Shipwright Archive
Thread: The People Have Spoken... (poll results)
Styx can you maybe run that question next time and ask about decay for parts except armor, and then put armor alone , I think the numbers would be quite different for armor compared to the rest.
styx66 wrote:
And they arepretty welldivided, it seems. Here We Go!
- I think decay is:
- Too high. 15%
- Just right. 50.6% Majority.
- Too low. 19%
- Undecided. 15%
styx66 wrote:
And they arepretty welldivided, it seems. Here We Go!
- I would like to see increased factory support. No increased factory support by a 56% Majority.
84 YES, 133 NO, 20 Undecided
- I would like to see Shipwright trainers in Player Cities. Add Shiprwight Trainers to Player Cities by a 56% Majority.
133 YES, 70 NO, 34 Undecided
- I would like to be able to convert Shipwright XP into Force Crafting XP. Convertable Shipwright XP by a 66.2% Majority.
157 YES, 43 NO, 37 Undecided
- I would like to see increased returns from experimenting. We want increased experimental returns by an 84.4% Majority.
200 YES, 23 NO, 14 Undecided
- I believe resource quality does not have enough effect on item stats. Resource quality needs to be more critical by a 58.6% Majority.
139 YES, 73 NO, 25 Undecided
- Mark V masses are too high. They are high by a 56% Majority.
133 YES,59 NO, 45 Undecided
- Droid Interfaces/Flight Computers:
- I would like to see Flight Computers moved to Shipwright. No thanks!42% Say no.
50 YES, 99 NO, 88 Undecided
- OR
- I would like to see Droid Interfaces moved to Droid Engineer. Even split basically. 35% Yes, 34% No.
83 YES, 81 NO, 73 Undecided
- Player City Ship Access:
- I would like to see a Player City starport. Might be nice, 41% yes, 33% No.
98 YES, 79 NO, 60 Undecided
- I would like to see a Player City starship terminal. We want one of these by a 67% Majority.
159 YES, 52 NO, 26 Undecided
- I think decay is:
- Too high. 15%
- Just right. 50.6% Majority.
- Too low. 19%
- Undecided. 15%
So, there ya have it. A couple comments.
We have 'passed' a few items. Now we need to come up with a good list of ideas to impliment them. Specifically, #4, #5, and #6.
#4. Do we want this across the board, or are there specific areas (say, YPR on engines or VSVA on weapons?)
#5. Does this apply to all items, or exclude a few (say, chassis, missiles, etc)
#6. Just crafted? Loot as well? This was a narrow margin of victory but perhaps we can look in to ways of implimenting this without a blanket mass drop on Mark V components. Perhaps, as I've seen mentioned many times, more gain from mass experimentation on them, or more benefit to mark V mass lowering subcomponents...
#9b. What is the precise functionality we would like to see out of a player city starship terminal? Travel abilites or just ship configuration abilities? If we pushed for a more intuitive and useful shipwright sale interface (similar to ID), would this negate the need for this terminal?
Also, there was some question as to why i put in #7. I put it in there just because I feel like these are backwards. Sure you can argue either way butI thought it would be an interesting question.
Lastly, but not leastly...
I'm really sorry this took me so long... Enjoy!
Message Edited by styx66 on 11-23-2004 01:10 AM
How many of those votes were multiple account ran by the same person? Sorry but its Florida all over again. This wont work this way. You cant come up with a good top 5 with voting.
Tyranus
How many of those votes were multiple account ran by the same person? Sorry but its Florida all over again. This wont work this way. You cant come up with a good top 5 with voting.
Tyranus
I have to agree with Tyranus after reading his post on this. However I will say that its atleast a starting point. If our correspondent can get information in a timely manner that is anyhow!
PetaByte32 wrote:
styx66 you need to change the name of the thread to "The People With the Most Multiple Accounts Have Spoken...."
Tyranus
LMAO!!
RedDestinyCC wrote:
Yeah, that's the truth. And I get a kick out of some peeps who say the factory situation is OK, that in addition to all the things we're trying to do in this game, standing there and producing one-offs by hand is a way to enjoy MMORPG gaming. Give me a break. Factory it all up. I know the historic dev cadre has had it in for bulk production, but I got three things to say to that:
1) Nertz
2) I play to play, craft with a reasonable amount of convenience rather than being drowned in busywork, and not to grind one-offs endlessly
3) We got new design folks being hired, so hopefully the ivory tower and thier biases against crafting and bulk crafting can be tossed out the door, and maybe those devs with 'em
On the factory support issue, the naysayers main concern, from what I read, is that the new shipwrights wont be able to compete with the veteran shipwrights. Cant newbie players get factories also? Yes. I have seen time and again where a newbie WS or AS has cornered a market or made a name for themselves in an already set market. All it takes is time and perserverance.
Factories or not wont change this fact. A newbie shipwright will have just as hard a time getting into a set market without factories as they would with factories. Its the same destination. Just the road is longer now.
Tyranus
My suggestions;
#4. Do we want this across the board, or are there specific areas (say, YPR on engines or VSVA on weapons?) Across the board.
#5. Does this apply to all items, or exclude a few (say, chassis, missiles, etc) At least all crafted components should see more effect from resourcequality.
#6. Just crafted? Loot as well? This was a narrow margin of victory but perhaps we can look in to ways of implimenting this without a blanket mass drop on Mark V components. Perhaps, as I've seen mentioned many times, more gain from mass experimentation on them, or more benefit to mark V mass lowering subcomponents... Just crafted. Keep pre-RE'd looted items mass higher so that there is someencouraging factorto using crafted or RE'd components.
#9b. What is the precise functionality we would like to see out of a player city starship terminal? Travel abilites or just ship configuration abilities? If we pushed for a more intuitive and useful shipwright sale interface (similar to ID), would this negate the need for this terminal? I would say the same function as in a normal starport, if player cities get star ports.A player can use his or her data pad to compare item stats in their owninventory, but maybe that UI could be modified to compare items in a trade window oritems for sale on avendor so the player can make more educated choices when shopping.Something I've always wanted is a beter details window in vendor UIthat would allow a side by side comparison of the stats of the items on that vendor.