Shipwright Archive
Thread: Shipwright is a job not a game
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Rhysen
Fri Jan 07, 2005 5:52 am
#14
samijx wrote:
True that al crafting profs are jobs, but with weaponsmith (Other than grenades) you can craft the weapon pretty quick and get on with life. SW just seems to drag.
Get on with life? Or do you really mean do anything else but a Weaponsmith crafting activity? Spending 5 minutes to load a factory or load a vendor with a month long supply from a factory and then spending 55 minutes taming creatures makes you more Creature Handler than Weaponsmith in my opinion. The majority of your time is being spent 'getting on with life' doing things that have absolutely nothing to do with Weaponsmith. Any sales you make are being made by Artisan/Merchant, because it's the vendor machines granted by those skillsets doing the work.
Shipwright actually requires a timeinvestment doing Shipwright activities. And the more time invested, the more successful you can be in the business. That's the way it should work.
DoG18
Sat Jan 08, 2005 4:01 pm
#15
Being a shipwright is a lot of work. But being in business with another person is the best choice I made. We each do about half the crafting (I do componants, he does blueprints/missles). It works great. We're both making good money, but still have time to play other professions.
Arryth
Tue Jan 11, 2005 7:50 am
#17
Like most crafting profs... In my case doc, and chef.. ya have to like crafting.. otherwise yeah... its work.
Cerius101
Wed Jan 26, 2005 7:42 am
#18
Rexan's advice is the best. Set your prices to a level where your resulting workload suits the way you want to play the game.
The people on my server who have been in the same profession long term (6-12 months) all take this approach. People come and go, get very popular but burn out really quickly.
The people on my server who have been in the same profession long term (6-12 months) all take this approach. People come and go, get very popular but burn out really quickly.
Starstrider6
Thu Jan 27, 2005 10:04 am
#20
I knew when I decided to be a Shipwright that I didn't have the resource base to have a fully stocked vendor, so I've decided to move in a different direction.
My droid carries all the resources needed to make any type of chassis. If someone asks, I can make a chassis for them while they wait. I have a vendor, but I don't spam at the popular starports and sell from customers that advertise for me by word of mouth. I am collecting resources so that I can make custom-order components, and I will also place RE items that meet specific requests from my small but loyal customer base.
I've got two pieces towards the Firespray, and I suspect some day I'll have one to hold all the components I'm storing in the bank for it.
I don't look at Shipwright as a job. It is (in my opinion) the most elegant of the crafting professions. We can't pound out hundreds of cookie-cutter pieces, but instead make things *exactly* the way our customers want them.
As soon as a game I play for fun and relaxation becomesa "job", the accounts will close and the money spent on something else.
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