Shipwright Archive
Thread: Factory Support Is Needed For Shipwright.
Akkori
Fri Oct 29, 2004 10:21 am
#14
Recruit new SW. Heck, take on 2 Apprentices. In return for resources to craft, you sell thos eparts on your vendor. There are lots of ways to run a SW biz without factories. The great thing is that there will be *hundreds* of SW on each server, and dozens and dozens selling to the public. This is a welcome change from the WS/AS example of 3 or 4 peopel controlling the whole market!
Slochini
Fri Oct 29, 2004 10:30 am
#15
How about a compromise. Factories but a max of 5 or 10 on the schems.....
Sytem
Fri Oct 29, 2004 10:41 am
#16
LOL, why dont they take away factory support from the rest of the artisan elites then?... I only have 1 account and I want SW factory support cause I dont want to sit here and feel like I'm grinding parts for customers. With factories the problem isnt going to be quantity, its going to be quality. Quality of a product really can determine how it sells. The way it is right now, if a server had 100 master shipwrights, it still couldnt keep up with demand. What I am doing is telling all of my customers the reason its taking so long to make parts is because I cannot make them on a factory, and if they like, they can come to this forum and help ask for that support.
-Redux- wrote:
No factory support! Absolutely not!
The lack of factory support is the BEST thing about being a shipwright. It means that you can be run out of business by a larger concern, and it also means that premium pricing on shipwright products is justified rather than just gouging. I like the fact that I have customers waiting instead of having to hope that my products sell. I know I have a market, and I know that I will be able to keep a business running successfully for quite some time.
I like having a stake in what I make. I still handcraft most of my weapons. I get no pleasure from slapping a schematic in a factory, dumping in some resources, and waiting a few days. I do get pleasure from carefully crafting each part and feeling like I am actually doing something worthwhile. It is far more exciting and interesting to me. Like today, even though I still on the grind to master, I made some really great chassis's with some good experimentation. I can't wait until master so I can really customize things. Factories take the joy out of being an artisan.
I think it will really help keep the money grubbers out of shipwright and invigorate the true artisans that really enjoy creating things.
IBCrazy
Fri Oct 29, 2004 10:50 am
#17
Rugburn wrote:
Because of limited factory support, I've had to become a closet Shipwright.. I only make parts for my guildmates, thats it. I think its plain stupid to not let us use a factory to make parts like engines and weapons.
Rugburn
Fri Oct 29, 2004 1:29 pm
#18
rexan wrote:
Rugburn wrote:
Because of limited factory support, I've had to become a closet Shipwright.. I only make parts for my guildmates, thats it. I think its plain stupid to not let us use a factory to make parts like engines and weapons.
Same with me. I never wear my title. I haven't even had a chance to setup a vendor. I'm just supplying the pilots in my guild. I've only had a chance to fly in space 2 times so far.
I'm still on the fence about this. If comps could be made in factories, we could service a lot more customers. However, I think that after the initial wave of pilots get past the first few tiers, we will see things settle down a little. It will be interesteding to wait and see. Were going to be without factory support for a while. Might as well get used to it.
Message Edited by rexan on 10-29-2004 12:08 PM
I was on the fence for a while to.. I was thinking if SW's didnt have factory support that would allow many people to be equality competitive. But the truth is that Iwasnthaving anyfun grinding for everyone else and their uncle. I mastered this profession on the 27th and because everyone wanted parts, I wasnt able to fly till the 28th. I was never invited to beta, nor I had any idea what was going on with SW. Even if the demand was cut in half, that is still way to many parts to craft by hand.. This is stupid, crazy, and Im staying in the closet.
Malitevv
Fri Oct 29, 2004 1:36 pm
#19
oh. i know that is why they did it. I'm just not so sure it is going to be successfull. I'm still on the fence on the issue myself. I'm willing to wait a few months and see how it pans out.
Quadork wrote:
Did y'all ever think that this was intentional by the dev's so that a few large shipwrights couldn't control the entire marketplace?
HeraachTwo
Fri Oct 29, 2004 2:10 pm
#20
I'm a new master shipwright. I'm also a "big name" armorcrafter, and prior to that was a "big name" architect... in each of those previous professions I've been able to have an unduly large influence on the market.
Shipwright is different. And I like it. I know it's not a popular sentiment, but I hope they keep it this way.... personal relationships with your customers is a good thing, and it's alot of fun if you try. Sure it's hard to keep up right now.... give it some time
and craft in space if you can (unbelievably faster, and quite cool to take your customers up, make them their ship and let them take the escape pod back to the planet).
Shipwright is different. And I like it. I know it's not a popular sentiment, but I hope they keep it this way.... personal relationships with your customers is a good thing, and it's alot of fun if you try. Sure it's hard to keep up right now.... give it some time
Mkappus
Fri Oct 29, 2004 2:21 pm
#21
There are just too many items for one person to control SW, even with factories.
Everyone talks about AS and WS. Armorsmiths only really sell composite, max kinetic, or maybe max stun.
Weaponsmiths only do a few weapons, and always go max dmg.
Yes, one person can do those things well.
Shipwright is totally different. Look at the list of components. Look at the multiple lines of experimentation. Look at how each components has 3 or 3 upgrades that can be used.
We need some kind of middle ground to allow us to get people into space. In 2 months the picture may look different.
How about a comprimise where mark 1 and mark 2 items can be put in factories, but not Mark 3 and above?
I don't know how I can run a shop. Right now all I am stocking are:
Missles, countermeasures, paint kits, texture kits.... Maybe I will make 20 of 1 item per night and throw that up as well. Then I reverse engineer and make about 20 custom parts. Plus checking harvs.....
This is the biggest time sink I have ever seen.
Brilyn
Fri Oct 29, 2004 2:54 pm
#22
< you can become a masterweaponsmith andmake everything on a factory... >
Yuh huh.....
As a Shipwright, all ye make are completed products. Scematic in, product out.
The only exception is if you want to include optional components.
As a WS, or AS, or any of the others, you don't have life this easy.
Your subcomponents are not optional.
Right now, if someone tells you they want an X-wing, or a Mark 4 Blaster (nothing special), you can say 'yes sir, no problem. Gimme 5 minutes' and have it done.
Stop a WS on the street sometime. Tell him you want 10 T21s in a crate. Tell him you want them in an hour or so.
Listen as he laughs at you.
Most WS products require 2+ Subcomponents. You need a factory run of them done first, even with 2 factories, you still have to wait for the longest to complete. *then* you can start the Factory run of the final product.
Please. Don't try to compare WS to SW. They don't compare. SW is my vacation from WS.........
Brilyn
Fri Oct 29, 2004 2:58 pm
#23
< Weaponsmiths only do a few weapons, and always go max dmg. >
/Eyebrow
Um.... Thanks.
Maybe you should visit a *real* WS's shop sometime?
Possibly learn about the trade?
Don't talk about wot you don't know.
< Shipwright is totally different. Look at the list of components. Look at the multiple lines of experimentation. Look at how each components has 3 or 3 upgrades that can be used. >
Yes, it *is* totally different.
What you see as a pain in the ass, I see as a variety of choice.
You are not *required* to stock all varieties of each weapon. Don't even *try*.
Pick what *you* think is the optimum choice, and put a note in front of the vendor saying 'mail me with orders, 24hour turnaround from when I accept the order'.
Radnog
Fri Oct 29, 2004 5:30 pm
#24
Akkori wrote:Recruit new SW. Heck, take on 2 Apprentices. In return for resources to craft, you sell thos eparts on your vendor. There are lots of ways to run a SW biz without factories. The great thing is that there will be *hundreds* of SW on each server, and dozens and dozens selling to the public. This is a welcome change from the WS/AS example of 3 or 4 peopel controlling the whole market!
This is a great idea. Some should team up in a business instead of going solo. A guildie and myself teamed up and we share the biz. she has her vendors and I have mine. We spilt who does what, I do Armor, shields, reactors, DI, Imp and Nuetral Chasis, She does the rest. Even with 2 MSW going in the shop at the same time we are busy, but managable. If I had to do this solo, we both agree, it would be near impossible for a MSW to really keep vendrs stocked for the general public. especially in the initial weeks of JTL where everyone wants something. Some might be able to do it, but I do not see it being possible. The SW will get burnt out and just be a closet SW.
So do we need factories? It would be nice, I would get a chance to become a pilot and use what I make. But I like the new interaction with players and helping them out now. Especially the newer players and non beta players who are lost as to " what do I do with this blueprint now?" If the devs change it, so be it, more time for me, but the handcrafting is fun for now.
Mariki
Fri Oct 29, 2004 5:38 pm
#25
Yes, factories are really really needed. I don't know about others butI can't even begin to help everyone with their needs. All those components and sub components, I could spent an hour crafting just one ship taking into account fails, etc. I can't help my customers, I can't craft 24-7. People are running around trying to find parts and and getting frustrated. I can't put my tag up as I just don't have all the time that would be needed. People need my help and it upsets me I can't help them. I hand craft some parts and throw them on the vender and they disappear as fast as I can place them. Sure, I fly a really great ship myself...
I don't think it was ever intended that everyone become a ship wright to service their own needs. We need factory support for our client's sake. They need our help.
Mariki
Fri Oct 29, 2004 5:44 pm
#26
Oh, and BTW, the only reason not having factory support worked in beta is because everyone was free to dabble in SW and serve their own needs but here on live other masters are hessitant to drop their skills for this. There are no blue frogs... There is no unlimited resources on hand...