Shipwright Archive
Thread: Straight to the source: RE and low mass ships...
First, for a reactor, get a crafted level 1 with minimum mass. Mine is about 750, and has over 9k output. Since you can only have one gun, you'd be hard-pressed to fill that.
Skip armour, of course. It's heavy, and in PvP light armour doesn't make any real difference.
The surprise part is that you don't need a good capacitor. You will only have one gun, and unless you put something with an absurd e/shot score in, you're not likely to be pulling more than 20 off the cap per round. My cap has a 20+ regen and about 500 store, and can keep up with my firing for plenty long enough. It weighs under 800, if memory serves.
Droid interface: I'm using a pre-nerf interface, which I consider absolutely necessary. Kill for one, if you have to. Mine is less than 450 mass.
Engine: I am currently using an RE'd cert 2 engine, but only until I can find the components to RE something bigger. Nevertheless, mine is very effective: I RE'd together an engine with the highest PYR's I could find (about 59.5 each, give or take a decimal) with a fast one (about 70 I think, but I'm not certain). I now have a level 2 cert engine mass 1500, with stats only a little worse than the new looted inferno. This is my main flaw, and I'm working on REing something better, but that will take time and loot collection. Don't get sucked in by top speed values; they are very handy, but being able to twitch faster will save your skin far more than being a speed demon.
The gun isn't as hard as the engine, because PvP damage is so borked, but you'll still want something that can pack a punch. What you use will depend a lot on how much space you have left over at this point. Mine does around 1500-2000, with 0.65/0.67 penetration. I think it weighs about 5k, making it my biggest component by far... I own a flying gun.
The rest of the space can be spent as you like [warheads, shields, booster, etc]. I don't like getting hit, so I put in the best booster and countermeasure I could fit... the booster is actually quite kick-butt for its size [3k mass, 28 speed, burns for about 10 seconds]. Just for fun, I squeezed on a level 1 shield with 200 hp to fill up my extra mass (yes, I had some); this makes me look tougher than I am, though any PvPer worth his salt will figure out darn fast that my shield is tissue paper. I have tried this out in three confrontations in Kessel so far, and come out on top every time. If I had a nicer engine, I'd be more confident taking it out and seeing how many more I could win.
Kihraxz are awesome ships, but the PYR is still only 2/3 that of the Scyk, and there's something incredibly fun about taking down a TIE oppressor while flying my little Escape Velocity.
BadKarma777 wrote:I’m trying to outfit a Scyk fighter with respectable gear.
Now, by my calculations, this would require certain ‘minimums’ to get the appropriate results based upon the crucial statistics:
Reactor: low mass, high ouput
Engine: low mass, low(ish) reactor drain, high speed and high y/p/r
Capacitor: low mass, low drain, high energy and high recharge
Shield: low mass, low drain, high front and back shields and high recharge rate
Booster: low mass, high top speed, high acceleration, low consumption rate, high recharge
Weapon: low mass, low energy per shot, high refire rate, high eff vs. shields, high eff. Vs. armor and high min and max damage
Countermeasure launcher: low mass
In your opinion, can this be done or am I setting myself up for a wild goose chase?
~ Thanks for your time
BTW, I can't help but notice that all you really did is list the components you're including, and after each say "the best"
Capacitor: "the best"
Engine: "the best"
etc.
It's all about cuttin' your losses, my friend
Message Edited by Areli on 12-02-2004 01:04 AM
Areli wrote:
BTW, I can't help but notice that all you really did is list the components you're including, and after each say "the best"
Capacitor: "the best"
Engine: "the best"
etc.
It's all about cuttin' your losses, my friend![]()
Message Edited by Areli on 12-02-2004 01:04 AM
That's true from a certain perspective, but you'd be surprisd how many pilots out there haven't thought through what makes a component 'the best'.
I personally don't equate low mass with 'the best', though in this particular application low mass is absolutely imperitive. ![]()
In the end, I felt there were too many variables to get into specifics on it all - if I had that level of in-depth knowledge on components, I certainly wouldn't need any advice now, would I? =P
(All of the above is truly in good humor.
)
At any rate, it has sparked a very interesting and 'educational' discussion. I'm starting to get some really good ideas about how I can pull this off. =)
Little-Green-Guy wrote:
if you haven't tried out the dunelizard yet..youll forget all about that idea. the lizard rules the skies. :]
I have a Dunelizard actually. And yes, I have it armed to the teeth.
The Dunelizard is a great all around fighter, but lacks the manuverability I so badly crave and am willing to sacrifice for.
I put a smoking engine in mine (Scyk fighter)the other day, and moderately useful additional gear and proceeded to fly circles around my wingman (who was in a Dunelizard).
For fun, we did some dogfighting just to check out the difference (no damage was applied, just seeing how they compared for friendly fun) and, fact was, he couldn't shake me.
I wound up just 'toying' with him because no matter how he manuevered, I could always cut back to the inside and drop right @ his 7:00.
Granted, with the loadout I was running, he'd only have needed to hit once to kill me in a 'real' dogfight, but I was amazed at how difficult it would have been for him to do it.
In the time it took him to draw a decent bead on me, I'd have chewed him up and spit him out already.
Don't get me wrong, I'll always have a DuneLizard in my inventory - but man oh man, if I can build a decent Scyk, it'll be a nightmare in Deep Space. ![]()
[Edited for clarification]
Message Edited by BadKarma777 on 12-02-2004 12:39 PM
BadKarma777 wrote:Areli -Excellent and interesting advice... definitely many things to consider there.I have a question though, having (to-date) never used missiles or counter measures (and I have even managed to ditch a missile or two in spite of it! =).I understand that the actual launchers add to the ships' mass, but does the ammunition?
Ammo does not add to mass, thank goodness. With the formula I stuck in you can fit in a pretty good missile launcher if you want, and yep, the little scyk is actually quite good at slipping missiles, especially with chaff thrown in to mess things up a little.
As for the lizard guy... the wee lizzy is probably our best ship as privateers, but it's not as good in PvP as it is PvE. It paints a fairly large, clunky profile for its size; by comparison the X-wing is fairly hard to hit from behind - shots can pass between the foils - while the Lizzy is a big honkin' cylinder... any shot in the right area will not miss due to the pilot rolling to evade.
All this scyk really amounts to is flying on the best engine you can fit, with a gun stuck to your nose. It's a rush, because one nick can take you down. It will also make you a very good pilot very quickly, or a very dead one.
PS: I'm working on my engine, and getting it going along quite well now. If anyone is interested in following my footsteps, here's the outline I've got:
I'm using the level 6 pre-nerf Inferno as a base. I now have a few engines with RE6 and around 68 for P, Y or R. When I combine the lot (I still need a better yaw engine, my best is only 64) that will give me 68 for PYR and about 93 speed. The problem I have is mass, and I'm holding out for something with around 4k. The only way I could do that is if I find a cert4 engine or less with re6, I think, but as far as I know that's possible as long as I'm patient... and no way am I going to waste my now-one-of-a-kind inferno to create anything less than the ULTIMATE engine. Any more experienced REers care to educate me on the subject? As I see it when I'm done I'll have a 4k mass engine that's better than my current cert8 engine with 67pyr 89 top speed. When I stick that into my wee scyk, I will be one with the heavens.
Message Edited by Areli on 12-03-2004 01:38 AM