB.net programming ahha



Bloodfin - Shiver
Tempest - Wrangler
Valcyn - Teby
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