Shipwright Archive

Thread: News Letter 13. Uhm First they give a free tier 0 upgradeable ship now tier 2?

jd2134
Thu Dec 16, 2004 7:13 pm
#14





part of the reason why the devs are adding in the ship is because of the fact that to a new player that just joined with JTLS and does not read the forums will have a very hard time getting the cash the cash to buy a ship because 90% of all SW are stupidly overpriced.





the dev shoulds simple reduced the amount of resouces need to make stuff and get rid of the named reasources. heck im thinking of master Sw just to make my own stuff as some sw charge 150k for level 4 and 5 shields


nagyt

Scythe
Fri Dec 17, 2004 8:46 pm
#15

While Starsider was down last week for most the day, I went on valcyn and started a new neutral pilot to disprove this fallacy. I sell my ships ~5CPU and found similar pricing there. I had absolutely no problem getting enough money to buy my Dunelizard and had enough lined up for my Ixiyen just by duty missions and selling a good portion of my loot to the chassis dealer. And, oh my stars and garters Mildred!, I had fun doing it! Egad...



Scythykins - Starsider
Master Weaponsmith/Master Shipwright
Owner/Proprietor: Wraith Squadron Weaponry and Wraith Squadron Starships, Crystal Hollow, Dantooine

Please offer all auction winnings to the Wraith Squadron Starships Chassis Dealer, -6868 4780, Dantooine

"How many posts do I need to make before my opinion counts as much as yours?"
PakuGreenblade
Sat Dec 18, 2004 11:44 pm
#16

I personally don't believe that there is any problem with the amount it takes to master shipwright.. i did it in a few days once I harvested the resources I needed, wich only took a couple of weeks.. yeah imagine that i worked for it, and as forships and parts being too expensive, i think most SW's are very fairly priced.. in fact most have a very low "actual" profit margin per resource.. so stop whining and just play the game.. the credits are there to be made



Knucklebuster - Master Shipwright/Artisan/Merchant

Corbantis



- Cope
(Smuggler)
-Corbantis-
Hayabusa21
Sun Dec 19, 2004 12:40 pm
#17

I did not have a problem coming up as a new pilot before the patch and then switched trees and had to start all over under the new patch. Still no problem detected. Since I never soloed grouped for money, I never have made much. That is until JTL, now I make enough for my ships and my ground game. I need to /agree with the previous poster, that I had fun doing it too. I see no huge problems with JTL(other than little bugs). So in the end I thinkSOE needs to get back to the topic at hand and quit conforming to the whiners and babies of the "Why can't I have it NOW" mentality, those seem to be the only changes that have screwed up this game.




Isskizz Iski


Master Bounty Hunter of the Republic

(gnn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggg)
Marzuk147
Mon Dec 20, 2004 1:32 am
#18

I just destroyed all of my Tier 0 ships, this patch made them totally worthless. Oh well Im only out 15k per ship, which they could have collected in 5 minutes in space using a starter anyway.
Gawzeera
Wed Dec 22, 2004 5:59 am
#19

"Gawzeera wrote:

part of the reason why the devs are adding in the ship is because of the fact that to a new player that just joined with JTLS and does not read the forums will have a very hard time getting the cash the cash to buy a ship because 90% of all SW are stupidly overpriced.


Garbage. I could start a new character, not do ANY ground missions at all, and by the time I could fly it, I would have plenty of money to buy a tier II ship just from credit chits and selling looted parts. There is PLENTY of money in space.


part of the problem here is that SW is a rich mans profession. unless you have lots of friends willing to give you resouces and lots to harvest resources or have loads of cash with which to buy resources there is just no point to doing SW.


Both of these statements are another example of how everybody wants everything in this game without any playtime, let alone effort:


"It should all be available to me right away and free because I pay my $15 bucks a month dammit and I want to be Jedi and a Shipwright. Not in two months, NOW!"


To anyone who claims that SW is too hard to master, or that ships aretoo expensive, I say shut up and work for it, I'm getting sick of your constant whining. I was able to master SW quickly because I spent MONTHS leveling up to Master Architect and then worked my a$$ off as an Architect to make some money. Do the same instead of complaining how awful it is that you can't be a Master Shipwright two weeks after you install the game."


I did a lot of work towards becoming a master SW. I spent over 300k on harvesting resources, I did'nt buy any resources because i could'nt afford them. you say you worked yourbutt of as an architecht to make cash, all your doing there is proving my point that SW is a rich mans profession. only the rich will be a success.

I spent everyday,3-6 hours a day of a full month trying to master SW and in the end i had to give it up because i was not see'ing any return from where my cash was going. I work for a living so spending that much time to end up with nothing left a poor taste in my mouth.


I never said everything should be available to me straight away because i pay $15 bucks a month, you assume to much. I am currently working my way through pistoleer and combat med and am quite happy to do so, I'm having fun with both professions and dont care how long it takes me to master both because i'm having fun working on both and i'mslowly but surely making the money I wasted on SW back.






"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
Jagged-F3l
Wed Dec 22, 2004 6:43 am
#20






Gawzeera wrote:

"Gawzeera wrote:

part of the reason why the devs are adding in the ship is because of the fact that to a new player that just joined with JTLS and does not read the forums will have a very hard time getting the cash the cash to buy a ship because 90% of all SW are stupidly overpriced.


Garbage. I could start a new character, not do ANY ground missions at all, and by the time I could fly it, I would have plenty of money to buy a tier II ship just from credit chits and selling looted parts. There is PLENTY of money in space.


part of the problem here is that SW is a rich mans profession. unless you have lots of friends willing to give you resouces and lots to harvest resources or have loads of cash with which to buy resources there is just no point to doing SW.


Both of these statements are another example of how everybody wants everything in this game without any playtime, let alone effort:


"It should all be available to me right away and free because I pay my $15 bucks a month dammit and I want to be Jedi and a Shipwright. Not in two months, NOW!"


To anyone who claims that SW is too hard to master, or that ships aretoo expensive, I say shut up and work for it, I'm getting sick of your constant whining. I was able to master SW quickly because I spent MONTHS leveling up to Master Architect and then worked my a$$ off as an Architect to make some money. Do the same instead of complaining how awful it is that you can't be a Master Shipwright two weeks after you install the game."


I did a lot of work towards becoming a master SW. I spent over 300k on harvesting resources, I did'nt buy any resources because i could'nt afford them. you say you worked yourbutt of as an architecht to make cash, all your doing there is proving my point that SW is a rich mans profession. only the rich will be a success.

I spent everyday,3-6 hours a day of a full month trying to master SW and in the end i had to give it up because i was not see'ing any return from where my cash was going. I work for a living so spending that much time to end up with nothing left a poor taste in my mouth.


I never said everything should be available to me straight away because i pay $15 bucks a month, you assume to much. I am currently working my way through pistoleer and combat med and am quite happy to do so, I'm having fun with both professions and dont care how long it takes me to master both because i'm having fun working on both and i'mslowly but surely making the money I wasted on SW back.










Three cheers to Gawzeera!!!


People don't have a clue what it takes to master the shipwright profession. I was fortunate enough to be accepted for early beta, and had some idea of what was coming down.My friends and Ispent thesix weeks before JTL went live harvesting resources and snagging good deals on some resources. By the time JTL went live, I had what it was going to take to grind master and start a viable business.


Now, I want to underscore to all the poor whining pilots that have no clue what it takes to master the shipwright profession.


5,948,000 units of resources!!!


Think about that figure for a brief moment. Even if you could purchase those resources at 2 CPU (which was the going rate for grinding quality resources at the time), it would have cost you 11,896,000 credits to grind the profession. And let's be realistic, you really do have to grind this profession, because noone wants to buy novice quality components.


And for those pilots that have never run a crafting business, you need to understand that we have overhead. The maintenance on structures and factories and harvesters. The energy requirements of factories and harvesters. It all adds up pretty fast. Once every 30 days I have to go around to all my structures and dump about 600K into maintenance.


Also, please spare me the, "Oh my gods, you crafters don't know how easy you have it. You have all the money in the game. You don't have any real expenses." Spare me, because my other character is a combat-type. I know how much armor costs. I know how much weapons cost. I know how much food costs. I know how much buffs cost. However, if I visit the armorsmith, weaponsmith, chef, and doctor forums, I don't see combat players posting their complaints regarding the prices of those respective professions. So please do the collective body of shipwrights in this game a favor, and keep your whining and complaining confined to the pilots forum (I have no idea what I just did, as I am an avid pilot too).




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

thecolonelcardaks
Thu Dec 23, 2004 12:10 pm
#21

"
part of the reason why the devs are adding in the ship is because of the fact that to a new player that just joined with JTLS and does not read the forums will have a very hard time getting the cash the cash to buy a ship because 90% of all SW are stupidly overpriced.


part of the problem here is that SW is a rich mans profession. unless you have lots of friends willing to give you resouces and lots to harvest resources or have loads of cash with which to buy resources there is just no point to doing SW.

"


Well, I would like to point out that I started this toon from scratch as an Ithorian and was able to mine all my own resources and hit MSW in under a month and a half. I had some help from my guild, but I had to slowly work up from personal harvesters to heavies. All in 9 lots (occasionally 10 from a borrowed). It is not a rich man's profession but people seem to continually NOT UNDERSTAND how annoying hand crafting everything is and how MUCH RESOURCES it takes to build these things. Why would I sell chassis or whatever for MUCH LESS than I can just sell the resources for. Is my time not worth anything? I may lower my prices to 3 cpu soon (from 4) just because I am done grinding and want to liquidate some of these 40 chassis i made to grind. But, the point remains...



ZFrankenFoods Inc., New Thebes, Tatooine, Chilastra
Filandros Wrenchfoot- Master Bio-Engineer
Tissues, Pets, and much more! Email for orders.
(On Bloodfin: Vebu- The penultimate Rifle-CM)
Darth_Skywalker
Thu Dec 23, 2004 7:15 pm
#22


My hat goes off to those who have worked from the ground up (I will admit, I have charged very low prices "2cpu" for my starfighters. I didn't want a high inventory of fighters.) I did basicly that, with help from a TKM buyingme most of my Heavy Harvesters (after completing Tier 1). I ended buying most of my final 500k resources to Master SW before the holidays from Yogol. It takes time, and actually was alot of fun. So has been flying my starfighters around. We, the Architects, and the Droid Engineers (there stuff seems to be cheap, atleast to me) are playing fair. (I am not in it to make lots of money, just to have fun playing the game, which I have.)


Lets have the same prices as weaponsmiths, nothing against them, they are a decent profession as are we. 100cpu for the ships. :-O That'd make the Tier 5 ships what???? 150 million credits.

Message Edited by Darth_Skywalker on 12-23-2004 08:17 PM



Lau'ra of Starsider
Ex-CEO of O'eh Starship Corp
Ex-Master Shipwright, Think I am going to try something more fun, like BH maybe.
Jagged-F3l
Fri Dec 24, 2004 1:11 pm
#23






thecolonelcardaks wrote:

"
part of the reason why the devs are adding in the ship is because of the fact that to a new player that just joined with JTLS and does not read the forums will have a very hard time getting the cash the cash to buy a ship because 90% of all SW are stupidly overpriced.


part of the problem here is that SW is a rich mans profession. unless you have lots of friends willing to give you resouces and lots to harvest resources or have loads of cash with which to buy resources there is just no point to doing SW.

"





I completely disagree with SOE's reasoning for introducing this ship and your statement that this is a "rich man's profession". There are many ways to start a character from scratch, without any help from friends, and have a thriving character within a month of medium play (i.e., 10-20 hours a week).


For snicks and giggles, I started a character from scratch, without any help from friends or alts, and worked up to the point where I could make my own heavy harvesters--I didn't even buy a single item (including resources or harvesters). My goal was to experience what the first players on the server must have experienced, and I found it quite fun. After two weeks I had made my first heavy mineral harvester.


The point I'm trying to make is that this is a game, and giving away items like hyperspace-capable, upgradeable ship detracts from the fun for everyone.


Given SOE's reasoning, do you think that maybe they'll start giving away heavy harvesters to new players so that they can develop a source of income? Same mentality, right?


While I will not subscribe that this is a "rich man's game", as anyone with an ounce of motivation can make a ton of credits in this game. I will admit that this is not a game for a casual player (i.e., less than 10 hours per week).




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
0101010101
0101010101010101010101010101010101
0101010101010101"The Oppressor"
010101010101
010101010101010101010101010101010101
010101010101
010101
010101010101010101010101010101010101010101010101
010101
01010101
01010101010101010101010101010101010101010101
01010101
010101
010101010101010101010101010101010101010101010101
010101
0101
0101010101010101010101010101010101010101010101010101
0101
0101
0101010101010101010101010101010101010101010101010101
0101
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
01
01010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01
0101010101010101010101010101010101010101010101010101010101
01

thecolonelcardaks
Tue Dec 28, 2004 10:43 am
#24

Just to clarify, I did not write the statement you quote. I was quoting that statement and then disagreing with it I am in agreement with the last poster.



ZFrankenFoods Inc., New Thebes, Tatooine, Chilastra
Filandros Wrenchfoot- Master Bio-Engineer
Tissues, Pets, and much more! Email for orders.
(On Bloodfin: Vebu- The penultimate Rifle-CM)
Tanks
Tue Dec 28, 2004 5:50 pm
#25







thecolonelcardaks wrote:

"
...a new player that just joined with JTLS and does not read the forums will have a very hard time getting the cash the cash to buy a ship because 90% of all SW are stupidly overpriced.


part of the problem here is that SW is a rich mans profession. unless you have lots of friends willing to give you resouces and lots to harvest resources or have loads of cash with which to buy resources there is just no point to doing SW.

"





I suggest you read what you wrote.


The two paragraphs contradict each other. I do not see how you can say 90% of SWs are overpriced if in the same statement you come out and say it takes a lot of help and resources or cashto maintain the profession.





Bounty Hunter Correspondant 2003 - 2005
Master Bounty Hunter
Dark Jedi (Pre-Pub 9)
Chiwawa
Wed Dec 29, 2004 1:35 pm
#26


90% of shipwrights are NOT overpriced, people are just expecting us all to make a loss.

Gouging 5-6 cpu on average resources means that those wrights that buy in resources will charge you a minimum of 5-6 cpu on all items (Duh...go figure).

Personally, I could not give a stuff if new players get another free ship, more power to them, I don't sell chassis as a rule because some people moan that im gouging them on the price (yes, mr non-master down the road is cheaper, the ship is NEARLY as good, and hes making a loss to get to master), it takes too many of my precious nice resources that most of my customers need me to make into systems. Most of the time there is nothing wrong with these ships, and the only time I can actually see a need for a master crafted ship is when you have a specific mass requirement (or need a master ship).


As for the rest of it, im charging 2.5k for a crafted MkI item through to 50k for MkV, I use the best resources I can find. There are plenty of other shipwrights about that have somthing similar going on price wise. I still get people complaining that this is too expensive (A MkV blaster, with enhancement takes 7.5k resources to make....go figure)

Message Edited by Chiwawa on 12-29-2004 09:37 AM

Page 2 of 4